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| author | metamuffin <metamuffin@disroot.org> | 2025-10-19 20:21:27 +0200 |
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2025-10-19 20:21:27 +0200 |
| commit | 231a5ce21fcee9195fcc504ee672e4464d627c47 (patch) | |
| tree | 5d26373c2dbdaa3a4c7dfb6d2dc4e0fb63ca47a1 /server/game-core/src/lib.rs | |
| parent | 239f139e7cdc2ee9f2658a8038d2870293e20aa4 (diff) | |
| download | hurrycurry-231a5ce21fcee9195fcc504ee672e4464d627c47.tar hurrycurry-231a5ce21fcee9195fcc504ee672e4464d627c47.tar.bz2 hurrycurry-231a5ce21fcee9195fcc504ee672e4464d627c47.tar.zst | |
Rename client-lib crate to game-core
Diffstat (limited to 'server/game-core/src/lib.rs')
| -rw-r--r-- | server/game-core/src/lib.rs | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/server/game-core/src/lib.rs b/server/game-core/src/lib.rs new file mode 100644 index 00000000..cc77e570 --- /dev/null +++ b/server/game-core/src/lib.rs @@ -0,0 +1,286 @@ +/* + Hurry Curry! - a game about cooking + Copyright (C) 2025 Hurry Curry! Contributors + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +pub mod gamedata_index; +pub mod network; +pub mod spatial_index; + +use hurrycurry_protocol::{ + Character, Gamedata, Hand, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC, + PlayerClass, PlayerID, RecipeIndex, Score, TileIndex, glam::IVec2, movement::MovementBase, +}; +use spatial_index::SpatialIndex; +use std::{ + collections::{BTreeSet, HashMap, HashSet, VecDeque}, + sync::Arc, + time::Instant, +}; +use crate::gamedata_index::GamedataIndex; + +#[derive(Debug, Clone, PartialEq)] +pub struct Involvement { + pub position: f32, + pub speed: f32, + pub recipe: RecipeIndex, + pub players: BTreeSet<PlayerID>, + pub warn: bool, +} + +#[derive(Debug, PartialEq)] +pub struct Item { + pub kind: ItemIndex, + pub active: Option<Involvement>, +} + +pub struct Tile { + pub kind: TileIndex, + pub item: Option<Item>, +} + +pub struct Player { + pub name: String, + pub class: PlayerClass, + pub character: Character, + pub interacting: Option<(ItemLocation, Hand)>, + pub items: Vec<Option<Item>>, + pub communicate_persist: Option<(Message, MessageTimeout)>, + + pub movement: MovementBase, +} + +#[derive(Default)] +pub struct Game { + pub data: Arc<Gamedata>, + pub data_index: GamedataIndex, + + pub tiles: HashMap<IVec2, Tile>, + pub players: HashMap<PlayerID, Player>, + pub end: Option<Instant>, + pub lobby: bool, + pub environment_effects: HashSet<String>, + pub score: Score, + pub player_id_counter: i64, + + pub players_spatial_index: SpatialIndex<PlayerID>, + pub walkable: HashSet<IVec2>, + pub tile_index: HashMap<TileIndex, HashSet<IVec2>>, + + pub events: VecDeque<PacketC>, +} + +impl Game { + pub fn apply_packet(&mut self, packet: PacketC) { + match packet { + PacketC::Data { data } => { + self.data = Arc::new(*data); + } + PacketC::AddPlayer { + id, + position, + character, + class, + name, + } => { + self.players.insert( + id, + Player { + name, + character, + class, + interacting: None, + items: (0..self.data.hand_count).map(|_| None).collect(), + communicate_persist: None, + movement: MovementBase::new(position), + }, + ); + } + PacketC::RemovePlayer { id } => { + self.players.remove(&id); + } + PacketC::Movement { + player, + pos, + rot, + boost, + dir, + } => { + if let Some(p) = self.players.get_mut(&player) { + p.movement.input(dir, boost); + p.movement.position = pos; + p.movement.rotation = rot; + } + } + PacketC::MoveItem { from, to } => { + if let Some(item) = self.get_item(to).map(|e| e.take()) { + if let Some(to) = self.get_item(from) { + *to = item; + } else { + // TODO perhaps restore to original position? + } + } + } + PacketC::SetItem { location, item } => { + let location = self.get_item(location); + if let Some(location) = location { + *location = item.map(|kind| Item { kind, active: None }); + } + } + PacketC::ClearProgress { item } => { + if let Some(Some(item)) = self.get_item(item) { + item.active = None; + } + } + PacketC::SetProgress { + item, + position, + players, + speed, + warn, + } => { + if let Some(Some(item)) = self.get_item(item) { + item.active = Some(Involvement { + players, + speed, + warn, + position, + recipe: RecipeIndex(0), + }); + } + } + PacketC::UpdateMap { + tile, + kind, + neighbors: _, + } => { + self.set_tile(tile, kind); + } + PacketC::Communicate { + player, + message, + timeout, + } => { + if let Some(timeout) = &timeout + && let Some(player) = self.players.get_mut(&player) + { + player.communicate_persist = message.to_owned().map(|m| (m, *timeout)); + } + } + PacketC::Score(score) => { + self.score = score; + } + PacketC::SetIngame { state: _, lobby } => { + self.lobby = lobby; + } + PacketC::Environment { effects } => { + self.environment_effects = effects; + } + _ => (), + } + } + + pub fn set_tile(&mut self, pos: IVec2, kind: Option<TileIndex>) { + self.tiles.remove(&pos); + self.walkable.remove(&pos); + if let Some(prev) = self.tiles.get(&pos) { + if let Some(set) = self.tile_index.get_mut(&prev.kind) { + set.remove(&pos); + } + } + if let Some(kind) = kind { + self.tiles.insert(pos, Tile { kind, item: None }); + if self.data_index.tile_collide[kind.0] { + self.walkable.insert(pos); + } + self.tile_index.entry(kind).or_default().insert(pos); + } + self.events.push_back(PacketC::UpdateMap { + tile: pos, + kind, + neighbors: [ + self.tiles.get(&(pos + IVec2::NEG_Y)).map(|e| e.kind), + self.tiles.get(&(pos + IVec2::NEG_X)).map(|e| e.kind), + self.tiles.get(&(pos + IVec2::Y)).map(|e| e.kind), + self.tiles.get(&(pos + IVec2::X)).map(|e| e.kind), + ], + }); + } + + pub fn tick(&mut self, dt: f32) { + self.score.time_remaining -= dt as f64; + self.score.time_remaining -= self.score.time_remaining.max(0.); + + for (&pid, player) in &mut self.players { + player.movement.update(&self.walkable, dt); + if let Some((_, timeout)) = &mut player.communicate_persist { + timeout.remaining -= dt; + if timeout.remaining < 0. { + player.communicate_persist = None; + } + } + self.players_spatial_index + .update_entry(pid, player.movement.position); + } + + for player in self.players.values_mut() { + for item in player.items.iter_mut().flatten() { + if let Some(active) = &mut item.active { + active.position += active.speed; + } + } + } + for tile in self.tiles.values_mut() { + if let Some(item) = &mut tile.item + && let Some(active) = &mut item.active + { + active.position += active.speed; + } + } + + self.players_spatial_index.all(|p1, pos1| { + self.players_spatial_index.query(pos1, 2., |p2, _pos2| { + if let [Some(a), Some(b)] = self.players.get_disjoint_mut([&p1, &p2]) { + a.movement.collide(&mut b.movement, dt) + } + }) + }); + } + + pub fn get_item(&mut self, location: ItemLocation) -> Option<&mut Option<Item>> { + match location { + ItemLocation::Tile(pos) => Some(&mut self.tiles.get_mut(&pos)?.item), + ItemLocation::Player(pid, hand) => { + Some(self.players.get_mut(&pid)?.items.get_mut(hand.0)?) + } + } + } + pub fn get_unused_player_id(&mut self) -> PlayerID { + //! not possible because of join logic in server / multiple entities spawning bots + // let mut id = PlayerID(0); + // while self.players.contains_key(&id) { + // id.0 += 1; + // } + // id + self.player_id_counter += 1; + PlayerID(self.player_id_counter) + } +} + +impl From<TileIndex> for Tile { + fn from(kind: TileIndex) -> Self { + Self { kind, item: None } + } +} |