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-rw-r--r--client/global.gd249
-rw-r--r--client/makefile2
-rw-r--r--client/map/auto_setup/environment_setup.gd17
-rw-r--r--client/map/auto_setup/light_setup.gd4
-rw-r--r--client/map/map.gd19
-rw-r--r--client/map/tiles/exterior_tree.gd2
-rw-r--r--client/map/tiles/grass.gd2
-rw-r--r--client/map/tiles/light_tile.gd2
-rw-r--r--client/menu/blur_setup.gd8
-rw-r--r--client/menu/entry.gd2
-rw-r--r--client/menu/game.gd2
-rw-r--r--client/menu/main.tscn10
-rw-r--r--client/menu/popup_message.gd14
-rw-r--r--client/menu/settings.gd43
-rw-r--r--client/menu/settings.tscn9
-rw-r--r--client/menu/settings/dropdown_setting.gd21
-rw-r--r--client/menu/settings/game_setting.gd50
-rw-r--r--client/menu/settings/input/input_manager.gd35
-rw-r--r--client/menu/settings/input/input_setting.gd16
-rw-r--r--client/menu/settings/input/input_value_node.gd5
-rw-r--r--client/menu/settings/preset_row.gd (renamed from client/menu/settings/preset.gd)13
-rw-r--r--client/menu/settings/range_setting.gd18
-rw-r--r--client/menu/settings/settings_category.gd51
-rw-r--r--client/menu/settings/settings_root.gd36
-rw-r--r--client/menu/settings/settings_row.gd1
-rw-r--r--client/menu/settings/text_setting.gd19
-rw-r--r--client/menu/settings/toggle_setting.gd19
-rw-r--r--client/menu/setup.gd2
-rw-r--r--client/player/controllable_player.gd2
-rw-r--r--client/player/follow_camera.gd6
-rw-r--r--client/player/player.gd2
-rw-r--r--client/server.gd10
-rw-r--r--client/settings.gd176
-rw-r--r--locale/ar.ini32
-rw-r--r--locale/de.ini32
-rw-r--r--locale/en.ini32
-rw-r--r--locale/es.ini32
-rw-r--r--locale/eu.ini32
-rw-r--r--locale/fi.ini32
-rw-r--r--locale/fr.ini32
-rw-r--r--locale/he.ini32
-rw-r--r--locale/ja.ini32
-rw-r--r--locale/pl.ini32
-rw-r--r--locale/pt.ini32
-rw-r--r--locale/tr.ini32
-rw-r--r--locale/zh_Hans.ini32
-rw-r--r--locale/zh_Hant.ini32
47 files changed, 644 insertions, 671 deletions
diff --git a/client/global.gd b/client/global.gd
index d62f5413..e5ae0ed6 100644
--- a/client/global.gd
+++ b/client/global.gd
@@ -19,7 +19,6 @@
class_name G
extends Node
-signal settings_changed()
signal using_joypad_change(using: bool)
signal using_touch_change(using: bool)
@@ -43,86 +42,12 @@ var languages := language_array()
var using_joypad := false
var using_touch := false
-@onready var default_settings := [
- SettingsCategory.new(tr("Gameplay"), "gameplay", {
- "touch_controls": DropdownSetting.new(tr("Enable touch screen controls"), 0, [tr("Automatic"), tr("Enabled"), tr("Disabled")]),
- "interpolate_camera_rotation": ToggleSetting.new(tr("Smooth camera rotation"), false),
- "invert_camera": ToggleSetting.new(tr("Invert camera movement"), false),
- "usernames": ToggleSetting.new(tr("Show username tags"), true),
- "setup_complete": ToggleSetting.new(tr("Initial setup complete. (Uncheck and restart to reenter)"), false),
- "tutorial_started": ToggleSetting.new(tr("Tutorial started"), false),
- "latch_boost": ToggleSetting.new(tr("Always extend boost to maximum duration"), true),
- }),
- SettingsCategory.new(tr("Graphics"), "graphics", {
- "fullscreen": DropdownSetting.new(tr("Fullscreen"), 0, [tr("Keep"), tr("Always"), tr("Never")]),
- "aa": DropdownSetting.new(tr("Anti-aliasing"), 2 if on_high_end() else 0, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
- "ssao": ToggleSetting.new(tr("Ambient occlusion"), true if on_high_end() else false),
- "taa": ToggleSetting.new(tr("Temporal Anti-Aliasing"), false),
- "gi": DropdownSetting.new(tr("Global illumination"), 0, [tr("Disabled"), tr("SDFGI"), tr("Voxel GI")]),
- "shadows": ToggleSetting.new(tr("Enable shadows"), true if on_high_end() else false),
- "glow": ToggleSetting.new(tr("Enable glow"), true if on_high_end() else false),
- "grass_amount": RangeSetting.new(tr("3D grass amount per grass tile"), 16 if on_high_end() else 0, 0, 32, false),
- "lq_trees": ToggleSetting.new(tr("Low-poly trees"), false if on_high_end() else true),
- "ui_blur": ToggleSetting.new(tr("Enable UI blur"), true)
- }, [
- Preset.new(tr("Graphics"), {
- tr("Low"): {
- "ui_blur": true,
- "aa": 0,
- "ssao": false,
- "taa": false,
- "shadows": false,
- "glow": false,
- "grass_amount": 0,
- "lq_trees": true
- },
- tr("Medium"): {
- "ui_blur": true,
- "aa": 1,
- "ssao": false,
- "taa": false,
- "shadows": true,
- "glow": false,
- "grass_amount": 0,
- "lq_trees": false
- },
- tr("High"): {
- "ui_blur": true,
- "aa": 2,
- "ssao": true,
- "taa": false,
- "shadows": true,
- "glow": true,
- "grass_amount": 16,
- "lq_trees": false
- }
- })
- ]),
- SettingsCategory.new(tr("Audio"), "audio", {
- "master_volume": RangeSetting.new(tr("Master Volume"), 0, -30, 0),
- "music_volume": RangeSetting.new(tr("Music Volume"), 0, -30, 0),
- "sfx_volume": RangeSetting.new(tr("SFX Volume"), 0, -30, 0),
- }),
- SettingsCategory.new(tr("User interface"), "ui", {
- "language": DropdownSetting.new(tr("Language"), 0, languages.map(func(e): return e[1])),
- "ui_scale_mode": DropdownSetting.new(tr("UI scale mode"), 0, [tr("Resize"), tr("Disabled")]),
- "ui_scale_factor": RangeSetting.new(tr("UI scale factor"), 1. if not on_mobile() else 1.5, 0.5, 1.5, 3),
- }),
- SettingsCategory.new(tr("Controls"), "input",
- InputManager.input_map_to_settings_dictionary(InputManager.default_input_map)
- ),
- SettingsCategory.new(tr("Other"), "other", {
- "server_binary": TextSetting.new(tr("Server binary (leave empty to search PATH)"), "", tr("Enter path")),
- "server_data": TextSetting.new(tr("Server data directory (leave empty to auto-detect)"), "", tr("Enter path")),
- "debug_info": ToggleSetting.new(tr("Display debug info (Framerate, etc.)"), false),
- })
- ]
-
-# Profile and settings are stored in a Dictionary[String, GameSetting]
-# Unlike the default settings, the settings dictionary is not split into categories.
