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authormetamuffin <metamuffin@disroot.org>2024-06-26 16:53:07 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-26 16:53:07 +0200
commit2ca6ac7ab329036d0155de2de4b0a11f3a785414 (patch)
tree7472368efb282a4380b45931f3462e9930f48a36 /test-client
parentc4b0f8d698b574c711b1e205371adfd3e3339487 (diff)
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boosting
Diffstat (limited to 'test-client')
-rw-r--r--test-client/main.ts42
-rw-r--r--test-client/movement.ts55
2 files changed, 58 insertions, 39 deletions
diff --git a/test-client/main.ts b/test-client/main.ts
index 42c1a3e0..831513fc 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -17,7 +17,7 @@
*/
/// <reference lib="dom" />
-import { player_movement_update } from "./movement.ts";
+import { MovementBase, update_movement } from "./movement.ts";
import { Gamedata, ItemIndex, Message, PacketC, PacketS, PlayerID, TileIndex } from "./protocol.ts";
import { V2, add_v2, lerp_exp_v2_mut, normalize, lerp_exp, sub_v2, length } from "./util.ts";
import { draw_ingame, draw_wait } from "./visual.ts";
@@ -62,18 +62,14 @@ export interface ItemData {
progress_warn?: boolean
remove_anim?: number
}
-export interface PlayerData {
- x: number,
- y: number,
+export interface PlayerData extends MovementBase {
name: string,
- rot: number,
item?: ItemData,
- facing: V2,
character: number,
anim_position: V2,
- vel: V2,
message?: MessageData,
}
+
export interface TileData {
x: number
y: number
@@ -112,14 +108,18 @@ function packet(p: PacketC) {
break;
case "add_player": {
players.set(p.id, {
- x: p.position[0],
- y: p.position[1],
+ position: {
+ x: p.position[0],
+ y: p.position[1],
+ },
character: p.character,
name: p.name,
rot: 0,
anim_position: { x: 0, y: 1 },
facing: { x: 0, y: 1 },
vel: { x: 0, y: 0 },
+ stamina: 0,
+ boosting: false,
})
break;
}
@@ -129,10 +129,10 @@ function packet(p: PacketC) {
case "position": {
const pl = players.get(p.player)!
const pos = { x: p.pos[0], y: p.pos[1] }
- const dist = length(sub_v2(pl, pos));
+ const dist = length(sub_v2(pl.position, pos));
if (p.player == my_id && dist < 3) return; // we know better where we are
- pl.x = pos.x
- pl.y = pos.y
+ pl.position.x = pos.x
+ pl.position.y = pos.y
pl.rot = p.rot
break;
}
@@ -140,7 +140,7 @@ function packet(p: PacketC) {
const player = players.get(p.player)!
const tile = tiles.get(p.tile.toString())!
player.item = tile.item;
- player.item!.tracking = player
+ player.item!.tracking = player.position
tile.item = undefined
break;
}
@@ -163,7 +163,7 @@ function packet(p: PacketC) {
const player = players.get(p.player)!
if (player.item !== undefined && player.item !== null) items_removed.add(player.item)
player.item = undefined
- if (p.item !== undefined && p.item !== null) player.item = { kind: p.item, x: player.x + 0.5, y: player.y + 0.5 }
+ if (p.item !== undefined && p.item !== null) player.item = { kind: p.item, x: player.position.x + 0.5, y: player.position.y + 0.5 }
break;
}
case "set_active": {
@@ -234,8 +234,8 @@ export function get_interact_target(): V2 | undefined {
const me = players.get(my_id)
if (!me) return
return {
- x: Math.floor(me.x + Math.sin(me.rot)),
- y: Math.floor(me.y + Math.cos(me.rot))
+ x: Math.floor(me.position.x + Math.sin(me.rot)),
+ y: Math.floor(me.position.y + Math.cos(me.rot))
}
}
@@ -248,7 +248,7 @@ function set_interact(edge: boolean) {
function tick_update() {
const p = players.get(my_id)
if (!p) return
- send({ type: "position", pos: [p.x, p.y], rot: p.rot })
+ send({ type: "position", pos: [p.position.x, p.position.y], rot: p.rot })
}
function frame_update(dt: number) {
@@ -260,14 +260,14 @@ function frame_update(dt: number) {
y: (+keys_down.has("KeyS") - +keys_down.has("KeyW"))
})
if (interacting) input.x *= 0, input.y *= 0
- player_movement_update(p, dt, input)
+ update_movement(p, dt, input, keys_down.has("KeyN"))
const update_item = (item: ItemData) => {
if (item.tracking) lerp_exp_v2_mut(item, item.tracking, dt * 10.)
}
for (const [pid, player] of players) {
- if (pid == my_id) player.anim_position.x = player.x, player.anim_position.y = player.y
- else lerp_exp_v2_mut(player.anim_position, player, dt * 15)
+ if (pid == my_id) player.anim_position.x = player.position.x, player.anim_position.y = player.position.y
+ else lerp_exp_v2_mut(player.anim_position, player.position, dt * 15)
if (player.item !== undefined && player.item !== null) update_item(player.item)
if (player.message) player.message.anim_size = lerp_exp(player.message.anim_size, 1, dt * 3)
}
@@ -284,7 +284,7 @@ function frame_update(dt: number) {
}
remove.forEach(i => items_removed.delete(i))
- lerp_exp_v2_mut(camera, p, dt * 10.)
