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authormetamuffin <metamuffin@disroot.org>2025-10-19 20:21:27 +0200
committermetamuffin <metamuffin@disroot.org>2025-10-19 20:21:27 +0200
commit231a5ce21fcee9195fcc504ee672e4464d627c47 (patch)
tree5d26373c2dbdaa3a4c7dfb6d2dc4e0fb63ca47a1 /server/game-core/src/lib.rs
parent239f139e7cdc2ee9f2658a8038d2870293e20aa4 (diff)
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Rename client-lib crate to game-core
Diffstat (limited to 'server/game-core/src/lib.rs')
-rw-r--r--server/game-core/src/lib.rs286
1 files changed, 286 insertions, 0 deletions
diff --git a/server/game-core/src/lib.rs b/server/game-core/src/lib.rs
new file mode 100644
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+++ b/server/game-core/src/lib.rs
@@ -0,0 +1,286 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright (C) 2025 Hurry Curry! Contributors
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+pub mod gamedata_index;
+pub mod network;
+pub mod spatial_index;
+
+use hurrycurry_protocol::{
+ Character, Gamedata, Hand, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC,
+ PlayerClass, PlayerID, RecipeIndex, Score, TileIndex, glam::IVec2, movement::MovementBase,
+};
+use spatial_index::SpatialIndex;
+use std::{
+ collections::{BTreeSet, HashMap, HashSet, VecDeque},
+ sync::Arc,
+ time::Instant,
+};
+use crate::gamedata_index::GamedataIndex;
+
+#[derive(Debug, Clone, PartialEq)]
+pub struct Involvement {
+ pub position: f32,
+ pub speed: f32,
+ pub recipe: RecipeIndex,
+ pub players: BTreeSet<PlayerID>,
+ pub warn: bool,
+}
+
+#[derive(Debug, PartialEq)]
+pub struct Item {
+ pub kind: ItemIndex,
+ pub active: Option<Involvement>,
+}
+
+pub struct Tile {
+ pub kind: TileIndex,
+ pub item: Option<Item>,
+}
+
+pub struct Player {
+ pub name: String,
+ pub class: PlayerClass,
+ pub character: Character,
+ pub interacting: Option<(ItemLocation, Hand)>,
+ pub items: Vec<Option<Item>>,
+ pub communicate_persist: Option<(Message, MessageTimeout)>,
+
+ pub movement: MovementBase,
+}
+
+#[derive(Default)]
+pub struct Game {
+ pub data: Arc<Gamedata>,
+ pub data_index: GamedataIndex,
+
+ pub tiles: HashMap<IVec2, Tile>,
+ pub players: HashMap<PlayerID, Player>,
+ pub end: Option<Instant>,
+ pub lobby: bool,
+ pub environment_effects: HashSet<String>,
+ pub score: Score,
+ pub player_id_counter: i64,
+
+ pub players_spatial_index: SpatialIndex<PlayerID>,
+ pub walkable: HashSet<IVec2>,
+ pub tile_index: HashMap<TileIndex, HashSet<IVec2>>,
+
+ pub events: VecDeque<PacketC>,
+}
+
+impl Game {
+ pub fn apply_packet(&mut self, packet: PacketC) {
+ match packet {
+ PacketC::Data { data } => {
+ self.data = Arc::new(*data);
+ }
+ PacketC::AddPlayer {
+ id,
+ position,
+ character,
+ class,
+ name,
+ } => {
+ self.players.insert(
+ id,
+ Player {
+ name,
+ character,
+ class,
+ interacting: None,
+ items: (0..self.data.hand_count).map(|_| None).collect(),
+ communicate_persist: None,
+ movement: MovementBase::new(position),
+ },
+ );
+ }
+ PacketC::RemovePlayer { id } => {
+ self.players.remove(&id);
+ }
+ PacketC::Movement {
+ player,
+ pos,
+ rot,
+ boost,
+ dir,
+ } => {
+ if let Some(p) = self.players.get_mut(&player) {
+ p.movement.input(dir, boost);
+ p.movement.position = pos;
+ p.movement.rotation = rot;
+ }
+ }
+ PacketC::MoveItem { from, to } => {
+ if let Some(item) = self.get_item(to).map(|e| e.take()) {
+ if let Some(to) = self.get_item(from) {
+ *to = item;
+ } else {
+ // TODO perhaps restore to original position?