+# profile and settings are stored in a Dictionary[String, Any]
var profile: Dictionary
var settings: Dictionary
+var settings_tree: GameSetting
+
var server_url = ""
var error_message = ""
@@ -130,29 +55,22 @@ var focused_node: Control
func _ready():
profile = load_dict("user://profile", default_profile)
+ settings_tree = Settings.get_root()
load_settings("user://settings")
- apply_settings()
get_viewport().gui_focus_changed.connect(Sound.play_hover_maybe)
get_viewport().gui_focus_changed.connect(func(node): focused_node = node)
func _input(event):
if Input.is_action_just_pressed("fullscreen"):
- match Global.get_setting("fullscreen"):
- 0:
- # Keep setting
+ match Global.get_setting("graphics.fullscreen"):
+ "keep":
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
- 1:
- # Always
- set_setting("fullscreen", 2) # Set to never
- update_fullscreen()
- 2:
- # Never
- set_setting("fullscreen", 1) # Set to always
- update_fullscreen()
+ "always": set_setting("graphics.fullscreen", "never")
+ "never": set_setting("graphics.fullscreen", "always")
# Update using_joypad variable
if event is InputEventMouseButton or event is InputEventKey:
@@ -165,7 +83,7 @@ func _input(event):
using_joypad_change.emit(using_joypad)
# Update using_touch variable
- if get_setting("touch_controls") == 0: # Only if set to automatic
+ if get_setting("ui.touch_controls") == 0: # Only if set to automatic
if event is InputEventScreenTouch or event is InputEventScreenDrag:
if not using_touch:
using_touch = true
@@ -175,89 +93,11 @@ func _input(event):
using_touch = false
using_touch_change.emit(using_touch)
-func apply_settings():
- update_fullscreen()
- update_language()
-
- # Anti-aliasing
- match get_setting("aa"):
- 0:
- get_viewport().msaa_2d = Viewport.MSAA_DISABLED
- get_viewport().msaa_3d = Viewport.MSAA_DISABLED
- get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
- 1:
- get_viewport().msaa_2d = Viewport.MSAA_DISABLED
- get_viewport().msaa_3d = Viewport.MSAA_DISABLED
- get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
- 2:
- get_viewport().msaa_2d = Viewport.MSAA_2X
- get_viewport().msaa_3d = Viewport.MSAA_2X
- get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
- 3:
- get_viewport().msaa_2d = Viewport.MSAA_4X
- get_viewport().msaa_3d = Viewport.MSAA_4X
- get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
-
- # Temporal Anti-aliasing
- get_viewport().use_taa = get_setting("taa")
-
- # UI scale mode
- match get_setting("ui_scale_mode"):
- 0:
- get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
- 1:
- get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_DISABLED
-
- # UI scale factor
- get_tree().root.content_scale_factor = get_setting("ui_scale_factor")
-
- # Hints
- if not get_setting("tutorial_started"):
- for k in profile["hints"].keys():
- set_hint(k, false)
-
- # Sets all volumes
- Sound.set_volume(0, get_setting("master_volume"))
- Sound.set_volume(1, get_setting("music_volume"))
- Sound.set_volume(2, get_setting("sfx_volume"))
-
- # Touch controls
- match get_setting("touch_controls"):
- # 0: Automatically adjusted
- 1: # Enabled
- using_touch = true
- 2: # Disabled
- using_touch = false
- using_touch_change.emit()
-
- # Input settings
- InputManager.apply_input_map(InputManager.settings_dictionary_to_input_map(get_category_settings("input")))
-
- settings_changed.emit()
-
-func update_language():
- var language = languages[get_setting("language")][0]
- if language == "system": language = OS.get_locale_language()
- TranslationServer.set_locale(language)
-
-func update_fullscreen():
- match get_setting("fullscreen"):
- 0: pass
- 1: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
- 2: if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
- DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
-
func save_profile():
save_dict("user://profile", profile)
func save_settings():
- for v in settings.values():
- v.fetch_setting()
- var dict := {}
- for k in settings.keys():
- var setting: GameSetting = settings[k]
- dict[k] = setting.get_value()
- save_dict("user://settings", dict)
+ save_dict("user://settings", settings)
func save_dict(path: String, dict: Dictionary):
var f = FileAccess.open(path, FileAccess.WRITE)
@@ -271,29 +111,17 @@ func load_dict(path: String, default: Dictionary) -> Dictionary:
return default
var f = FileAccess.open(path, FileAccess.READ)
var saved_dict = f.get_var(true)
-
- if saved_dict != null and saved_dict is Dictionary:
- add_missing_keys(saved_dict, default)
-
return saved_dict
func load_settings(path: String):
- for category: SettingsCategory in default_settings.duplicate(true):
- for k: String in category.settings.keys():
- settings[k] = category.settings[k]
-
- if not FileAccess.file_exists(path):
- print("Skip settings load")
- return
- var f = FileAccess.open(path, FileAccess.READ)
- var saved_dict = f.get_var(true)
-
- if saved_dict != null and saved_dict is Dictionary:
- for k in settings.keys():
- if saved_dict.has(k) and typeof(settings[k].get_value()) == typeof(saved_dict[k]):
- settings[k].set_value(saved_dict[k])
-
- save_settings() # Save updated keys
+ if FileAccess.file_exists(path):
+ var f = FileAccess.open(path, FileAccess.READ)
+ settings = f.get_var(true)
+ else:
+ print("No settings file found.")
+ settings = {}
+ settings_tree.check()
+ save_settings()
func on_mobile() -> bool:
var os_name := OS.get_name()
@@ -307,36 +135,25 @@ func on_high_end() -> bool:
func on_vulkan() -> bool:
return ProjectSettings.get_setting("rendering/rendering_device/driver") == "vulkan"
-func add_missing_keys(dict: Dictionary, reference: Dictionary):
- for k in reference.keys():
- if !dict.has(k):
- dict[k] = reference[k]
- else:
- if dict[k] is Dictionary:
- add_missing_keys(dict[k], reference[k])
-
func get_setting(key: String):
- if settings.has(key):
- return settings[key].get_value()
- else:
+ if !Global.settings.has(key):
push_error("Tried to access setting \"%s\", which does not exist (missing key)" % key)
return null
+ return Global.settings[key]
-func get_category_settings(category_id: String):
- for c: SettingsCategory in default_settings:
- if c.id == category_id:
- return c.settings
- push_error("Category %s not found" % category_id)
- return null
+func set_setting_unchecked(key: String, value):
+ if value is Array:
+ Global.settings[key] = value.duplicate(true)
+ else:
+ Global.settings[key] = value
+ Global.save_settings()
func set_setting(key: String, value):
- if !settings.has(key):
+ if !Global.settings.has(key):
push_error("Tried to set setting \"%s\", which does not yet exist (missing key)" % key)
return
- if get_setting(key) != value:
- settings[key].set_value(value)
- save_settings()
-
+ else: set_setting_unchecked(key, value)
+
func get_profile(key: String):
if profile.has(key):
return profile[key]
@@ -411,7 +228,7 @@ const NATIVE_LANGUAGE_NAMES = {
func language_display(l: String): return "%s (%s)" % [NATIVE_LANGUAGE_NAMES[l], l]
func language_array() -> Array:
var lang: Array = [["system", tr("System default")]]
- var to_order : Array = []
+ var to_order: Array = []
for l in TranslationServer.get_loaded_locales():
to_order.append([l, language_display(l)])
to_order.append(["en", language_display("en")])
@@ -420,9 +237,9 @@ func language_array() -> Array:
lang.append(i)
return lang
-func sort_language_array(lang : Array) -> Array:
- var sorting_array : Array = []
- var sorted_lang : Array = []
+func sort_language_array(lang: Array) -> Array:
+ var sorting_array: Array = []
+ var sorted_lang: Array = []
for i in lang.size():
sorting_array.append(lang[i][0])
sorting_array.sort()
diff --git a/client/makefile b/client/makefile
