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authormetamuffin <metamuffin@disroot.org>2025-09-29 23:56:14 +0200
committermetamuffin <metamuffin@disroot.org>2025-09-30 01:19:09 +0200
commit727752b87bbe7146adb0f9e9e27d6e64b785ec2f (patch)
treeec51a98bb0f3334e66690484db497709d9d48eb4 /pixel-client/src/render/misc.rs
parentbd52f4617d04d9b3cda279d48fc75d5a067101fe (diff)
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Remove pixel client
Diffstat (limited to 'pixel-client/src/render/misc.rs')
-rw-r--r--pixel-client/src/render/misc.rs46
1 files changed, 0 insertions, 46 deletions
diff --git a/pixel-client/src/render/misc.rs b/pixel-client/src/render/misc.rs
deleted file mode 100644
index c9f25462..00000000
--- a/pixel-client/src/render/misc.rs
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- Hurry Curry! - a game about cooking
- Copyright (C) 2025 Hurry Curry! Contributors
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, version 3 of the License only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-
-*/
-use super::{sprite::Sprite, AtlasLayout};
-use hurrycurry_protocol::glam::Vec2;
-use sdl2::rect::Rect;
-
-pub struct MiscTextures {
- pub chef: Sprite,
- pub customer: Sprite,
- pub interact_target: Sprite,
- pub solid: Rect,
- pub clouds: Rect,
- pub itembubble: Sprite,
-}
-
-impl MiscTextures {
- pub fn init(layout: &AtlasLayout) -> Self {
- MiscTextures {
- chef: Sprite::new(*layout.get("chef+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
- customer: Sprite::new(*layout.get("customer+a").unwrap(), Vec2::Y * 0.3, 0.5 + 0.3),
- interact_target: Sprite::new(
- *layout.get("interact-target-thick+a").unwrap(),
- Vec2::new(0.5, 1.0),
- 10.,
- ),
- solid: *layout.get("solid+a").unwrap(),
- clouds: *layout.get("clouds+a").unwrap(),
- itembubble: Sprite::new(*layout.get("itembubble+a").unwrap(), Vec2::Y * -1., 1.),
- }
- }
-}