+ lerp_exp_v2_mut(camera, p.position, dt * 10.)
const it = get_interact_target() ?? { x: 0, y: 0 };
const possible = data.tile_interact[tiles.get([it.x, it.y].toString())?.kind ?? 0] ?? false
diff --git a/test-client/movement.ts b/test-client/movement.ts
index 38f4b47b..933b6af5 100644
--- a/test-client/movement.ts
+++ b/test-client/movement.ts
@@ -16,43 +16,62 @@
*/
import { data } from "./main.ts";
-import { tiles, players, PlayerData } from "./main.ts";
+import { tiles, players } from "./main.ts";
import { V2, normalize, length, sub_v2, lerp_exp_v2_mut } from "./util.ts";
-export const PLAYER_SIZE = 0.4;
-export const PLAYER_SPEED = 65;
+export const PLAYER_SIZE = 0.4
+export const PLAYER_FRICTION = 10
+export const PLAYER_SPEED = 40
+export const BOOST_FACTOR = 3
+export const BOOST_DURATION = 0.3
+export const BOOST_RESTORE = 0.5
-export function player_movement_update(p: PlayerData, dt: number, input: V2) {
+export interface MovementBase {
+ position: V2,
+ vel: V2,
+ facing: V2,
+ rot: number,
+ boosting: boolean,
+ stamina: number
+}
+
+export function update_movement(p: MovementBase, dt: number, input: V2, boost: boolean) {
if (length(input) > 0.1) lerp_exp_v2_mut(p.facing, input, dt * 10.)
p.rot = Math.atan2(p.facing.x, p.facing.y)
- p.vel.x += input.x * dt * PLAYER_SPEED
- p.vel.y += input.y * dt * PLAYER_SPEED
- p.x += p.vel.x * dt
- p.y += p.vel.y * dt
+ boost &&= length(input) > 0.1
+ p.boosting = boost && (p.boosting || p.stamina >= 1) && p.stamina > 0
+ if (p.boosting) p.stamina -= dt / BOOST_DURATION
+ else p.stamina += dt / BOOST_RESTORE
+ p.stamina = Math.max(Math.min(p.stamina, 1), 0)
+ const speed = PLAYER_SPEED * (p.boosting ? BOOST_FACTOR : 1)
+ p.vel.x += input.x * dt * speed
+ p.vel.y += input.y * dt * speed
+ p.position.x += p.vel.x * dt
+ p.position.y += p.vel.y * dt
collide_player(p, dt)
- lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * 15.)
+ lerp_exp_v2_mut(p.vel, { x: 0, y: 0 }, dt * PLAYER_FRICTION)
}
-function collide_player(p: PlayerData, dt: number) {
+function collide_player(p: MovementBase, dt: number) {
for (let xo = -1; xo <= 1; xo++) {
for (let yo = -1; yo <= 1; yo++) {
- const x = Math.floor(p.x) + xo
- const y = Math.floor(p.y) + yo
+ const x = Math.floor(p.position.x) + xo
+ const y = Math.floor(p.position.y) + yo
const tile = tiles.get([x, y].toString())
if (tile && !data.tile_collide[tile.kind]) continue
- const d = aabb_point_distance(x, y, x + 1, y + 1, p.x, p.y)
+ const d = aabb_point_distance(x, y, x + 1, y + 1, p.position.x, p.position.y)
if (d > PLAYER_SIZE) continue
const h = 0.01
- const d_sample_x = aabb_point_distance(x, y, x + 1, y + 1, p.x + h, p.y)
- const d_sample_y = aabb_point_distance(x, y, x + 1, y + 1, p.x, p.y + h)
+ const d_sample_x = aabb_point_distance(x, y, x + 1, y + 1, p.position.x + h, p.position.y)
+ const d_sample_y = aabb_point_distance(x, y, x + 1, y + 1, p.position.x, p.position.y + h)
const grad_x = (d_sample_x - d) / h
const grad_y = (d_sample_y - d) / h
- p.x += (PLAYER_SIZE - d) * grad_x
- p.y += (PLAYER_SIZE - d) * grad_y
+ p.position.x += (PLAYER_SIZE - d) * grad_x
+ p.position.y += (PLAYER_SIZE - d) * grad_y
const vdotn = (grad_x * p.vel.x) + (grad_y * p.vel.y)
p.vel.x -= grad_x * vdotn
@@ -61,7 +80,7 @@ function collide_player(p: PlayerData, dt: number) {
}
for (const [_, player] of players) {
- const diff = sub_v2(p, player)
+ const diff = sub_v2(p.position, player.position)
const d = length(diff)
if (d < 0.01) continue
if (d >= PLAYER_SIZE * 2) continue