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authormetamuffin <metamuffin@disroot.org>2024-06-18 11:56:31 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 19:20:50 +0200
commitb0b37da40d2c737e37d47de97aef19bd6494e228 (patch)
tree162ba8bf680e951afa5e6083d71cd1398a9a4433 /test-client/protocol.ts
parent101ef75240e5d94f182fa1f15b58881c39221cfa (diff)
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protocol
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r--test-client/protocol.ts34
1 files changed, 17 insertions, 17 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index ccd891dd..d5605e37 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -1,29 +1,29 @@
-export type Vec2 = [number, number]
+export type Vec2 = [number, number] // x, y
export type PlayerID = number
export type ItemID = number
export type ItemIndex = number
export type TileIndex = number
export interface Gamedata {
- item_names: string[],
- tile_names: string[],
+ item_names: string[], // Look-up table for ItemIndex
+ tile_names: string[], // Look-up table for TileIndex
}
export type PacketS =
- { join: { name: string } }
- | "leave"
- | { position: { pos: Vec2, rot: number } }
- | { interact: { pos: Vec2, edge: boolean } }
+ { join: { name: string } } // You join, sent as first packet.
+ | { position: { pos: Vec2, rot: number } } // Update your position
+ | { interact: { pos: Vec2, edge: boolean } } // Interact with some tile. edge is true when pressing and false when releasing interact button
+ | { collide: { player: PlayerID, force: Vec2 } } // Apply force to another player as a result of a collision
export type PacketC =
- { joined: { id: PlayerID, data: Gamedata } }
- | { add_player: { id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } }
- | { remove_player: { id: PlayerID } }
- | { position: { player: PlayerID, pos: Vec2, rot: number } }
- | { take_item: { item: ItemID, player: PlayerID } }
- | { put_item: { item: ItemID, pos: Vec2 } }
- | { produce_item: { id: ItemID, pos: Vec2, kind: ItemIndex } }
- | { consume_item: { id: ItemID, pos: Vec2 } }
- | { set_active: { tile: Vec2, progress?: number } }
- | { update_map: { pos: Vec2, tile: TileIndex } }
+ { joined: { id: PlayerID, data: Gamedata } } // You joined
+ | { add_player: { id: PlayerID, name: string, hand?: [ItemID, ItemIndex] } } // Somebody else joined (or was already in the game)
+ | { remove_player: { id: PlayerID } } // Somebody left
+ | { position: { player: PlayerID, pos: Vec2, rot: number } } // Update the position of a players (your own position is included here)
+ | { take_item: { item: ItemID, player: PlayerID } } // An item was taken from a tile
+ | { put_item: { item: ItemID, pos: Vec2 } } // An item was put on a tile
+ | { produce_item: { id: ItemID, pos: Vec2, kind: ItemIndex } } // A tile generated a new item
+ | { consume_item: { id: ItemID, pos: Vec2 } } // A tile removed an item
+ | { set_active: { tile: Vec2, progress?: number } } // A tile is doing something. progress goes from 0 to 1, then null when finished
+ | { update_map: { pos: Vec2, tile: TileIndex } } // A map tile was changed