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author | metamuffin <metamuffin@disroot.org> | 2025-09-30 21:33:38 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-09-30 21:33:38 +0200 |
commit | f15c20e887a58ae8d65c6d4f240d74a3b74cd55d (patch) | |
tree | a5ac3043a46eb33150e6323d22d8bffbc9048d00 /server/src | |
parent | 080672a5fee18336971fa18ab35bb82fb62a0225 (diff) | |
download | hurrycurry-f15c20e887a58ae8d65c6d4f240d74a3b74cd55d.tar hurrycurry-f15c20e887a58ae8d65c6d4f240d74a3b74cd55d.tar.bz2 hurrycurry-f15c20e887a58ae8d65c6d4f240d74a3b74cd55d.tar.zst |
clippy; make use of is_some_and and is_none_or
Diffstat (limited to 'server/src')
-rw-r--r-- | server/src/interaction.rs | 6 | ||||
-rw-r--r-- | server/src/server.rs | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/server/src/interaction.rs b/server/src/interaction.rs index 5a8372ee..fef1ca40 100644 --- a/server/src/interaction.rs +++ b/server/src/interaction.rs @@ -168,11 +168,11 @@ pub fn interact( } } - let can_place = tile.map_or(true, |tile| { - other.as_ref().map_or(false, |other| { + let can_place = tile.is_none_or(|tile| { + other.as_ref().is_some_and(|other| { data.tile_placeable_items .get(&tile) - .map_or(true, |pl| pl.contains(&other.kind)) + .is_none_or(|pl| pl.contains(&other.kind)) }) }); diff --git a/server/src/server.rs b/server/src/server.rs index 363afc7b..e16fdb61 100644 --- a/server/src/server.rs +++ b/server/src/server.rs @@ -169,7 +169,7 @@ impl GameServerExt for Game { fn prime_client(&self) -> Vec<PacketC> { let mut out = Vec::new(); out.push(PacketC::Data { - data: self.data.as_ref().to_owned(), + data: Box::new(self.data.as_ref().to_owned()), }); out.push(PacketC::Environment { effects: self.environment_effects.clone(), @@ -549,13 +549,13 @@ impl Server { player.interacting = if edge { Some((pos, hand)) } else { None }; // Dont try interacting with player it tile is interactable - let other_pid = if !self + let other_pid = if self .game .data .tile_placeable_items .get(&tile.kind) - .map_or(false, |p| !p.is_empty()) - // TODO check for hand item + // TODO check for hand item + .is_none_or(|p| p.is_empty()) { self.game .players |