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authornokoe <nokoe@mailbox.org>2024-06-21 13:43:07 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:27:04 +0200
commita263ff8817fad636266d66f47b2b7898c9a3a35b (patch)
treecc35f39c4069bd11de8795e08ceb7c06acb7d4a3 /client/scripts
parent1c9ddc8b8753696062bc999a5e5cf8620e518b11 (diff)
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add camera
Diffstat (limited to 'client/scripts')
-rw-r--r--client/scripts/follow_camera.gd38
-rw-r--r--client/scripts/player.gd9
2 files changed, 46 insertions, 1 deletions
diff --git a/client/scripts/follow_camera.gd b/client/scripts/follow_camera.gd
new file mode 100644
index 00000000..b49bdc2b
--- /dev/null
+++ b/client/scripts/follow_camera.gd
@@ -0,0 +1,38 @@
+class_name FollowCamera
+extends Camera3D
+
+const ROTATE_SPEED: float = 1.5
+const ROTATE_WEIGHT: float = 8.0
+const LOOK_WEIGHT: float = 8.0
+const MOVE_WEIGHT: float = 2.0
+
+@export var target: Node3D
+
+var angle_target: float = 0
+var angle: float = 0
+var ground: Vector3
+
+func _ready():
+ if target == null:
+ push_warning("target is not set")
+ else:
+ ground = target.position
+
+func _process(delta):
+ if target != null:
+ follow(delta)
+
+func follow(delta):
+ var new_transform = transform.looking_at(target.position)
+
+ transform.basis = transform.basis.from_euler(Vector3(
+ lerp_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),
+ lerp_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),
+ lerp_angle(transform.basis.get_euler().z, new_transform.basis.get_euler().z, delta * LOOK_WEIGHT)
+ ))
+
+ angle_target += Input.get_axis("rotate_left", "rotate_right") * ROTATE_SPEED * delta
+ angle = lerp_angle(angle, angle_target, delta * ROTATE_WEIGHT)
+
+ ground = ground.lerp(target.position, delta * MOVE_WEIGHT)
+ position = ground + Vector3(0, 7.5, 7.5).rotated(Vector3.UP, angle)
diff --git a/client/scripts/player.gd b/client/scripts/player.gd
index 8296ebad..d574d70c 100644
--- a/client/scripts/player.gd
+++ b/client/scripts/player.gd
@@ -1,14 +1,17 @@
extends Node3D
const PLAYER_SIZE: float = 0.4
+const SPEED: float = 25.
@export var map: Node3D
+@export var camera: FollowCamera
var facing = Vector2(1, 0)
var velocity = Vector2(0, 0)
func _physics_process(delta):
var input = Vector2(Input.get_axis("left", "right"), Input.get_axis("forward", "backwards")).normalized()
+ input = input.rotated(-camera.angle_target)
if input.length() > 0.1:
facing = lerp_vector2_exp(facing, input, delta * 10.)
@@ -18,7 +21,11 @@ func _physics_process(delta):
velocity.x += input.x * delta * 0.5
velocity.y += input.y * delta * 0.5
- position = Vector3(position.x + velocity.x, 0, position.z + velocity.y)
+ position = Vector3(
+ position.x + (velocity.x * delta * SPEED),
+ 0,
+ position.z + (velocity.y * delta * SPEED)
+ )
# collide
collide(delta)