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authortpart <tpart120@proton.me>2024-06-23 14:28:46 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:32:56 +0200
commit50ea7e15d0a6185d9114cf9ac8337c3558334fd4 (patch)
tree055d5c82897ddb418a0230e2e102c56c4af666e8 /client/scripts
parent85e478653a308d05884db8a0c69ac2d0dcda21eb (diff)
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Add character hand animations
Diffstat (limited to 'client/scripts')
-rw-r--r--client/scripts/character.gd13
-rw-r--r--client/scripts/mirror.gd16
-rw-r--r--client/scripts/player.gd25
3 files changed, 52 insertions, 2 deletions
diff --git a/client/scripts/character.gd b/client/scripts/character.gd
new file mode 100644
index 00000000..0340595a
--- /dev/null
+++ b/client/scripts/character.gd
@@ -0,0 +1,13 @@
+extends Node3D
+class_name Character
+
+@onready var hand_animations = $HandAnimations
+
+func _ready():
+ play_animation("idle")
+
+func play_animation(name_: String):
+ hand_animations.play(name_)
+
+func _on_hand_animations_animation_finished(name_):
+ hand_animations.play(name_)
diff --git a/client/scripts/mirror.gd b/client/scripts/mirror.gd
new file mode 100644
index 00000000..a5cb9c59
--- /dev/null
+++ b/client/scripts/mirror.gd
@@ -0,0 +1,16 @@
+@tool
+
+# Hand mirror helper script, useful for animating characters
+
+extends Node3D
+
+@export var enabled := true
+
+@onready var hand_right = $Main/HandRight
+@onready var hand_left = $Main/HandLeft
+
+
+func _process(delta):
+ if enabled:
+ hand_right.position = hand_left.position * Vector3(-1,1,1)
+ hand_right.rotation = hand_left.rotation * Vector3(1, -1, -1) - Vector3(0.2 * PI, 0, 0)
diff --git a/client/scripts/player.gd b/client/scripts/player.gd
index a304fe29..796a1480 100644
--- a/client/scripts/player.gd
+++ b/client/scripts/player.gd
@@ -11,7 +11,13 @@ var mesh = preload("res://scenes/player.tscn").instantiate()
var hand: Node3D = null
-func _init(id: int, new_name: String, pos: Vector2, _character: int):
+var _anim_angle: float = 0.0
+
+const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4)
+
+@onready var character: Character = $Player/Character
+
+func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: Game):
add_child(mesh)
position_ = pos
name = new_name
@@ -19,7 +25,22 @@ func _init(id: int, new_name: String, pos: Vector2, _character: int):
func update_position(new_position: Vector2, new_rotation: float):
position_ = new_position
- rotation.y = new_rotation
+ rotation_ = new_rotation
+
+func set_item(i: Item):
+ i.owned_by = hand_base
+ if i == null:
+ push_error("tile is null")
+ hand = i
+ character.play_animation("hold")
+
+func remove_item() -> Item:
+ var i = hand
+ if i == null:
+ push_error("holding nothing")
+ hand = null
+ character.play_animation("idle")
+ return i
func take_item(tile: Floor):
if hand != null: