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authormetamuffin <metamuffin@disroot.org>2024-08-10 20:57:06 +0200
committermetamuffin <metamuffin@disroot.org>2024-08-10 20:57:06 +0200
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Change protocol and server to allow multiple players per connection (untested)
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1 files changed, 1 insertions, 1 deletions
diff --git a/protocol.md b/protocol.md
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+++ b/protocol.md
@@ -23,7 +23,7 @@ The protocol schema is defined in [`protocol.ts`](./test-client/protocol.ts)
1. Connect to the server via WebSocket (on port 27032 for plain HTTP or 443 with
SSL) and send/receive json in WebSocket "Text" messages. The binary protocol
uses "Binary" messages and is optional for servers and clients.
-2. Wait for `init` packet and check version compatibiliy (see below).
+2. Wait for `version` packet and check version compatibiliy (see below).
3. Send the join packet with your username.
4. The server will send the current game state:
- `data` once for setting important look-up tables