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authormetamuffin <metamuffin@disroot.org>2025-10-20 00:56:32 +0200
committermetamuffin <metamuffin@disroot.org>2025-10-20 00:56:32 +0200
commitf8d95d074c36ec35eee8def73b8d9f2b83c922cb (patch)
tree0ab9faba2784a64eeb89688b292b831c50442a0e /server/bot
parent8961db68d063a2dda427e80601650e4674772685 (diff)
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Pathfinding avoids chairs
Diffstat (limited to 'server/bot')
-rw-r--r--server/bot/src/algos/customer.rs9
-rw-r--r--server/bot/src/algos/frank.rs2
-rw-r--r--server/bot/src/algos/simple.rs2
-rw-r--r--server/bot/src/algos/test.rs2
-rw-r--r--server/bot/src/pathfinding.rs24
5 files changed, 24 insertions, 15 deletions
diff --git a/server/bot/src/algos/customer.rs b/server/bot/src/algos/customer.rs
index 06dc373c..5a6f71f7 100644
--- a/server/bot/src/algos/customer.rs
+++ b/server/bot/src/algos/customer.rs
@@ -112,7 +112,7 @@ impl CustomerState {
.map(|(p, _)| *p)
.collect::<Vec<_>>();
if let Some(&chair) = chairs.get(random::<usize>(..) % chairs.len().max(1))
- && let Some(path) = find_path(&game.walkable, pos.as_ivec2(), chair)
+ && let Some(path) = find_path(game, pos.as_ivec2(), chair)
{
debug!("{me:?} -> entering");
*self = CustomerState::Entering {
@@ -185,7 +185,7 @@ impl CustomerState {
*self = CustomerState::New;
BotInput::default()
} else if path.is_stuck() {
- if let Some(path) = find_path(&game.walkable, pos.as_ivec2(), *origin) {
+ if let Some(path) = find_path(game, pos.as_ivec2(), *origin) {
*self = CustomerState::Exiting { path };
}
BotInput::default()
@@ -208,8 +208,7 @@ impl CustomerState {
*timeout -= dt;
*check += 1;
if *timeout <= 0. {
- let path = find_path(&game.walkable, pos.as_ivec2(), *origin)
- .expect("no path to exit");
+ let path = find_path(game, pos.as_ivec2(), *origin).expect("no path to exit");
debug!("{me:?} -> exiting");
*self = CustomerState::Exiting { path };
return BotInput {
@@ -381,7 +380,7 @@ impl CustomerState {
.is_some_and(|pl| pl.items[0].is_none())
// TODO index out of bounds?
{
- if let Some(path) = find_path(&game.walkable, pos.as_ivec2(), *origin) {
+ if let Some(path) = find_path(game, pos.as_ivec2(), *origin) {
*self = CustomerState::Exiting { path };
}
BotInput::default()
diff --git a/server/bot/src/algos/frank.rs b/server/bot/src/algos/frank.rs
index 3515f96d..489417a6 100644
--- a/server/bot/src/algos/frank.rs
+++ b/server/bot/src/algos/frank.rs
@@ -90,7 +90,7 @@ impl BotAlgo for Frank {
};
}
} else if let Some(path) =
- find_path_to_neighbour(&game.walkable, pos.as_ivec2(), tpos.as_ivec2())
+ find_path_to_neighbour(game, pos.as_ivec2(), tpos.as_ivec2())
{
self.path = Some(path);
}
diff --git a/server/bot/src/algos/simple.rs b/server/bot/src/algos/simple.rs
index 0145cfcb..9c17cd82 100644
--- a/server/bot/src/algos/simple.rs
+++ b/server/bot/src/algos/simple.rs
@@ -243,7 +243,7 @@ impl<S: State> Context<'_, S> {
}
}
pub fn interact_with(&mut self, tile: IVec2, duration: f32) -> LogicRes {
- if let Some(path) = find_path_to_neighbour(&self.game.walkable, self.own_position, tile) {
+ if let Some(path) = find_path_to_neighbour(self.game, self.own_position, tile) {
self.state.queue_segment(path, tile, duration);
Err(())
} else {
diff --git a/server/bot/src/algos/test.rs b/server/bot/src/algos/test.rs
index 20abbabd..387dd285 100644
--- a/server/bot/src/algos/test.rs
+++ b/server/bot/src/algos/test.rs
@@ -45,7 +45,7 @@ impl BotAlgo for Test {
};
} else if let Some((item, near)) = find_demand(game) {
info!("demand {item:?} near {near}");
- if let Some(path) = find_path_to_neighbour(&game.walkable, pos.as_ivec2(), near) {
+ if let Some(path) = find_path_to_neighbour(game, pos.as_ivec2(), near) {
self.path = Some(path);
}
}
diff --git a/server/bot/src/pathfinding.rs b/server/bot/src/pathfinding.rs
index a32442b1..e17ca80c 100644
--- a/server/bot/src/pathfinding.rs
+++ b/server/bot/src/pathfinding.rs
@@ -15,11 +15,12 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
+use hurrycurry_game_core::Game;
use hurrycurry_protocol::glam::{IVec2, Vec2};
use log::{debug, trace};
use std::{
cmp::Ordering,
- collections::{BinaryHeap, HashMap, HashSet},
+ collections::{BinaryHeap, HashMap},
time::Instant,
};
@@ -54,19 +55,19 @@ impl Path {
}
}
-pub fn find_path_to_neighbour(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Path> {
+pub fn find_path_to_neighbour(game: &Game, from: IVec2, to: IVec2) -> Option<Path> {
let mut paths = Vec::new();
for xo in -1..=1 {
for yo in -1..=1 {
let to = to + IVec2::new(xo, yo);
- if walkable.contains(&to) {
- paths.extend(find_path(walkable, from, to))
+ if game.walkable.contains(&to) {
+ paths.extend(find_path(game, from, to))
}
}
}
paths.into_iter().min_by_key(|p| p.segments.len())
}
-pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Path> {
+pub fn find_path(game: &Game, from: IVec2, to: IVec2) -> Option<Path> {
#[derive(Debug, PartialEq, Eq)]
struct Open {
heuristic: i32,
@@ -87,6 +88,7 @@ pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Pa
debug!("planning route from {from} to {to}");
let start = Instant::now();
+ let chair = game.data.get_tile_by_name("chair");
let mut visited = HashMap::new();
let mut open = BinaryHeap::new();
open.push(Open {
@@ -112,12 +114,20 @@ pub fn find_path(walkable: &HashSet<IVec2>, from: IVec2, to: IVec2) -> Option<Pa
}
for dir in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] {
let next = pos + dir;
- if walkable.contains(&next) {
+ if game.walkable.contains(&next) {
+ let penalty = if let Some(chair) = chair
+ && let Some(set) = game.tile_index.get(&chair)
+ && set.contains(&next)
+ {
+ 8
+ } else {
+ 0
+ };
open.push(Open {
heuristic: -(distance + next.distance_squared(to).isqrt()),
pos: next,
prev_pos: pos,
- distance: distance + 1,
+ distance: distance + penalty + 1,
});
}
}