index 2f17bee1..71a4fb38 100644
--- a/client/makefile
+++ b/client/makefile
@@ -37,4 +37,4 @@ po/locales.csv: $(LT)
po/%.po: ../locale/%.ini $(LT)
@mkdir -p po
- $(LT) export-po $< $@ --remap-ids ../locale/en.ini
+ $(LT) export-po $< $@
diff --git a/client/map/auto_setup/environment_setup.gd b/client/map/auto_setup/environment_setup.gd
index 3ce8add3..49f93ccb 100644
--- a/client/map/auto_setup/environment_setup.gd
+++ b/client/map/auto_setup/environment_setup.gd
@@ -22,12 +22,13 @@ func set_sky(sky_name: String):
environment.sky.sky_material = load("res://map/environment/presets/%s_sky.tres" % sky_name)
func _ready():
- apply_settings()
- Global.settings_changed.connect(apply_settings)
+ pass
+ #Global.settings_changed.connect(apply_settings)
-func apply_settings():
- environment.ssao_enabled = Global.get_setting("ssao")
- environment.sdfgi_enabled = Global.get_setting("gi") == 1 and allow_sdfgi
- environment.glow_enabled = Global.get_setting("glow")
- if !Global.on_vulkan():
- environment.environment.tonemap_exposure = 0.5
+# TODO
+#func apply_settings():
+ #environment.ssao_enabled = Global.get_setting("graphics.ssao")
+ #environment.sdfgi_enabled = Global.get_setting("graphics.gi") == "sdfgi" and allow_sdfgi
+ #environment.glow_enabled = Global.get_setting("graphics.glow")
+ #if !Global.on_vulkan():
+ #environment.environment.tonemap_exposure = 0.5
diff --git a/client/map/auto_setup/light_setup.gd b/client/map/auto_setup/light_setup.gd
index 1e256dae..b42b3662 100644
--- a/client/map/auto_setup/light_setup.gd
+++ b/client/map/auto_setup/light_setup.gd
@@ -24,8 +24,8 @@ func _ready():
func apply_settings():
if completely_disable_light_if_shadows_disabled:
- visible = Global.get_setting("shadows")
- shadow_enabled = Global.get_setting("shadows")
+ visible = Global.get_setting("graphics.shadows")
+ shadow_enabled = Global.get_setting("graphics.shadows")
func set_sky(sky_name: String):
match sky_name:
diff --git a/client/map/map.gd b/client/map/map.gd
index 208665bf..fc3bd1bb 100644
--- a/client/map/map.gd
+++ b/client/map/map.gd
@@ -52,17 +52,18 @@ func clear_tile(pos: Vector2i):
func _ready():
voxelgi_timer.connect("timeout", gi_bake)
- Global.settings_changed.connect(func():
- # is not baked yet but setting is true
- if Global.get_setting("gi") == 2 and not currently_baked:
- gi_bake()
- else:
- currently_baked = false
- voxelgi.data = null
- )
+ Settings.hook_changed("graphics.gi", apply_gi_setting)
+
+func apply_gi_setting(state):
+ if state == "voxelgi" and not currently_baked:
+ gi_bake()
+ else:
+ currently_baked = false
+ voxelgi.data = null
+
func gi_bake():
- if not Global.get_setting("gi") == 2: return
+ if not Global.get_setting("graphics.gi") == 2: return
print("Map: Rebaking VoxelGI")
currently_baked = true
gi_bake_blocking()
diff --git a/client/map/tiles/exterior_tree.gd b/client/map/tiles/exterior_tree.gd
index edc08df3..9054cbaa 100644
--- a/client/map/tiles/exterior_tree.gd
+++ b/client/map/tiles/exterior_tree.gd
@@ -27,7 +27,7 @@ func _init(rename: String, _neighbors: Array):
var trunk: Mesh = load("res://map/tiles/tree/trunk_%d.res" % tree)
var leaves: Mesh = load("res://map/tiles/tree/leaves_%d_%s.res" % [
tree,
- "lq" if Global.get_setting("lq_trees") else "hq"
+ "lq" if Global.get_setting("graphics.lq_trees") else "hq"
])
var trunk_instance: MeshInstance3D = MeshInstance3D.new()
trunk_instance.mesh = trunk
diff --git a/client/map/tiles/grass.gd b/client/map/tiles/grass.gd
index b33642a3..4bd3587c 100644
--- a/client/map/tiles/grass.gd
+++ b/client/map/tiles/grass.gd
@@ -25,7 +25,7 @@ func _init(rename: String, _neighbors: Array):
var random = RandomNumberGenerator.new()
random.seed = rename.hash()
- for _i in Global.get_setting("grass_amount"):
+ for _i in Global.get_setting("graphics.grass_amount"):
var g: Node3D = GRASS_SIDE.instantiate()
base_mesh.add_child(g)
g.position = Vector3(random.randf_range(-.5, .5), 0, random.randf_range(-.5, .5))
diff --git a/client/map/tiles/light_tile.gd b/client/map/tiles/light_tile.gd
index fac3ee39..947c8c8b 100644
--- a/client/map/tiles/light_tile.gd
+++ b/client/map/tiles/light_tile.gd
@@ -26,4 +26,4 @@ func _ready():
func update_shadows():
for l in lights:
- l.shadow_enabled = Global.get_setting("shadows")
+ l.shadow_enabled = Global.get_setting("graphics.shadows")
diff --git a/client/menu/blur_setup.gd b/client/menu/blur_setup.gd
index 97729074..b5b5dde9 100644
--- a/client/menu/blur_setup.gd
+++ b/client/menu/blur_setup.gd
@@ -16,8 +16,8 @@
extends Control
func _ready():
- update()
- Global.settings_changed.connect(update)
+ update(Global.get_setting("ui.blur"))
+ Settings.hook_changed("ui.blur", update)
-func update():
- material.set_shader_parameter("enable_blur", Global.get_setting("ui_blur"))
+func update(state):
+ material.set_shader_parameter("enable_blur", state)
diff --git a/client/menu/entry.gd b/client/menu/entry.gd
index 5ca6dacb..456709ed 100644
--- a/client/menu/entry.gd
+++ b/client/menu/entry.gd
@@ -18,7 +18,7 @@ extends Menu
func _ready():
super()
- if not Global.get_setting("setup_complete"):
+ if not Global.get_setting("gameplay.setup_complete"):
await submenu("res://menu/setup.tscn")
else:
await submenu("res://menu/main.tscn")
diff --git a/client/menu/game.gd b/client/menu/game.gd
index f50a43a6..a2eb858c 100644
--- a/client/menu/game.gd
+++ b/client/menu/game.gd
@@ -43,7 +43,7 @@ func _menu_cover(state):
game.camera.update_disable_input()
func _process(_delta):
- if Global.get_setting("debug_info"):
+ if Global.get_setting("graphics.debug_info"):
debug_label.show()
debug_label.text = "%d FPS\nDriver: %s" % [Engine.get_frames_per_second(), ProjectSettings.get_setting("rendering/rendering_device/driver")]
else: debug_label.hide()
diff --git a/client/menu/main.tscn b/client/menu/main.tscn
index 94726109..26decd2b 100644
--- a/client/menu/main.tscn
+++ b/client/menu/main.tscn
@@ -63,27 +63,27 @@ layout_mode = 2
[node name="play" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Play"
+text = "c.menu.play"
alignment = 0
[node name="change_character" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "My Chef"
+text = "c.menu.my_chef"
alignment = 0
[node name="settings" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Settings"
+text = "c.menu.settings"
alignment = 0
[node name="credits" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Credits"
+text = "c.menu.credits"
alignment = 0
[node name="quit" type="Button" parent="side/margin/options/first"]
layout_mode = 2
-text = "Quit"
+text = "c.menu.quit"
alignment = 0
[connection signal="pressed" from="side/margin/options/first/play" to="." method="_on_play_pressed"]
diff --git a/client/menu/popup_message.gd b/client/menu/popup_message.gd
index 90e86faa..1464e20c 100644
--- a/client/menu/popup_message.gd
+++ b/client/menu/popup_message.gd
@@ -109,24 +109,24 @@ func _input(_event):
Global.set_hint("has_reset", true)
func _on_boost_timeout():
- if not Global.get_hint("has_boosted") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_boosted") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Press %s to boost") % display_keybind(tr("SHIFT"), "B"))
func _on_move_timeout():
- if not Global.get_hint("has_moved") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_moved") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to move") % display_keybind("WASD", tr("left stick")))
func _on_interact_timeout():
- if not Global.get_hint("has_interacted") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_interacted") and not Global.get_setting("ui.touch_controls"):
var keybind = display_keybind(tr("SPACE"), "A")
