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authortpart <tpart120@proton.me>2025-09-12 22:33:41 +0200
committertpart <tpart120@proton.me>2025-09-12 22:33:41 +0200
commit203009f4808ce8b9e07c3ed68dd33a41dafd53e3 (patch)
treee7c95777c7cf27435ba130349d7a6103137d4f58 /client
parent4261a51eae19bcc1818207ff041fa7be5fdacfda (diff)
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Fix: Floor mesher keeps some meshes lying around when switching maps
Diffstat (limited to 'client')
-rw-r--r--client/map/tiles/floor_mesher.gd4
1 files changed, 3 insertions, 1 deletions
diff --git a/client/map/tiles/floor_mesher.gd b/client/map/tiles/floor_mesher.gd
index f7f954e9..cb89cc0b 100644
--- a/client/map/tiles/floor_mesher.gd
+++ b/client/map/tiles/floor_mesher.gd
@@ -47,7 +47,9 @@ func remove_tile(pos: Vector2i):
tiles.erase(str(pos))
func flush() -> void:
- if tiles.is_empty(): return
+ if tiles.is_empty():
+ mesh_instance.mesh = null
+ return
var tiles_queue = tiles.duplicate()
var st := SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)