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authorSofviic <sofviic1993@gmail.com>2024-06-18 13:53:22 +0300
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:21:22 +0200
commit4899dad40393ed4ad74f7c4531557c76c41159f8 (patch)
tree9a9b4b95b4fa90e03dcf67976f37acff5b54596a /specs
parentc2eaf02fb258fee7c389e00cd3cbf61b5b1126fc (diff)
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game design document; 2 which sections aren't done
Diffstat (limited to 'specs')
-rw-r--r--specs/02.Sections.md16
1 files changed, 8 insertions, 8 deletions
diff --git a/specs/02.Sections.md b/specs/02.Sections.md
index 43cc3f43..55cc8c1f 100644
--- a/specs/02.Sections.md
+++ b/specs/02.Sections.md
@@ -8,22 +8,22 @@ Short summary of the different sections of this design document. (You are here)
Short summary of each of the different mechanics of the game.
### 04. Game Setup
Intial game setup at the start of a new game.
-### 05. Game Loop
+### 05. Game Loop (!TODO)
The game loop of the game.
-### 05.a. Pre Round
+### 05.a. Pre Round (!TODO)
Everything that happens before opening.
-### 05.b. Round
+### 05.b. Round (!TODO)
Everything that happens during a day.
-### 05.c. Post Round
+### 05.c. Post Round (!TODO)
Everything that happens after closing.
### 06. Demand
Details of the computation of the customers' group traffic & size and demand scaling.
-### 07. Service
+### 07. Service (!TODO)
Details of how customers behave.
-### 08. Items
+### 08. Items (!TODO)
Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.
-### 09. Unlocks/Upgrades
+### 09. Unlocks/Upgrades (!TODO)
Details of all the stuff that is locked and can be unlocked during the course of a game.
-### 10. HUD
+### 10. HUD (!TODO)
Visual elements of the screen.