display_hint_msg(tr("Press %s to pick up items and hold %s to interact with tools") % [keybind, keybind])
func _on_reset_timeout():
- if not Global.get_hint("has_reset") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_reset") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Press %s to reset the camera view") % display_keybind("R", "Y"))
func _on_zoom_timeout():
- if not Global.get_hint("has_zoomed") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_zoomed") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to zoom in/out") % display_keybind(tr("PageUp/PageDown"), "LT/RT"))
func display_keybind(keyboard: String, joypad: String, touch = null) -> String:
@@ -143,11 +143,11 @@ func any_action_just_pressed(actions: Array) -> bool:
return false
func _on_rotate_camera_timeout():
- if not Global.get_hint("has_rotated") and not Global.get_setting("touch_controls"):
+ if not Global.get_hint("has_rotated") and not Global.get_setting("ui.touch_controls"):
display_hint_msg(tr("Use %s to rotate the camera view") % display_keybind(tr("arrow keys"), tr("right stick")))
func _on_nametags_timeout():
- if not Global.get_hint("has_seen_nametags") and not Global.get_setting("usernames"):
+ if not Global.get_hint("has_seen_nametags") and not Global.get_setting("graphics.usernames"):
Global.set_hint("has_seen_nametags", true)
display_hint_msg(tr("Username tags can be enabled/disabled in the settings"))
diff --git a/client/menu/settings.gd b/client/menu/settings.gd
index eb143900..b47331c6 100644
--- a/client/menu/settings.gd
+++ b/client/menu/settings.gd
@@ -16,52 +16,17 @@
#
extends Menu
-const SETTINGS_ROW_SCENE = preload("res://menu/settings/settings_row.tscn")
-
-@onready var settings_tabs: TabContainer = $OuterGap/Panel/InnerGap/VBoxContainer/TabContainer
+@onready var container = $OuterGap/Panel/InnerGap/VBoxContainer
func _ready():
super()
- update_rows()
+ Global.settings_tree._update_row()
+ container.add_child(Global.settings_tree.row)
+ container.move_child(Global.settings_tree.row, 1)
func _on_back_pressed():
exit()
func exit():
Global.save_settings()
- Global.apply_settings()
super()
-
-func update_rows(fix_focus = false):
- for c in settings_tabs.get_children():
- c.queue_free()
-
- for category: SettingsCategory in Global.default_settings:
- var category_settings = category.settings
- var scroll := ScrollContainerCustom.new()
- var options := VBoxContainer.new()
- scroll.name = category.name
- scroll.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- settings_tabs.add_child(scroll)
- options.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- scroll.add_child(options)
-
- var category_presets = category.presets
- if category_presets != null:
- for i: Preset in category_presets:
- var row: SettingsRow = SETTINGS_ROW_SCENE.instantiate()
- options.add_child(row)
- row.label.text = i.label
- row.reset_button.visible = false
- for b in i.buttons():
- row.value_parent.add_child(b)
-
- for k: String in category_settings.keys():
- var row: SettingsRow = Global.settings[k].get_row()
- options.add_child(row)
-
- if fix_focus:
- pass
- # TODO: Not implemented!
- # await get_tree().process_frame
- # Global.focus_first(self)
diff --git a/client/menu/settings.tscn b/client/menu/settings.tscn
index 9f523f7c..0a55e222 100644
--- a/client/menu/settings.tscn
+++ b/client/menu/settings.tscn
@@ -1,12 +1,10 @@
-[gd_scene load_steps=6 format=3 uid="uid://8ic77jmadadj"]
+[gd_scene load_steps=5 format=3 uid="uid://8ic77jmadadj"]
[ext_resource type="Theme" uid="uid://b0qmvo504e457" path="res://menu/theme/theme.tres" id="1_foq3a"]
[ext_resource type="Script" path="res://menu/settings.gd" id="2_3hgm8"]
[ext_resource type="Material" uid="uid://beea1pc5nt67r" path="res://menu/theme/dark_blur_material.tres" id="3_8nykw"]
[ext_resource type="Script" path="res://menu/blur_setup.gd" id="4_v6q3y"]
-[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_85urc"]
-
[node name="SettingsMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
@@ -52,11 +50,6 @@ size_flags_horizontal = 0
theme_override_font_sizes/font_size = 36
text = "Settings"
-[node name="TabContainer" type="TabContainer" parent="OuterGap/Panel/InnerGap/VBoxContainer"]
-layout_mode = 2
-size_flags_vertical = 3
-theme_override_styles/panel = SubResource("StyleBoxEmpty_85urc")
-
[node name="Back" type="Button" parent="OuterGap/Panel/InnerGap/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 8
diff --git a/client/menu/settings/dropdown_setting.gd b/client/menu/settings/dropdown_setting.gd
index e57fc40f..62162320 100644
--- a/client/menu/settings/dropdown_setting.gd
+++ b/client/menu/settings/dropdown_setting.gd
@@ -18,23 +18,18 @@ extends GameSetting
var options: Array
-func _init(new_description: String, new_preset: int, new_options: Array):
- assert(new_preset < new_options.size())
- super(new_description, new_preset)
+func _init(new_id: String, new_default, new_options: Array):
+ super(new_id, new_default)
options = new_options
func _update_row():
super()
row.value_node = OptionButton.new()
for i in options:
- row.value_node.add_item(i)
- row.value_node.select(_value)
+ row.value_node.add_item(tr(nskey + "." + i))
+ row.value_node.select(options.find(Global.get_setting(key)))
+ if not row.value_node.item_selected.is_connected(from_ui):
+ row.value_node.item_selected.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.selected
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.selected = _value
+func from_ui(index):
+ Global.set_setting(key, options[index])
diff --git a/client/menu/settings/game_setting.gd b/client/menu/settings/game_setting.gd
index afe1fe65..2846cbe3 100644
--- a/client/menu/settings/game_setting.gd
+++ b/client/menu/settings/game_setting.gd
@@ -16,39 +16,31 @@
class_name GameSetting
extends Object
-var preset
-var _value
-var description: String
+var default
+var key: String
+var nskey: String
-var row: SettingsRow
+var row: Node
-func _init(new_description: String, new_preset):
- preset = new_preset
- set_value(new_preset)
- description = new_description
+func _init(new_id: String, new_default = null):
+ default = new_default
+ key = new_id
-func reset():
- set_value(preset)
-
-func get_row() -> SettingsRow:
- _update_row()
- return row
+func set_parent(parent: GameSetting):
+ if parent != null: key = parent.key + "." + key
+ nskey = "c.settings." + key
func _update_row():
- if row != null:
- row.queue_free()
- row = preload("res://menu/settings/settings_row.tscn").instantiate()
- row.description = description
- row.reset.connect(reset)
+ if row == null: row = preload("res://menu/settings/settings_row.tscn").instantiate()
+ row.description = tr(nskey)
+ if not row.reset.is_connected(reset): row.reset.connect(reset)
-func fetch_setting():
- pass
-
-func get_value():
- return _value
+func reset():
+ Global.set_setting(key, default)
-func set_value(v):
- if v is Array:
- _value = v.duplicate(true)
- else:
- _value = v
+func check():
+ if default != null:
+ if not key in Global.settings:
+ Global.set_setting_unchecked(key, default)
+ if typeof(default) != typeof(Global.settings[key]):
+ Global.set_setting_unchecked(key, default)
diff --git a/client/menu/settings/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
index 96cdca09..784b4974 100644
--- a/client/menu/settings/input/input_manager.gd
+++ b/client/menu/settings/input/input_manager.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -15,32 +16,6 @@
#
extends Node
-var action_descriptions = {
- "forwards": tr("Move forwards"),
- "backwards": tr("Move backwards"),
- "left": tr("Move left"),
- "right": tr("Move right"),
- "rotate_left": tr("Rotate camera to the left"),
