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author | metamuffin <metamuffin@disroot.org> | 2024-08-15 21:17:23 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-08-15 21:17:23 +0200 |
commit | 1cb35341481cb76feb5bb794a304d1c4e3c7b372 (patch) | |
tree | dcd65f95aaa2805c14f83125ceb1bf11b6bf47be /test-client | |
parent | a868f49b41c30daca83de86f982ffed431d3e891 (diff) | |
download | hurrycurry-1cb35341481cb76feb5bb794a304d1c4e3c7b372.tar hurrycurry-1cb35341481cb76feb5bb794a304d1c4e3c7b372.tar.bz2 hurrycurry-1cb35341481cb76feb5bb794a304d1c4e3c7b372.tar.zst |
message timeout replaces persist
Diffstat (limited to 'test-client')
-rw-r--r-- | test-client/main.ts | 54 | ||||
-rw-r--r-- | test-client/protocol.ts | 9 | ||||
-rw-r--r-- | test-client/visual.ts | 10 |
3 files changed, 48 insertions, 25 deletions
diff --git a/test-client/main.ts b/test-client/main.ts index 1679ab42..2990c685 100644 --- a/test-client/main.ts +++ b/test-client/main.ts @@ -18,7 +18,7 @@ /// <reference lib="dom" /> import { MovementBase, collide_player_player, update_movement } from "./movement.ts"; -import { Gamedata, ItemIndex, ItemLocation, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; +import { Gamedata, ItemIndex, ItemLocation, Message, MessageTimeout, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts"; import { V2, lerp_exp_v2_mut, normalize, lerp_exp } from "./util.ts"; import { draw_ingame, draw_wait } from "./visual.ts"; @@ -79,8 +79,8 @@ export interface PlayerData extends MovementBase { direction: V2, character: number, anim_position: V2, + message_persist?: MessageData, message?: MessageData, - message_clear?: number, } export interface TileData { @@ -93,17 +93,17 @@ export interface MessageData { inner: Message anim_position: V2, anim_size: number, + timeout: MessageTimeout, } export const players = new Map<PlayerID, PlayerData>() export const tiles = new Map<string, TileData>() export const items_removed = new Set<ItemData>() -export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [], maps: {} } +export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [], maps: [] } export let time_remaining: number | null = null export let global_message: MessageData | undefined = undefined -let global_message_clear: number | undefined = undefined export let my_id: PlayerID = -1 export let points = 0 export let demands_completed = 0 @@ -206,10 +206,13 @@ function packet(p: PacketC) { break; case "communicate": { const player = players.get(p.player)! - if (player.message_clear) clearTimeout(player.message_clear) - if (p.message) player.message = { inner: p.message, anim_size: 0., anim_position: player.anim_position } - if (p.persist && !p.message) player.message = undefined - if (!p.persist) player.message_clear = setTimeout(() => delete player.message, 3000) + if (p.message) { + const message = { inner: p.message, anim_size: 0., anim_position: player.anim_position, timeout: p.timeout ?? { initial: 5, remaining: 5 } }; + if (p.timeout === undefined) player.message = message + else player.message_persist = message + } else if (p.timeout !== undefined) { + delete player.message_persist + } break; } case "score": @@ -219,15 +222,11 @@ function packet(p: PacketC) { time_remaining = p.time_remaining ?? null break; case "error": - if (global_message_clear) clearTimeout(global_message_clear) - global_message = { inner: { text: p.message }, anim_size: 0., anim_position: { x: 0, y: 0 } } - global_message_clear = setTimeout(() => global_message = undefined, 4000) + global_message = { inner: { text: p.message }, anim_size: 0., anim_position: { x: 0, y: 0 }, timeout: { initial: 5, remaining: 5 } } console.warn(p.message) break; case "server_message": - if (global_message_clear) clearTimeout(global_message_clear) - global_message = { inner: { text: p.text }, anim_size: 0., anim_position: { x: 0, y: 0 } } - global_message_clear = setTimeout(() => global_message = undefined, 4000) + global_message = { inner: { text: p.text }, anim_size: 0., anim_position: { x: 0, y: 0 }, timeout: { initial: 5, remaining: 5 } } break; case "set_ingame": console.log(`ingame ${p.state}`); @@ -257,12 +256,12 @@ function keyboard(ev: KeyboardEvent, down: boolean) { if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault() if (!keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && down) set_interact(true) if (keys_down.has(KEY_INTERACT) && ev.code == KEY_INTERACT && !down) set_interact(false) - if (down && ev.code == "Numpad1") send({ player: my_id, type: "communicate", message: { text: "/start junior" }, persist: false }) - if (down && ev.code == "Numpad2") send({ player: my_id, type: "communicate", message: { text: "/start senior" }, persist: false }) - if (down && ev.code == "Numpad3") send({ player: my_id, type: "communicate", message: { text: "/start sophomore" }, persist: false }) - if (down && ev.code == "Numpad4") send({ player: my_id, type: "communicate", message: { text: "/start debug" }, persist: false }) - if (down && ev.code == "Numpad5") send({ player: my_id, type: "communicate", message: { text: "/start bus" }, persist: false }) - if (down && ev.code == "Numpad0") send({ player: my_id, type: "communicate", message: { text: "/end" }, persist: false }) + if (down && ev.code == "Numpad1") send({ player: my_id, type: "communicate", message: { text: "/start junior" } }) + if (down && ev.code == "Numpad2") send({ player: my_id, type: "communicate", message: { text: "/start senior" } }) + if (down && ev.code == "Numpad3") send({ player: my_id, type: "communicate", message: { text: "/start sophomore" } }) + if (down && ev.code == "Numpad4") send({ player: my_id, type: "communicate", message: { text: "/start debug" } }) + if (down && ev.code == "Numpad5") send({ player: my_id, type: "communicate", message: { text: "/start bus" } }) + if (down && ev.code == "Numpad0") send({ player: my_id, type: "communicate", message: { text: "/end" } }) if (down) keys_down.add(ev.code) else keys_down.delete(ev.code) } @@ -275,7 +274,7 @@ function close_chat() { } function toggle_chat() { if (chat) { - if (chat.value.length) send({ player: my_id, type: "communicate", message: { text: chat.value }, persist: false }) + if (chat.value.length) send({ player: my_id, type: "communicate", message: { text: chat.value } }) chat.remove() canvas.focus() chat = null; @@ -342,7 +341,9 @@ function frame_update(dt: number) { if (pid == my_id) player.anim_position.x = player.position.x, player.anim_position.y = player.position.y else lerp_exp_v2_mut(player.anim_position, player.position, dt * 15) if (player.item !== undefined && player.item !== null) update_item(player.item) - if (player.message) player.message.anim_size = lerp_exp(player.message.anim_size, 1, dt * 3) + if (player.message && tick_message(player.message, dt)) delete player.message + if (player.message_persist && tick_message(player.message_persist, dt)) delete player.message_persist + } for (const [_, tile] of tiles) { if (tile.item !== undefined && tile.item !== null) update_item(tile.item) @@ -359,6 +360,8 @@ function frame_update(dt: number) { lerp_exp_v2_mut(camera, p.position, dt * 10.) + if (global_message && tick_message(global_message, dt)) global_message = undefined + const it = get_interact_target() ?? { x: 0, y: 0 }; const possible = data.tile_interact[tiles.get([it.x, it.y].toString())?.kind ?? 0] ?? false lerp_exp_v2_mut(interact_target_anim, it, dt * 15.) @@ -387,3 +390,10 @@ function draw() { else throw new Error(`ws state invalid`); requestAnimationFrame(draw) } + +function tick_message(m: MessageData | undefined, dt: number): boolean { + if (!m) return true + m.anim_size = lerp_exp(m.anim_size, m.timeout.remaining > 0.3 ? 1 : 0, dt * 3) + m.timeout.remaining -= dt; + return m.timeout.remaining <= 0 +} diff --git a/test-client/protocol.ts b/test-client/protocol.ts index d5ce67ff..40532c08 100644 --- a/test-client/protocol.ts +++ b/test-client/protocol.ts @@ -40,7 +40,7 @@ export type PacketS = | { type: "leave", player: PlayerID } // Despawns a character | { type: "movement", player: PlayerID, pos: Vec2, dir: Vec2, boost: boolean } | { type: "interact", player: PlayerID, pos?: Vec2 } // Interact with some tile. pos is a position when pressing and null when releasing interact button - | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // Send a message + | { type: "communicate", player: PlayerID, message?: Message, timeout?: number } // Send a message | { type: "replay_tick", dt: number } // Steps forward in replay. export type PacketC = @@ -55,7 +55,7 @@ export type PacketC = | { type: "set_item", location: ItemLocation, item?: ItemIndex } // the item contained in a tile or player changed | { type: "set_progress", item: ItemLocation, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed - | { type: "communicate", player: PlayerID, message?: Message, persist: boolean } // A player wants to communicate something, message is null when cleared + | { type: "communicate", player: PlayerID, message?: Message, timeout?: MessageTimeout } // A player wants to communicate something, message is null when cleared | { type: "server_message", text: string } // Text message from the server | { type: "score" } & Score // Supplies information for score OSD | { type: "menu" } & Menu // Open a menu on the client-side @@ -67,6 +67,11 @@ export type Menu = { menu: "book" } | { menu: "score", data: Score } +export interface MessageTimeout { + initial: number, + remaining: number +} + export interface Score { points: number, demands_failed: number, diff --git a/test-client/visual.ts b/test-client/visual.ts index 07cfde67..59734234 100644 --- a/test-client/visual.ts +++ b/test-client/visual.ts @@ -66,8 +66,10 @@ export function draw_ingame() { if (tile.item) draw_item(tile.item) // Draw player messages - for (const [_, player] of players) + for (const [_, player] of players) { if (player.message) draw_message(player.message) + if (player.message_persist) draw_message(player.message_persist) + } for (const [_, player] of players) draw_player_nametag(player) @@ -219,6 +221,12 @@ function draw_message(m: MessageData) { ctx.closePath() ctx.fill() + ctx.beginPath() + ctx.strokeStyle = "red" + ctx.lineWidth = 0.1 + ctx.arc(0, -1, 0.45, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * (1 - m.timeout.remaining / m.timeout.initial)) + ctx.stroke() + ctx.translate(0, -1) draw_item_sprite(ctx, data.item_names[m.inner.item] as ItemName) ctx.translate(0, 1) |