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author | metamuffin <metamuffin@disroot.org> | 2024-06-19 12:49:24 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:21:22 +0200 |
commit | bcbc56d161ac78a48dcca88e5671d333614d7425 (patch) | |
tree | dff915f4f3b4096bd73b4c99e9cdadaddb806024 /server/src/customer.rs | |
parent | f0a144001373c2a4a67ef75a49de51b0cad5bb96 (diff) | |
download | hurrycurry-bcbc56d161ac78a48dcca88e5671d333614d7425.tar hurrycurry-bcbc56d161ac78a48dcca88e5671d333614d7425.tar.bz2 hurrycurry-bcbc56d161ac78a48dcca88e5671d333614d7425.tar.zst |
customers part 1
Diffstat (limited to 'server/src/customer.rs')
-rw-r--r-- | server/src/customer.rs | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/server/src/customer.rs b/server/src/customer.rs new file mode 100644 index 00000000..ea63f93a --- /dev/null +++ b/server/src/customer.rs @@ -0,0 +1,210 @@ +use crate::{ + data::Gamedata, + game::Game, + protocol::{PacketC, PacketS, PlayerID}, +}; +use glam::{IVec2, Vec2}; +use log::{error, info}; +use std::{ + cmp::Ordering, + collections::{BinaryHeap, HashMap, HashSet, VecDeque}, + sync::Arc, + time::Duration, +}; +use tokio::{ + sync::{broadcast, RwLock}, + time::interval, +}; + +struct DemandState { + data: Gamedata, + walkable: HashSet<IVec2>, + chairs: HashSet<IVec2>, + customers: Vec<Customer>, +} + +enum CustomerState { + WalkingToChair { target: Vec2 }, + Waiting, +} + +struct Customer { + id: PlayerID, + position: Vec2, + facing: Vec2, + vel: Vec2, + state: CustomerState, +} + +pub async fn customer(game: Arc<RwLock<Game>>, mut grx: broadcast::Receiver<PacketC>) { + let mut state = DemandState { + walkable: Default::default(), + chairs: Default::default(), + customers: Default::default(), + data: Gamedata::default(), + }; + let initial = game.write().await.prime_client(-1); + for p in initial { + match p { + PacketC::Init { data, .. } => { + state.data = data; + } + PacketC::UpdateMap { pos, tile } => { + let tilename = &state.data.tile_names[tile]; + if tilename == "floor" || tilename == "door" { + state.walkable.insert(pos); + } + if tilename == "chair" { + state.chairs.insert(pos); + } + } + _ => (), + } + } + + let mut interval = interval(Duration::from_millis(40)); + let mut packets_out = Vec::new(); + loop { + tokio::select! { + packet = grx.recv() => { + match packet.unwrap() { + // TODO handle map update + _ => () + } + } + _ = interval.tick() => { + state.tick(&mut packets_out, 0.04); + for (player,packet) in packets_out.drain(..) { + if let Err(e) = game.write().await.packet_in(player, packet) { + error!("customer misbehaved: {e}") + } + } + } + } + } +} + +impl DemandState {} +impl DemandState { + pub fn tick(&mut self, packets_out: &mut Vec<(PlayerID, PacketS)>, dt: f32) { + if self.customers.is_empty() { + packets_out.push(( + -1, + PacketS::Join { + name: "George".to_string(), + character: 0, + }, + )); + self.customers.push(Customer { + id: -1, + position: self.data.customer_spawn, + facing: Vec2::X, + vel: Vec2::ZERO, + state: CustomerState::WalkingToChair { + target: Vec2::new(2., 2.), + }, + }); + } + + for p in &mut self.customers { + match p.state { + CustomerState::WalkingToChair { target } => { + packets_out.push(( + p.id, + move_player(p, &self.walkable, target - p.position, dt), + )); + if target.distance(p.position) < 0.5 { + p.state = CustomerState::Waiting; + } + } + CustomerState::Waiting => (), + } + } + } +} + +pub fn find_path(map: &HashSet<IVec2>, from: IVec2, to: IVec2) -> VecDeque<IVec2> { + #[derive(Debug, PartialEq, Eq)] + struct Open(i32, IVec2, IVec2); + impl PartialOrd for Open { + fn partial_cmp(&self, other: &Self) -> Option<Ordering> { + self.0.partial_cmp(&other.0) + } + } + impl Ord for Open { + fn cmp(&self, other: &Self) -> Ordering { + self.0.cmp(&other.0) + } + } + + let mut visited = HashMap::new(); + let mut open = BinaryHeap::new(); + open.push(Open(1, from, from)); + + while let Some(Open(_, p, f)) = open.pop() { + if !visited.contains_key(&p) { + continue; + } + visited.insert(p, f); + if p == to { + break; + } + for d in [IVec2::NEG_X, IVec2::NEG_Y, IVec2::X, IVec2::Y] { + open.push(Open(d.distance_squared(to), p + d, p)); + } + } + + let mut path = VecDeque::new(); + path.push_back(to); + + // loop { + // path. + // } + + path +} + +fn move_player(p: &mut Customer, map: &HashSet<IVec2>, direction: Vec2, dt: f32) -> PacketS { + let direction = direction.normalize(); + if direction.length() > 0.1 { + p.facing = direction + (p.facing - direction) * (-dt * 10.).exp(); + } + let rot = p.facing.x.atan2(p.facing.y); + p.vel += direction * dt * 0.5; + p.position += p.vel; + p.vel = p.vel * (-dt * 5.).exp(); + collide_player(p, map); + PacketS::Position { + pos: p.position, + rot, + } +} + +const PLAYER_SIZE: f32 = 0.4; +fn collide_player(p: &mut Customer, map: &HashSet<IVec2>) { + for xo in -1..=1 { + for yo in -1..=1 { + let tile = IVec2::new(xo, yo) + p.position.as_ivec2(); + if map.contains(&tile) { + continue; + } + let tile = tile.as_vec2(); + let d = aabb_circle_distance(tile, tile + Vec2::ONE, p.position); + if d > PLAYER_SIZE { + continue; + } + let h = 0.01; + let d_sample_x = + aabb_circle_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(h, 0.)); + let d_sample_y = + aabb_circle_distance(tile, tile + Vec2::ONE, p.position + Vec2::new(0., h)); + let grad = (Vec2::new(d_sample_x, d_sample_y) - d) / h; + + p.position += (PLAYER_SIZE - d) * grad; + p.vel -= grad * grad.dot(p.vel); + } + } +} +fn aabb_circle_distance(min: Vec2, max: Vec2, p: Vec2) -> f32 { + (p - p.clamp(min, max)).length() +} |