- "rotate_right": tr("Rotate camera to the right"),
- "rotate_up": tr("Rotate camera upwards"),
- "rotate_down": tr("Rotate camera downwards"),
- "interact": tr("Interact", "Interacting with items, etc."),
- "boost": tr("Boost movement"),
- "zoom_in": tr("Zoom in"),
- "zoom_out": tr("Zoom out"),
- "chat": tr("Toggle chat", "Toggle chat on or off"),
- "reset": tr("Reset camera view"),
- "fullscreen": tr("Toggle fullscreen"),
- "previous": tr("Previous"),
- "next": tr("Next"),
- "start_game": tr("Start game"),
- "join_spectate": tr("Join / Spectate"),
- "zoom_in_discrete": tr("Zoom in (discrete)"),
- "zoom_out_discrete": tr("Zoom out (discrete)"),
- "scroll_down": tr("Scroll down"),
- "scroll_up": tr("Scroll up"),
-}
-
var default_input_map = {}
var input_map
@@ -56,12 +31,12 @@ func get_input_map() -> Dictionary:
kb[a] = input_events
return kb
-func input_map_to_settings_dictionary(map: Dictionary) -> Dictionary:
- var settings_dict := {}
+func input_map_to_settings(map: Dictionary) -> Array:
+ var entries := []
for k in map.keys():
var events = map[k]
- settings_dict[k] = InputSetting.new(action_descriptions[k] if action_descriptions.has(k) else k, events)
- return settings_dict
+ entries.append(InputSetting.new(k, events))
+ return entries
func settings_dictionary_to_input_map(settings: Dictionary) -> Dictionary:
var map := {}
diff --git a/client/menu/settings/input/input_setting.gd b/client/menu/settings/input/input_setting.gd
index eec68bdc..e32e800c 100644
--- a/client/menu/settings/input/input_setting.gd
+++ b/client/menu/settings/input/input_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -21,14 +22,9 @@ const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_no
func _update_row():
super()
row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
- row.value_node.value = _value
+ row.value_node.value = Global.get_setting(key)
+ if not row.value_node.changed.is_connected(from_ui):
+ row.value_node.changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
- row.value_node.update()
+func from_ui():
+ Global.set_setting(key, row.value_node.value)
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
index 125a946b..9f89416b 100644
--- a/client/menu/settings/input/input_value_node.gd
+++ b/client/menu/settings/input/input_value_node.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 tpart
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -19,6 +20,8 @@ class_name InputValueNode
var value: Array[InputEvent] = []
var listening := false
+signal changed()
+
@onready var actions_container: VBoxContainer = $ActionsContainer
@onready var add_button: Button = $Add
@onready var add_text = add_button.text
@@ -55,6 +58,7 @@ func update(fix_focus: bool = false):
func erase_event(e: InputEvent):
value.erase(e)
update(true)
+ changed.emit()
func _input(e: InputEvent):
if listening:
@@ -66,6 +70,7 @@ func _input(e: InputEvent):
value.append(e)
_on_add_pressed()
update()
+ changed.emit()
func events_equal(e1: InputEvent, e2: InputEvent) -> bool:
if e1 is InputEventKey and e2 is InputEventKey:
diff --git a/client/menu/settings/preset.gd b/client/menu/settings/preset_row.gd
index bb13b570..808f6381 100644
--- a/client/menu/settings/preset.gd
+++ b/client/menu/settings/preset_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -14,13 +15,13 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name Preset
-extends Object
+extends GameSetting
-var label: String
var options: Dictionary
+var arr: Array[Button]
-func _init(name_: String, options_: Dictionary):
- label = name_
+func _init(id: String, options_: Dictionary):
+ super(id)
options = options_
func apply(preset_name: String):
@@ -29,11 +30,9 @@ func apply(preset_name: String):
var setting_name: String = i
Global.set_setting(setting_name, preset[setting_name])
-func buttons() -> Array[Button]:
- var arr: Array[Button] = []
+func _update_row():
for i in options.keys():
var button := Button.new()
button.pressed.connect(apply.bind(i))
button.text = i
arr.push_back(button)
- return arr
diff --git a/client/menu/settings/range_setting.gd b/client/menu/settings/range_setting.gd
index d13e2262..d8616d54 100644
--- a/client/menu/settings/range_setting.gd
+++ b/client/menu/settings/range_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -21,8 +22,8 @@ var max_value: float
var tick_count
var smooth: bool
-func _init(new_description: String, new_preset: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null):
+ super(new_id, new_default)
min_value = new_min_value
max_value = new_max_value
tick_count = new_tick_count
@@ -35,13 +36,8 @@ func _update_row():
row.value_node.max_value = max_value
row.value_node.tick_count = abs(max_value - min_value) if tick_count == null else tick_count
row.value_node.step = 0 if smooth else (1 if tick_count == null else abs(max_value - min_value) / (tick_count - 1))
- row.value_node.value = _value
+ row.value_node.value = Global.get_setting(key)
+ if not row.value_node.value_changed.is_connected(from_ui): row.value_node.value_changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.value
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.value = _value
+func from_ui():
+ Global.set_setting(key, row.value_node.value)
diff --git a/client/menu/settings/settings_category.gd b/client/menu/settings/settings_category.gd
index c4601429..7425ea19 100644
--- a/client/menu/settings/settings_category.gd
+++ b/client/menu/settings/settings_category.gd
@@ -14,15 +14,48 @@
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
class_name SettingsCategory
-extends Object
+extends GameSetting
-var name: String
-var id: String
-var settings: Dictionary # Dictionary[String, GameSetting]
-var presets # Array[Preset] | null
+var settings: Array # Dictionary[String, GameSetting]
+var presets # Array[Preset]
-func _init(new_name: String, new_id: String, new_settings: Dictionary, new_presets = null):
- name = new_name
- id = new_id
+var options: VBoxContainer
+
+func _init(new_id: String, new_settings: Array, new_presets = []):
+ super(new_id)
settings = new_settings
- presets = new_presets
+ presets = new_presets
+
+func set_parent(parent: GameSetting):
+ super(parent)
+ for c in settings:
+ c.set_parent(self)
+
+func _update_row():
+ if row == null: row = ScrollContainerCustom.new()
+ if options == null: options = VBoxContainer.new()
+ row.name = tr(nskey)
+ row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+ options.size_flags_horizontal = Control.SIZE_EXPAND_FILL
+
+ if options.get_parent() != row:
+ row.add_child(options)
+
+ if presets != null:
+ for i in presets:
+ var prow: SettingsRow = preload("res://menu/settings/settings_row.tscn").instantiate()
+ options.add_child(prow)
+ prow.label.text = i.label
+ prow.reset_button.visible = false
+ for b in i.buttons():
+ prow.value_parent.add_child(b)
+
+ for r in settings:
+ r._update_row()
+ if r.row.get_parent() != options:
+ print(r.row)
+ options.add_child(r.row)
+
+func check():
+ for c in settings:
+ c.check()
diff --git a/client/menu/settings/settings_root.gd b/client/menu/settings/settings_root.gd
new file mode 100644
index 00000000..5acf7f11
--- /dev/null
+++ b/client/menu/settings/settings_root.gd
@@ -0,0 +1,36 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 metamuffin
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends GameSetting
+class_name SettingsRoot
+
+var children: Array
+func _init(new_children: Array):
+ super("root")
+ children = new_children
+ for c in children:
+ c.set_parent(null)
+
+func _update_row():
+ if row == null: row = TabContainer.new()
+ row.size_flags_vertical = Control.SIZE_EXPAND_FILL
+ for r in children:
+ r._update_row()
+ if r.row.get_parent() != row:
