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authormetamuffin <metamuffin@disroot.org>2024-08-11 17:26:58 +0200
committermetamuffin <metamuffin@disroot.org>2024-08-11 17:26:58 +0200
commit34a5444dba1442f8676223f73a977cb643004953 (patch)
treec53842daf9d89da4d53ef4753d4a2a84b9076ec1 /server/bot/src/main.rs
parent52d99b16534631e293a23ddbc18c4ea70b71392f (diff)
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bot helper functions
Diffstat (limited to 'server/bot/src/main.rs')
-rw-r--r--server/bot/src/main.rs144
1 files changed, 25 insertions, 119 deletions
diff --git a/server/bot/src/main.rs b/server/bot/src/main.rs
index 864141b0..00756fd7 100644
--- a/server/bot/src/main.rs
+++ b/server/bot/src/main.rs
@@ -16,18 +16,27 @@
*/
#![feature(isqrt)]
+pub mod algos;
pub mod pathfinding;
use anyhow::Result;
use hurrycurry_client_lib::{network::sync::Network, Game};
use hurrycurry_protocol::{
glam::{IVec2, Vec2},
- ItemIndex, Message, PacketC, PacketS, PlayerID, RecipeIndex,
+ PacketC, PacketS, PlayerID,
};
-use log::{info, warn};
-use pathfinding::{find_path, Path};
use std::{thread::sleep, time::Duration};
+#[derive(Default, Clone, Copy)]
+pub struct BotInput {
+ direction: Vec2,
+ boost: bool,
+ interact: Option<IVec2>,
+}
+pub trait BotAlgo {
+ fn tick(&mut self, me: PlayerID, game: &Game, dt: f32) -> BotInput;
+}
+
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
let mut network = Network::connect("ws://127.0.0.1")?;
@@ -48,14 +57,22 @@ fn main() -> Result<()> {
while let Some(packet) = network.queue_in.pop_front() {
match &packet {
- PacketC::Joined { id } => bots.push(Bot::new(*id)),
+ PacketC::Joined { id } => bots.push(BotDriver {
+ id: *id,
+ interacting: false,
+ state: Box::new(algos::test::Test::default()),
+ }),
_ => (),
}
game.apply_packet(packet);
}
for b in &mut bots {
- let (dir, boost, interact) = b.tick(&game);
+ let BotInput {
+ direction,
+ boost,
+ interact,
+ } = b.state.tick(b.id, &game, dt);
if interact.is_some() != b.interacting {
b.interacting = interact.is_some();
network.queue_out.push_back(PacketS::Interact {
@@ -65,7 +82,7 @@ fn main() -> Result<()> {
}
network.queue_out.push_back(PacketS::Movement {
player: b.id,
- dir,
+ dir: direction,
boost,
pos: None,
});
@@ -75,119 +92,8 @@ fn main() -> Result<()> {
}
}
-pub struct Bot {
+pub struct BotDriver {
pub interacting: bool,
-
id: PlayerID,
- want: Option<ItemIndex>,
- take: Option<IVec2>,
- put: Option<IVec2>,
- path: Option<Path>,
-}
-
-impl Bot {
- pub fn new(id: PlayerID) -> Self {
- Self {
- id,
- want: None,
- path: None,
- take: None,
- put: None,
- interacting: false,
- }
- }
- pub fn tick(&mut self, game: &Game) -> (Vec2, bool, Option<IVec2>) {
- if let Some(player) = game.players.get(&self.id) {
- let pos = player.movement.position;
-
- if let Some(path) = &mut self.path {
- let dir = path.next_direction(pos);
- if path.is_done() {
- self.path = None;
- }
- return (dir, false, None);
- }
- if let Some(interact) = self.take.take() {
- return (Vec2::ZERO, false, Some(interact));
- }
- if let Some(item) = &player.item {
- if Some(item.kind) == self.want {
- if let Some(interact) = self.put.take() {
- return (Vec2::ZERO, false, Some(interact));
- }
- }
- }
-
- if let Some(item) = self.want {
- if let Some((path, target)) = find_item_on_map(game, pos.as_ivec2(), item) {
- info!("target={target}");
- info!("path found");
- self.path = Some(path);
- self.take = Some(target);
- } else if let Some(recipe) = find_item_as_recipe_output(game, item) {
- info!("recipe={recipe:?}");
- self.want = game.data.recipes[recipe.0].outputs().first().copied();
- info!("want={:?}", self.want)
- } else {
- warn!("stuck");
- }
- } else {
- if let Some((item, dest)) = select_demand(game) {
- info!("want={item:?}");
- self.want = Some(item);
- self.put = Some(dest);
- }
- }
- }
- (Vec2::ZERO, false, None)
- }
-}
-
-fn find_item_as_recipe_output(game: &Game, item: ItemIndex) -> Option<RecipeIndex> {
- game.data
- .recipes
- .iter()
- .enumerate()
- .find(|(_, r)| r.inputs().contains(&item))
- .map(|r| RecipeIndex(r.0))
-}
-
-fn find_item_on_map(game: &Game, player: IVec2, item: ItemIndex) -> Option<(Path, IVec2)> {
- game.tiles.iter().find_map(|(pos, tile)| {
- if let Some(i) = &tile.item {
- if i.kind == item {
- for xo in -1..=1 {
- for yo in -1..=1 {
- let t = *pos + IVec2::new(xo, yo);
- if let Some(path) = find_path(&game.walkable, player, t) {
- return Some((path, *pos));
- }
- }
- }
- }
- }
- None
- })
-}
-
-fn select_demand(game: &Game) -> Option<(ItemIndex, IVec2)> {
- game.players
- .iter()
- .find_map(|(_, pl)| match &pl.communicate_persist {
- Some(Message::Item(item)) => {
- let pos = pl.movement.position.as_ivec2();
- for xo in -1..=1 {
- for yo in -1..=1 {
- let t = pos + IVec2::new(xo, yo);
- if let Some(tile) = game.tiles.get(&t) {
- if game.data.tile_interact[tile.kind.0] {
- return Some((*item, t));
- }
- }
- }
- }
- None
- }
- _ => None,
- })
+ state: Box<dyn BotAlgo>,
}