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authormetamuffin <metamuffin@disroot.org>2026-03-01 22:08:01 +0100
committermetamuffin <metamuffin@disroot.org>2026-03-01 22:08:01 +0100
commitcec40ee1ec236829e774e3f7f82a17d5d5bffcb0 (patch)
treea328291ca1bc258adad81995f5115d150d5b074d /test-client/protocol.ts
parent74ffa47147d2bb989057b4513075975c44c2bc42 (diff)
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remove nesting in game/server data packets
Diffstat (limited to 'test-client/protocol.ts')
-rw-r--r--test-client/protocol.ts11
1 files changed, 8 insertions, 3 deletions
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 3dfcc594..afec2b41 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -30,6 +30,12 @@ export interface MapMetadata {
difficulty: int,
}
+export interface Serverdata {
+ maps: [string, MapMetadata][], // Metadata for most available maps
+ bot_algos: string[],
+ name: string,
+ motd?: string
+}
export interface Gamedata {
current_map: string,
item_names: string[], // Look-up table for ItemIndex
@@ -38,8 +44,6 @@ export interface Gamedata {
tile_placeable_items: { [key: string /*TileIndex*/]: ItemIndex[] }, // Map from TileIndex to list of ItemIndex which can be placed on that tile. Not set if not restricted
tile_placeable_any: TileIndex[],
tile_interactable_empty: TileIndex[], // List of TileIndex that have "crate recipes"
- maps: [string, MapMetadata][], // Metadata for most available maps
- bot_algos: string[],
hand_count: int,
}
@@ -58,7 +62,8 @@ export type PacketS =
export type PacketC =
{ type: "version", minor: int, major: int, supports_bincode?: boolean } // Sent once after connecting to ensure you client is compatible
| { type: "joined", id: PlayerID } // Informs you about the id of the character you spawned
- | { type: "data", data: Gamedata } // Game data was changed
+ | { type: "game_data" } & Gamedata // Game data was changed
+ | { type: "server_data" } & Serverdata // Server data was changed
| { type: "add_player", id: PlayerID, name: string, position: Vec2, character: Character, class: PlayerClass } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
| { type: "movement", player: PlayerID, pos: Vec2, rot: float, boost: boolean, dir: Vec2 } // Update the movement of a players (your own position is included here)