+ row.add_child(r.row)
+
+func check():
+ for c in children:
+ c.check()
diff --git a/client/menu/settings/settings_row.gd b/client/menu/settings/settings_row.gd
index f5621d78..68340918 100644
--- a/client/menu/settings/settings_row.gd
+++ b/client/menu/settings/settings_row.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
diff --git a/client/menu/settings/text_setting.gd b/client/menu/settings/text_setting.gd
index faafa610..6fa6b1ef 100644
--- a/client/menu/settings/text_setting.gd
+++ b/client/menu/settings/text_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -18,21 +19,17 @@ extends GameSetting
var placeholder: String
-func _init(new_description: String, new_preset: String, new_placeholder: String = ""):
- super(new_description, new_preset)
+func _init(new_id: String, new_default: String, new_placeholder: String = ""):
+ super(new_id, new_default)
placeholder = new_placeholder
func _update_row():
super()
row.value_node = LineEdit.new()
- row.value_node.text = _value
+ row.value_node.text = Global.get_setting(key)
row.value_node.placeholder_text = placeholder
+ if not row.value_node.text_changed.is_connected(from_ui):
+ row.value_node.text_changed.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.text
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.text = _value
+func from_ui(text):
+ Global.set_setting(key, text)
diff --git a/client/menu/settings/toggle_setting.gd b/client/menu/settings/toggle_setting.gd
index 6d4150d4..45f08d9f 100644
--- a/client/menu/settings/toggle_setting.gd
+++ b/client/menu/settings/toggle_setting.gd
@@ -1,5 +1,6 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -16,19 +17,15 @@
class_name ToggleSetting
extends GameSetting
-func _init(new_description: String, new_preset: bool):
- super(new_description, new_preset)
-
-func fetch_setting():
- if row != null:
- _value = row.value_node.button_pressed
+func _init(new_id: String, new_default: bool):
+ super(new_id, new_default)
func _update_row():
super()
row.value_node = CheckButton.new()
- row.value_node.button_pressed = _value
+ row.value_node.button_pressed = Global.get_setting(key)
+ if not row.value_node.pressed.is_connected(from_ui):
+ row.value_node.pressed.connect(from_ui)
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.button_pressed = _value
+func from_ui():
+ Global.set_setting(key, row.value_node.button_pressed)
diff --git a/client/menu/setup.gd b/client/menu/setup.gd
index 6c3c90cd..16944c7c 100644
--- a/client/menu/setup.gd
+++ b/client/menu/setup.gd
@@ -73,5 +73,5 @@ func _on_sign_pressed():
Global.set_profile("username", username.text)
Global.set_profile("character", character)
- Global.set_setting("setup_complete", true)
+ Global.set_setting("gameplay.setup_complete", true)
replace_menu("res://menu/main.tscn")
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 81315630..142d5f47 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -60,7 +60,7 @@ func _process(delta):
func _process_movement(delta):
var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO
- var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting)
+ var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting)
input = input.rotated( - game.camera.angle_target)
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
input *= 0
diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd
index 516b1ba1..88b6cad4 100644
--- a/client/player/follow_camera.gd
+++ b/client/player/follow_camera.gd
@@ -71,12 +71,12 @@ func reset():
func follow(delta):
if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * (
- ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
+ ROTATE_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)
)
angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT)
if not _disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * (
- ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1)
+ ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1)
)
angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX)
angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT)
@@ -87,7 +87,7 @@ func follow(delta):
new_transform.origin = target.position + offset
new_transform = new_transform.looking_at(target.position)
- if Global.get_setting("interpolate_camera_rotation"):
+ if Global.get_setting("gameplay.interpolate_camera_rotation"):
transform.basis = Basis.from_euler(Vector3(
G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT),
G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT),
diff --git a/client/player/player.gd b/client/player/player.gd
index d5837d47..bc978209 100644
--- a/client/player/player.gd
+++ b/client/player/player.gd
@@ -88,7 +88,7 @@ func update_position(new_position: Vector2, new_rotation: float, new_boosting: b
func update_username_tag():
var tag: Label3D = character.username_tag
tag.text = username
- tag.visible = Global.get_setting("usernames")
+ tag.visible = Global.get_setting("graphics.usernames")
func set_item(i: Item):
i.owned_by = hand_base
diff --git a/client/server.gd b/client/server.gd
index 3529e7e4..40d87672 100644
--- a/client/server.gd
+++ b/client/server.gd
@@ -85,18 +85,16 @@ func _server_exec():
sem.post()
func get_server_path() -> String:
- var path: String = Global.get_setting("server_binary")
+ var path: String = Global.get_setting("other.server_binary")
if path != "":
return path
else:
return "hurrycurry-server"
func get_server_data():
- var path: String = Global.get_setting("server_data")
- if path != "":
- return path
- else:
- return null
+ var path: String = Global.get_setting("other.server_data")
+ if path != "": return path
+ else: return null
func _process(_delta):
match state:
diff --git a/client/settings.gd b/client/settings.gd
new file mode 100644
index 00000000..1c03ca5a
--- /dev/null
+++ b/client/settings.gd
@@ -0,0 +1,176 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 metamuffin
+# Copyright 2024 tpart
+# Copyright 2024 nokoe
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Node
+class_name Settings
+
+static func get_root():
+ return SettingsRoot.new([
+ SettingsCategory.new("gameplay", [
+ ToggleSetting.new("interpolate_camera_rotation", false),
+ ToggleSetting.new("invert_camera", false),
+ ToggleSetting.new("usernames", true),
+ ToggleSetting.new("setup_complete", false),
+ ToggleSetting.new("tutorial_started", false),
+ ToggleSetting.new("latch_boost", true),
+ ]),
+ SettingsCategory.new("graphics", [
+ PresetRow.new("preset", {
+ "low": {
+ "ui_blur": true,
+ "aa": 0,
+ "ssao": false,
+ "taa": false,
+ "shadows": false,
+ "glow": false,
+ "grass_amount": 0,
+ "lq_trees": true
+ },
+ "medium": {
+ "ui_blur": true,
+ "aa": 1,
+ "ssao": false,
+ "taa": false,
+ "shadows": true,
+ "glow": false,
+ "grass_amount": 0,
+ "lq_trees": false
+ },
+ "high": {
+ "ui_blur": true,
+ "aa": 2,
+ "ssao": true,
+ "taa": false,
+ "shadows": true,
+ "glow": true,
+ "grass_amount": 16,
+ "lq_trees": false
+ }
+ }),
+ DropdownSetting.new("fullscreen", "keep", ["keep", "always", "never"]),
+ DropdownSetting.new("aa", "ms2x" if Global.on_high_end() else "disabled", ["disabled", "fx", "ms2x", "ms4x"]),
+ ToggleSetting.new("ssao", true if Global.on_high_end() else false),
+ ToggleSetting.new("taa", false),
+ DropdownSetting.new("gi", "disabled", ["disabled", "sdfgi", "voxelgi"]),
+ ToggleSetting.new("shadows", true if Global.on_high_end() else false),
+ ToggleSetting.new("glow", true if Global.on_high_end() else false),
+ RangeSetting.new("grass_amount", 16 if Global.on_high_end() else 0, 0, 32, false),
+ ToggleSetting.new("lq_trees", false if Global.on_high_end() else true),
+ ToggleSetting.new("debug_info", false),
