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author | metamuffin <metamuffin@disroot.org> | 2024-07-16 16:21:37 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-07-16 16:21:37 +0200 |
commit | 7c83fe7eeaac3736d5a59b270bbbbde59780e536 (patch) | |
tree | 65c59e07f7c72305690312b2d057a9b0d494a847 /server/protocol | |
parent | 5cad8fad7c8e8b4358c9b0290c228ac9fac164f5 (diff) | |
download | hurrycurry-7c83fe7eeaac3736d5a59b270bbbbde59780e536.tar hurrycurry-7c83fe7eeaac3736d5a59b270bbbbde59780e536.tar.bz2 hurrycurry-7c83fe7eeaac3736d5a59b270bbbbde59780e536.tar.zst |
item rendering and movement
Diffstat (limited to 'server/protocol')
-rw-r--r-- | server/protocol/src/lib.rs | 2 | ||||
-rw-r--r-- | server/protocol/src/movement.rs | 113 |
2 files changed, 115 insertions, 0 deletions
diff --git a/server/protocol/src/lib.rs b/server/protocol/src/lib.rs index 895af376..f2a6dd27 100644 --- a/server/protocol/src/lib.rs +++ b/server/protocol/src/lib.rs @@ -28,6 +28,8 @@ use std::{ pub use glam; +pub mod movement; + pub const VERSION: (u32, u32) = (1, 0); pub const BINCODE_CONFIG: Configuration<LittleEndian, Varint, Limit<4096>> = diff --git a/server/protocol/src/movement.rs b/server/protocol/src/movement.rs new file mode 100644 index 00000000..486da816 --- /dev/null +++ b/server/protocol/src/movement.rs @@ -0,0 +1,113 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 metamuffin + Copyright 2024 tpart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +use crate::{ + glam::{IVec2, Vec2}, + PacketS, +}; +use std::collections::HashSet; + +const PLAYER_SIZE: f32 = 0.4; +const PLAYER_FRICTION: f32 = 10.0; +const PLAYER_SPEED: f32 = 55.0; +const BOOST_FACTOR: f32 = 2.5; +const BOOST_DURATION: f32 = 0.3; +const BOOST_RESTORE: f32 = 0.5; + +pub struct MovementBase { + pub position: Vec2, + pub facing: Vec2, + pub rotation: f32, + pub velocity: Vec2, + pub boosting: bool, + pub stamina: f32, +} + +impl MovementBase { + pub fn new(position: Vec2) -> Self { + Self { + position, + facing: Vec2::X, + velocity: Vec2::ZERO, + boosting: false, + stamina: 0., + rotation: 0., + } + } + pub fn update( + &mut self, + map: &HashSet<IVec2>, + direction: Vec2, + mut boost: bool, + dt: f32, + ) -> PacketS { + let direction = direction.clamp_length_max(1.); + if direction.length() > 0.1 { + self.facing = direction + (self.facing - direction) * (-dt * 10.).exp(); + } + self.rotation = self.facing.x.atan2(self.facing.y); + boost &= direction.length() > 0.1; + self.boosting = boost && (self.boosting || self.stamina >= 1.) && self.stamina > 0.; + self.stamina += if self.boosting { + -dt / BOOST_DURATION + } else { + dt / BOOST_RESTORE + }; + self.stamina = self.stamina.max(0.).min(1.); + let speed = PLAYER_SPEED * if self.boosting { BOOST_FACTOR } else { 1. }; + self.velocity += direction * dt * speed; + self.position += self.velocity * dt; + self.velocity = self.velocity * (-dt * PLAYER_FRICTION).exp(); + collide_player(self, map); + + PacketS::Position { + pos: self.position, + boosting: self.boosting, + rot: self.rotation, + } + } +} + +pub fn collide_player(p: &mut MovementBase, map: &HashSet<IVec2>) { + for xo in -1..=1 { + for yo in -1..=1 { + let tile = IVec2::new(xo, yo) + p.position.as_ivec2(); + if map.contains(&tile) { + continue; + } + let tile = tile.as_vec2(); + let d = aabb_point_distance(tile, tile + Vec2::ONE, p.position); + if d > PLAYER_SIZE { + continue; + } + let h = 0.01; + let d_sample_x = + aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.)); + let d_sample_y = + aabb_point_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h)); + let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h; + + p.position += (PLAYER_SIZE - d) * grad; + p.velocity -= grad * grad.dot(p.velocity); + } + } +} + +pub fn aabb_point_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 { + (p - p.clamp(min, max)).length() +} |