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author | Sofviic <sofviic1993@gmail.com> | 2024-06-18 14:28:00 +0300 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 19:21:22 +0200 |
commit | 6ec47d729509db83eaeb6a9d855ce2483d70f227 (patch) | |
tree | 08ce3136c53e8bf9b9bd65757d2756893c644f05 /specs/02.Sections.md | |
parent | 82699d726c9a927adf4fd17855113a85e19314c8 (diff) | |
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diff --git a/specs/02.Sections.md b/specs/02.Sections.md index 55cc8c1f..8b8e26d6 100644 --- a/specs/02.Sections.md +++ b/specs/02.Sections.md @@ -1,29 +1,44 @@ # Sections
+### 00. Introduction
+Short summary of how the game works from the player's prespective.
+
### 01. Game Loop Summary
Short summary of how the game works from the player's prespective.
+
### 02. Sections
Short summary of the different sections of this design document. (You are here)
+
### 03. Mechanics
Short summary of each of the different mechanics of the game.
+
### 04. Game Setup
Intial game setup at the start of a new game.
+
### 05. Game Loop (!TODO)
The game loop of the game.
+
### 05.a. Pre Round (!TODO)
Everything that happens before opening.
+
### 05.b. Round (!TODO)
Everything that happens during a day.
+
### 05.c. Post Round (!TODO)
Everything that happens after closing.
+
### 06. Demand
Details of the computation of the customers' group traffic & size and demand scaling.
+
### 07. Service (!TODO)
Details of how customers behave.
+
### 08. Items (!TODO)
Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.
+
### 09. Unlocks/Upgrades (!TODO)
Details of all the stuff that is locked and can be unlocked during the course of a game.
+
### 10. HUD (!TODO)
Visual elements of the screen.
|