+ ToggleSetting.new("ui_blur", true)
+ ]),
+ SettingsCategory.new("audio", [
+ RangeSetting.new("master_volume", 0, -30, 0),
+ RangeSetting.new("music_volume", 0, -30, 0),
+ RangeSetting.new("sfx_volume", 0, -30, 0),
+ ]),
+ SettingsCategory.new("ui", [
+ DropdownSetting.new("touch_controls", 0, ["automatic", "enabled", "disabled"]),
+ DropdownSetting.new("language", "system", Global.languages.map(func(e): return e[1])),
+ DropdownSetting.new("ui_scale_mode", "resize", ["resize", "disabled"]),
+ RangeSetting.new("ui_scale_factor", 1. if not Global.on_mobile() else 1.5, 0.5, 1.5, 3),
+ ]),
+ SettingsCategory.new("input",
+ InputManager.input_map_to_settings(InputManager.default_input_map)
+ ),
+ SettingsCategory.new("other", [
+ TextSetting.new("server_binary", ""),
+ TextSetting.new("server_data", ""),
+ ])
+ ])
+
+static func hook_changed(key: String, callable):
+ change_hooks[key] = callable
+
+static var change_hooks = {
+ "graphics.aa": h_aa,
+ "graphics.taa": h_taa,
+}
+
+static func h_aa(mode):
+ match mode:
+ "disabled":
+ Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED
+ Global.get_viewport().msaa_3d = Viewport.MSAA_DISABLED
+ Global.get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
+ "fx":
+ Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED
+ Global.get_viewport().msaa_3d = Viewport.MSAA_DISABLED
+ Global.get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
+ "ms2x":
+ Global.get_viewport().msaa_2d = Viewport.MSAA_2X
+ Global.get_viewport().msaa_3d = Viewport.MSAA_2X
+ Global.get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
+ "ms4x":
+ Global.get_viewport().msaa_2d = Viewport.MSAA_4X
+ Global.get_viewport().msaa_3d = Viewport.MSAA_4X
+ Global.get_viewport().screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
+
+static func h_taa(enabled):
+ Global.get_viewport().use_taa = enabled
+
+# func apply_settings():
+# update_fullscreen()
+# update_language()
+
+# # Temporal Anti-aliasing
+
+# # UI scale mode
+# match get_setting("ui_scale_mode"):
+# 0:
+# get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
+# 1:
+# get_tree().root.content_scale_mode = Window.CONTENT_SCALE_MODE_DISABLED
+
+# # UI scale factor
+# get_tree().root.content_scale_factor = get_setting("ui_scale_factor")
+
+# # Hints
+# if not get_setting("tutorial_started"):
+# for k in profile["hints"].keys():
+# set_hint(k, false)
+
+# # Sets all volumes
+# Sound.set_volume(0, get_setting("master_volume"))
+# Sound.set_volume(1, get_setting("music_volume"))
+# Sound.set_volume(2, get_setting("sfx_volume"))
+
+# # Touch controls
+# match get_setting("touch_controls"):
+# # 0: Automatically adjusted
+# 1: # Enabled
+# using_touch = true
+# 2: # Disabled
+# using_touch = false
+# using_touch_change.emit()
+
+# # Input settings
+# InputManager.apply_input_map(InputManager.settings_dictionary_to_input_map(get_category_settings("input")))
+
+# settings_changed.emit()
+
+# func update_language():
+# var language = languages[get_setting("language")][0]
+# if language == "system": language = OS.get_locale_language()
+# TranslationServer.set_locale(language)
+
+# func update_fullscreen():
+# match get_setting("fullscreen"):
+# 0: pass
+# 1: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
+# 2: if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
+# DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
diff --git a/locale/ar.ini b/locale/ar.ini
index 20fdfbba..701df5b9 100644
--- a/locale/ar.ini
+++ b/locale/ar.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=صوت البرنامج
c.settings.audio.music_volume=صوت الموسيقى
c.settings.audio.sfx_volume=صوت المؤثرات
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=زر القائمة/الهمبرغر/Menu
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=زر القائمة/الهمبرغر/Menu
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=عرض معلومات التصحيح (fps، إلخ)
-c.settings.fullscreen=إملأ الشاشة
-c.settings.fullscreen.always=دائماً
-c.settings.fullscreen.keep=كما هو
-c.settings.fullscreen.never=أبداً
+c.settings.graphics.fullscreen=إملأ الشاشة
+c.settings.graphics.fullscreen.always=دائماً
+c.settings.graphics.fullscreen.keep=كما هو
+c.settings.graphics.fullscreen.never=أبداً
c.settings.gameplay=
c.settings.gameplay.extend_boost=قم دائمًا بتمديد الجري إلى أقصى مدة
-c.settings.gi=إضاءة عالمية
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GI
+c.settings.graphics.gi=إضاءة عالمية
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GI
c.settings.glow=توهج
c.settings.graphics=رسوميات
c.settings.graphics.aa=تقنية التنعيم
@@ -98,7 +98,7 @@ c.settings.graphics.taa=تقنية التنعيم الزمني
c.settings.grass_amount=كمية العشب الـ3D للخانة
c.settings.language=اللغة
c.settings.language.system=الوضع الافتراضي للجهاز
-c.settings.low_poly_trees=أشجار Low-poly
+c.settings.graphics.lq_trees=أشجار Low-poly
c.settings.other=
c.settings.preset_high=عالي
c.settings.preset_low=ضعيف
diff --git a/locale/de.ini b/locale/de.ini
index f887201e..e76c0aac 100644
--- a/locale/de.ini
+++ b/locale/de.ini
@@ -72,24 +72,24 @@ c.settings.audio=Audio
c.settings.audio.master_volume=Gesamtlautstärke
c.settings.audio.music_volume=Musiklautstärke
c.settings.audio.sfx_volume=Effektlautstärke
-c.settings.controls=Steuerung
-c.settings.controls.add=Hinzufügen
-c.settings.controls.joypad=%s (Joypad)
-c.settings.controls.joypad_axis=Joypad-Achse %s
-c.settings.controls.keyboard=%s (Tastatur)
-c.settings.controls.mouse_button=Maustaste %s
-c.settings.controls.other_event=Anderes Ereignis
-c.settings.controls.press_any_key=Drücke eine Taste...
+c.settings.input=Steuerung
+c.settings.input.add=Hinzufügen
+c.settings.input.joypad=%s (Joypad)
+c.settings.input.joypad_axis=Joypad-Achse %s
+c.settings.input.keyboard=%s (Tastatur)
+c.settings.input.mouse_button=Maustaste %s
+c.settings.input.other_event=Anderes Ereignis
+c.settings.input.press_any_key=Drücke eine Taste...
c.settings.debug_info=Diagnosedaten anzeigen (Bildrate, etc.)
-c.settings.fullscreen=Vollbild
-c.settings.fullscreen.always=Immer
-c.settings.fullscreen.keep=Beibehalten
-c.settings.fullscreen.never=Nie
+c.settings.graphics.fullscreen=Vollbild
+c.settings.graphics.fullscreen.always=Immer
+c.settings.graphics.fullscreen.keep=Beibehalten
+c.settings.graphics.fullscreen.never=Nie
c.settings.gameplay=Spiel
c.settings.gameplay.extend_boost=Schub immer bis zum Anschlag verlängern
-c.settings.gi=Globale Beleuchtung
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GlobaleBeleuchtung
+c.settings.graphics.gi=Globale Beleuchtung
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GlobaleBeleuchtung
c.settings.glow=Glow aktivieren
c.settings.graphics=Grafikvoreinstellung
c.settings.graphics.aa=Kantenglättung
@@ -98,7 +98,7 @@ c.settings.graphics.taa=Zeitliche Kantenglättung
c.settings.grass_amount=3D-Grasmenge pro Tile
c.settings.language=Sprache
c.settings.language.system=Systemstandard
-c.settings.low_poly_trees=Low-poly-Bäume
+c.settings.graphics.lq_trees=Low-poly-Bäume
c.settings.other=Sonstiges
c.settings.preset_high=Hoch
c.settings.preset_low=Niedrig
diff --git a/locale/en.ini b/locale/en.ini
index 3903c574..472c88db 100644
--- a/locale/en.ini
+++ b/locale/en.ini
@@ -75,24 +75,24 @@ c.settings.audio.master_volume=Master Volume
c.settings.audio.music_volume=Music Volume
c.settings.audio.sfx_volume=SFX Volume
c.settings.audio=Audio
-c.settings.controls.add=Add new
-c.settings.controls.joypad_axis=Joypad axis %s
-c.settings.controls.joypad=%s (Joypad)
-c.settings.controls.keyboard=%s (Keyboard)
-c.settings.controls.mouse_button=Mouse button %s
-c.settings.controls.other_event=Other event
-c.settings.controls.press_any_key=Press any key...
