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authormetamuffin <metamuffin@disroot.org>2024-06-25 23:34:10 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-25 23:34:10 +0200
commit4dc15a1e86ef1ae985fdf36f1a84d07b1de99ea7 (patch)
tree6a262cd2be9abee480adda3e367c7f8abf8845d6 /test-client
parent84c90e84a1e0d6cd2eae36fd8888354b4e23c354 (diff)
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server can change map at runtime
Diffstat (limited to 'test-client')
-rw-r--r--test-client/index.html6
-rw-r--r--test-client/main.ts32
-rw-r--r--test-client/protocol.ts6
3 files changed, 40 insertions, 4 deletions
diff --git a/test-client/index.html b/test-client/index.html
index d1cd7133..63d02f9e 100644
--- a/test-client/index.html
+++ b/test-client/index.html
@@ -31,6 +31,12 @@
noscript {
color: white;
}
+ input[type="text"] {
+ position: absolute;
+ top: 0px;
+ left: 0px;
+ font-size: 30px;
+ }
</style>
</head>
<body>
diff --git a/test-client/main.ts b/test-client/main.ts
index 69a4ff69..0f841b06 100644
--- a/test-client/main.ts
+++ b/test-client/main.ts
@@ -92,7 +92,6 @@ export const items_removed = new Set<ItemData>()
export let data: Gamedata = { item_names: [], tile_names: [], spawn: [0, 0], tile_collide: [], tile_interact: [] }
-
export let my_id: PlayerID = -1
export const camera: V2 = { x: 0, y: 0 }
export const interact_target_anim: V2 = { x: 0, y: 0 }
@@ -107,6 +106,8 @@ function packet(p: PacketC) {
switch (p.type) {
case "init":
my_id = p.id
+ break;
+ case "data":
data = p.data
break;
case "add_player": {
@@ -172,7 +173,8 @@ function packet(p: PacketC) {
break;
}
case "update_map":
- tiles.set(p.pos.toString(), { x: p.pos[0], y: p.pos[1], kind: p.tile })
+ if (p.kind !== undefined && p.kind !== null) tiles.set(p.tile.toString(), { x: p.tile[0], y: p.tile[1], kind: p.kind })
+ else tiles.delete(p.tile.toString())
break;
case "communicate": {
const player = players.get(p.player)!
@@ -188,9 +190,14 @@ function packet(p: PacketC) {
}
}
+export let chat: null | HTMLInputElement = null;
+
export const keys_down = new Set();
const HANDLED_KEYS = ["KeyW", "KeyA", "KeyS", "KeyD", "Space"]
function keyboard(ev: KeyboardEvent, down: boolean) {
+ if (down && ev.code == "Enter") return toggle_chat()
+ else if (down && ev.code == "Escape" && chat) return close_chat()
+ else if (chat) return
if (HANDLED_KEYS.includes(ev.code)) ev.preventDefault()
if (!keys_down.has("Space") && ev.code == "Space" && down) set_interact(true)
if (keys_down.has("Space") && ev.code == "Space" && !down) set_interact(false)
@@ -198,6 +205,27 @@ function keyboard(ev: KeyboardEvent, down: boolean) {
else keys_down.delete(ev.code)
}
+function close_chat() {
+ if (!chat) return
+ chat.remove()
+ canvas.focus()
+ chat = null;
+}
+function toggle_chat() {
+ if (chat) {
+ if (chat.value.length) send({ type: "communicate", message: { text: chat.value } })
+ chat.remove()
+ canvas.focus()
+ chat = null;
+ } else {
+ chat = document.createElement("input")
+ chat.type = "text"
+ chat.placeholder = "Message"
+ document.body.append(chat)
+ chat.focus()
+ }
+}
+
export function get_interact_target(): V2 | undefined {
if (interacting) return interacting
const me = players.get(my_id)
diff --git a/test-client/protocol.ts b/test-client/protocol.ts
index 48a1cca7..f4ffba01 100644
--- a/test-client/protocol.ts
+++ b/test-client/protocol.ts
@@ -32,10 +32,12 @@ export type PacketS =
{ type: "join", name: string, character: number } // You join, sent as first packet.
| { type: "position", pos: Vec2, rot: number } // Update your position and rotation in radians (0 is -y)
| { type: "interact", pos: Vec2, edge: boolean } // Interact with some tile. edge is true when pressing and false when releasing interact button
+ | { type: "communicate", message: Message } // Send a message
| { type: "collide", player: PlayerID, force: Vec2 } // Apply force to another player as a result of a collision
export type PacketC =
- { type: "init", id: PlayerID, data: Gamedata } // You joined
+ { type: "init", id: PlayerID } // You just connected. This is your id for this session.
+ | { type: "data", data: Gamedata } // Game data was changed
| { type: "add_player", id: PlayerID, name: string, position: Vec2, character: number } // Somebody else joined (or was already in the game)
| { type: "remove_player", id: PlayerID } // Somebody left
| { type: "position", player: PlayerID, pos: Vec2, rot: number } // Update the position of a players (your own position is included here)
@@ -44,7 +46,7 @@ export type PacketC =
| { type: "set_tile_item", tile: Vec2, item?: ItemIndex } // A tile changed its item
| { type: "set_player_item", player: PlayerID, item?: ItemIndex } // A player changed their item
| { type: "set_active", tile: Vec2, progress?: number, warn: boolean } // A tile is doing something. progress goes from 0 to 1, then null when finished
- | { type: "update_map", pos: Vec2, tile: TileIndex, neighbors: [TileIndex | null] } // A map tile was changed
+ | { type: "update_map", tile: Vec2, kind: TileIndex | null, neighbors: [TileIndex | null] } // A map tile was changed
| { type: "communicate", player: PlayerID, message?: Message } // A player wants to communicate something, message is null when cleared
| { type: "error", message?: Message } // Your client did something wrong.