diff options
author | tpart <tpart120@proton.me> | 2024-06-23 14:28:46 +0200 |
---|---|---|
committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:32:56 +0200 |
commit | 50ea7e15d0a6185d9114cf9ac8337c3558334fd4 (patch) | |
tree | 055d5c82897ddb418a0230e2e102c56c4af666e8 /client/scripts | |
parent | 85e478653a308d05884db8a0c69ac2d0dcda21eb (diff) | |
download | hurrycurry-50ea7e15d0a6185d9114cf9ac8337c3558334fd4.tar hurrycurry-50ea7e15d0a6185d9114cf9ac8337c3558334fd4.tar.bz2 hurrycurry-50ea7e15d0a6185d9114cf9ac8337c3558334fd4.tar.zst |
Add character hand animations
Diffstat (limited to 'client/scripts')
-rw-r--r-- | client/scripts/character.gd | 13 | ||||
-rw-r--r-- | client/scripts/mirror.gd | 16 | ||||
-rw-r--r-- | client/scripts/player.gd | 25 |
3 files changed, 52 insertions, 2 deletions
diff --git a/client/scripts/character.gd b/client/scripts/character.gd new file mode 100644 index 00000000..0340595a --- /dev/null +++ b/client/scripts/character.gd @@ -0,0 +1,13 @@ +extends Node3D +class_name Character + +@onready var hand_animations = $HandAnimations + +func _ready(): + play_animation("idle") + +func play_animation(name_: String): + hand_animations.play(name_) + +func _on_hand_animations_animation_finished(name_): + hand_animations.play(name_) diff --git a/client/scripts/mirror.gd b/client/scripts/mirror.gd new file mode 100644 index 00000000..a5cb9c59 --- /dev/null +++ b/client/scripts/mirror.gd @@ -0,0 +1,16 @@ +@tool + +# Hand mirror helper script, useful for animating characters + +extends Node3D + +@export var enabled := true + +@onready var hand_right = $Main/HandRight +@onready var hand_left = $Main/HandLeft + + +func _process(delta): + if enabled: + hand_right.position = hand_left.position * Vector3(-1,1,1) + hand_right.rotation = hand_left.rotation * Vector3(1, -1, -1) - Vector3(0.2 * PI, 0, 0) diff --git a/client/scripts/player.gd b/client/scripts/player.gd index a304fe29..796a1480 100644 --- a/client/scripts/player.gd +++ b/client/scripts/player.gd @@ -11,7 +11,13 @@ var mesh = preload("res://scenes/player.tscn").instantiate() var hand: Node3D = null -func _init(id: int, new_name: String, pos: Vector2, _character: int): +var _anim_angle: float = 0.0 + +const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4) + +@onready var character: Character = $Player/Character + +func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: Game): add_child(mesh) position_ = pos name = new_name @@ -19,7 +25,22 @@ func _init(id: int, new_name: String, pos: Vector2, _character: int): func update_position(new_position: Vector2, new_rotation: float): position_ = new_position - rotation.y = new_rotation + rotation_ = new_rotation + +func set_item(i: Item): + i.owned_by = hand_base + if i == null: + push_error("tile is null") + hand = i + character.play_animation("hold") + +func remove_item() -> Item: + var i = hand + if i == null: + push_error("holding nothing") + hand = null + character.play_animation("idle") + return i func take_item(tile: Floor): if hand != null: |