+ }
+ }
+ }
+ PacketC::SetItem { location, item } => {
+ let location = self.get_item(location);
+ if let Some(location) = location {
+ *location = item.map(|kind| Item { kind, active: None });
+ }
+ }
+ PacketC::ClearProgress { item } => {
+ if let Some(Some(item)) = self.get_item(item) {
+ item.active = None;
+ }
+ }
+ PacketC::SetProgress {
+ item,
+ position,
+ players,
+ speed,
+ warn,
+ } => {
+ if let Some(Some(item)) = self.get_item(item) {
+ item.active = Some(Involvement {
+ players,
+ speed,
+ warn,
+ position,
+ recipe: RecipeIndex(0),
+ });
+ }
+ }
+ PacketC::UpdateMap {
+ tile,
+ kind,
+ neighbors: _,
+ } => {
+ self.set_tile(tile, kind);
+ }
+ PacketC::Communicate {
+ player,
+ message,
+ timeout,
+ } => {
+ if let Some(timeout) = &timeout
+ && let Some(player) = self.players.get_mut(&player)
+ {
+ player.communicate_persist = message.to_owned().map(|m| (m, *timeout));
+ }
+ }
+ PacketC::Score(score) => {
+ self.score = score;
+ }
+ PacketC::SetIngame { state: _, lobby } => {
+ self.lobby = lobby;
+ }
+ PacketC::Environment { effects } => {
+ self.environment_effects = effects;
+ }
+ _ => (),
+ }
+ }
+
+ pub fn set_tile(&mut self, pos: IVec2, kind: Option<TileIndex>) {
+ self.tiles.remove(&pos);
+ self.walkable.remove(&pos);
+ if let Some(prev) = self.tiles.get(&pos) {
+ if let Some(set) = self.tile_index.get_mut(&prev.kind) {
+ set.remove(&pos);
+ }
+ }
+ if let Some(kind) = kind {
+ self.tiles.insert(pos, Tile { kind, item: None });
+ if self.data_index.tile_collide[kind.0] {
+ self.walkable.insert(pos);
+ }
+ self.tile_index.entry(kind).or_default().insert(pos);
+ }
+ self.events.push_back(PacketC::UpdateMap {
+ tile: pos,
+ kind,
+ neighbors: [
+ self.tiles.get(&(pos + IVec2::NEG_Y)).map(|e| e.kind),
+ self.tiles.get(&(pos + IVec2::NEG_X)).map(|e| e.kind),
+ self.tiles.get(&(pos + IVec2::Y)).map(|e| e.kind),
+ self.tiles.get(&(pos + IVec2::X)).map(|e| e.kind),
+ ],
+ });
+ }
+
+ pub fn tick(&mut self, dt: f32) {
+ self.score.time_remaining -= dt as f64;
+ self.score.time_remaining -= self.score.time_remaining.max(0.);
+
+ for (&pid, player) in &mut self.players {
+ player.movement.update(&self.walkable, dt);
+ if let Some((_, timeout)) = &mut player.communicate_persist {
+ timeout.remaining -= dt;
+ if timeout.remaining < 0. {
+ player.communicate_persist = None;
+ }
+ }
+ self.players_spatial_index
+ .update_entry(pid, player.movement.position);
+ }
+
+ for player in self.players.values_mut() {
+ for item in player.items.iter_mut().flatten() {
+ if let Some(active) = &mut item.active {
+ active.position += active.speed;
+ }
+ }
+ }
+ for tile in self.tiles.values_mut() {
+ if let Some(item) = &mut tile.item
+ && let Some(active) = &mut item.active
+ {
+ active.position += active.speed;
+ }
+ }
+
+ self.players_spatial_index.all(|p1, pos1| {
+ self.players_spatial_index.query(pos1, 2., |p2, _pos2| {
+ if let [Some(a), Some(b)] = self.players.get_disjoint_mut([&p1, &p2]) {
+ a.movement.collide(&mut b.movement, dt)
+ }
+ })
+ });
+ }
+
+ pub fn get_item(&mut self, location: ItemLocation) -> Option<&mut Option<Item>> {
+ match location {
+ ItemLocation::Tile(pos) => Some(&mut self.tiles.get_mut(&pos)?.item),
+ ItemLocation::Player(pid, hand) => {
+ Some(self.players.get_mut(&pid)?.items.get_mut(hand.0)?)
+ }
+ }
+ }
+ pub fn get_unused_player_id(&mut self) -> PlayerID {
+ //! not possible because of join logic in server / multiple entities spawning bots
+ // let mut id = PlayerID(0);
+ // while self.players.contains_key(&id) {
+ // id.0 += 1;
+ // }
+ // id
+ self.player_id_counter += 1;
+ PlayerID(self.player_id_counter)
+ }
+}
+
+impl From<TileIndex> for Tile {
+ fn from(kind: TileIndex) -> Self {
+ Self { kind, item: None }
+ }
+}