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author | metamuffin <metamuffin@disroot.org> | 2024-06-18 11:56:31 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:20:50 +0200 |
commit | b0b37da40d2c737e37d47de97aef19bd6494e228 (patch) | |
tree | 162ba8bf680e951afa5e6083d71cd1398a9a4433 /protocol.md | |
parent | 101ef75240e5d94f182fa1f15b58881c39221cfa (diff) | |
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protocol
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diff --git a/protocol.md b/protocol.md new file mode 100644 index 00000000..7f86df7b --- /dev/null +++ b/protocol.md @@ -0,0 +1,21 @@ +# undercooked protocol + +The protocol schema is defined in [`protocol.ts`](./test-client/protocol.ts) + +1. Connect to the server via TCP (on port 27031) or WebSocket (on port 27032) + and send/receive json on individual lines / text messages. +2. Send the join packet with your username. +3. Receive initial packets. The server will send the current game state. + - `joined` including your ID and Gamedata + - `update_map` for every tile + - `produce_item` for every item on a tile + - `add_player` for every player in the game +4. Run the game loop + - Send your position every 40ms. + - Send `interact` when the player interacts with a tile. Make sure to set the + `edge` parameter consistently. + - Receive packets + +Collisions are handled by the clients. Whenever to players collide the player +with the greater PlayerID is responsible for updating their own momentum and +sending a packet to update that of the other player. |