-c.settings.controls=Controls
+c.settings.input.add=Add new
+c.settings.input.joypad_axis=Joypad axis %s
+c.settings.input.joypad=%s (Joypad)
+c.settings.input.keyboard=%s (Keyboard)
+c.settings.input.mouse_button=Mouse button %s
+c.settings.input.other_event=Other event
+c.settings.input.press_any_key=Press any key...
+c.settings.input=Controls
c.settings.debug_info=Display debug info (Framerate, etc.)
-c.settings.fullscreen.always=Always
-c.settings.fullscreen.keep=Keep
-c.settings.fullscreen.never=Never
-c.settings.fullscreen=Fullscreen
+c.settings.graphics.fullscreen.always=Always
+c.settings.graphics.fullscreen.keep=Keep
+c.settings.graphics.fullscreen.never=Never
+c.settings.graphics.fullscreen=Fullscreen
c.settings.gameplay.extend_boost=Always extend boost to maximum duration
c.settings.gameplay=Gameplay
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GI
-c.settings.gi=Global illumination
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GI
+c.settings.graphics.gi=Global illumination
c.settings.glow=Enable glow
c.settings.graphics.aa=Anti-aliasing
c.settings.graphics.ao=Ambient occlusion
@@ -101,7 +101,7 @@ c.settings.graphics=Graphics
c.settings.grass_amount=3D grass amount per grass tile
c.settings.language.system=System default
c.settings.language=Language
-c.settings.low_poly_trees=Low-poly trees
+c.settings.graphics.lq_trees=Low-poly trees
c.settings.other=Other
c.settings.preset_high=High
c.settings.preset_low=Low
diff --git a/locale/es.ini b/locale/es.ini
index d6a0a371..14951de4 100644
--- a/locale/es.ini
+++ b/locale/es.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=Volumen principal
c.settings.audio.music_volume=Volumen de la música
c.settings.audio.sfx_volume=Volumen de efectos especiales
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=Botón de menú
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=Botón de menú
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=Mostrar información de depuración (Cuadros por segundo, etc.)
-c.settings.fullscreen=Pantalla completa
-c.settings.fullscreen.always=Siempre
-c.settings.fullscreen.keep=Mantener
-c.settings.fullscreen.never=Jamás
+c.settings.graphics.fullscreen=Pantalla completa
+c.settings.graphics.fullscreen.always=Siempre
+c.settings.graphics.fullscreen.keep=Mantener
+c.settings.graphics.fullscreen.never=Jamás
c.settings.gameplay=
c.settings.gameplay.extend_boost=Siempre extienda el impulso a la duración máxima
-c.settings.gi=Iluminación global
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GI
+c.settings.graphics.gi=Iluminación global
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GI
c.settings.glow=Activar brillo
c.settings.graphics=Gráficos
c.settings.graphics.aa=Antialiasing
@@ -98,7 +98,7 @@ c.settings.graphics.taa=Antialiasing temporal
c.settings.grass_amount=cantidad de hierba 3D por loseta de césped
c.settings.language=Lengua
c.settings.language.system=Sistema por defecto
-c.settings.low_poly_trees=Árboles con pocos polígonos
+c.settings.graphics.lq_trees=Árboles con pocos polígonos
c.settings.other=
c.settings.preset_high=Alto
c.settings.preset_low=Bajo
diff --git a/locale/eu.ini b/locale/eu.ini
index 359e9760..97005a4d 100644
--- a/locale/eu.ini
+++ b/locale/eu.ini
@@ -72,24 +72,24 @@ c.settings.audio=Audioa
c.settings.audio.master_volume=Bolumen Orokorra
c.settings.audio.music_volume=Musikaren Bolumena
c.settings.audio.sfx_volume=Efektuen Bolumena
-c.settings.controls=Kontrolak
-c.settings.controls.add=Gehitu berria
-c.settings.controls.joypad=%s (Agintea)
-c.settings.controls.joypad_axis=Agintearen %s ardatza
-c.settings.controls.keyboard=%s (Teklatua)
-c.settings.controls.mouse_button=Saguaren %s botoia
-c.settings.controls.other_event=Beste gertaerak
-c.settings.controls.press_any_key=Sakatu edozein tekla...
+c.settings.input=Kontrolak
+c.settings.input.add=Gehitu berria
+c.settings.input.joypad=%s (Agintea)
+c.settings.input.joypad_axis=Agintearen %s ardatza
+c.settings.input.keyboard=%s (Teklatua)
+c.settings.input.mouse_button=Saguaren %s botoia
+c.settings.input.other_event=Beste gertaerak
+c.settings.input.press_any_key=Sakatu edozein tekla...
c.settings.debug_info=Erakutsi arazte informazioa (FPS, etab.)
-c.settings.fullscreen=Pantaila osoa
-c.settings.fullscreen.always=Beti
-c.settings.fullscreen.keep=Mantendu
-c.settings.fullscreen.never=Inoiz ez
+c.settings.graphics.fullscreen=Pantaila osoa
+c.settings.graphics.fullscreen.always=Beti
+c.settings.graphics.fullscreen.keep=Mantendu
+c.settings.graphics.fullscreen.never=Inoiz ez
c.settings.gameplay=Jokoa
c.settings.gameplay.extend_boost=Beti luzatu bultzada iraupen luzeenera
-c.settings.gi=Argiztapen orokorra
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GI
+c.settings.graphics.gi=Argiztapen orokorra
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GI
c.settings.glow=Gaitu distira
c.settings.graphics=Grafikoak
c.settings.graphics.aa=Anti-aliasinga
@@ -98,7 +98,7 @@ c.settings.graphics.taa=Anti-aliasing tenporala
c.settings.grass_amount=3D belar kopurua belar lauza bakoitzeko
c.settings.language=Hizkuntza
c.settings.language.system=Sistemaren berezkoak
-c.settings.low_poly_trees=Low-poly zuhaitzak
+c.settings.graphics.lq_trees=Low-poly zuhaitzak
c.settings.other=Besteak
c.settings.preset_high=Altua
c.settings.preset_low=Baxua
diff --git a/locale/fi.ini b/locale/fi.ini
index 8b8996a8..f89bdb78 100644
--- a/locale/fi.ini
+++ b/locale/fi.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=
c.settings.audio.music_volume=
c.settings.audio.sfx_volume=
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=
-c.settings.fullscreen=
-c.settings.fullscreen.always=
-c.settings.fullscreen.keep=
-c.settings.fullscreen.never=
+c.settings.graphics.fullscreen=
+c.settings.graphics.fullscreen.always=
+c.settings.graphics.fullscreen.keep=
+c.settings.graphics.fullscreen.never=
c.settings.gameplay=
c.settings.gameplay.extend_boost=
-c.settings.gi=
-c.settings.gi.sdfgi=
-c.settings.gi.voxelgi=
+c.settings.graphics.gi=
+c.settings.graphics.gi.sdfgi=
+c.settings.graphics.gi.voxelgi=
c.settings.glow=
c.settings.graphics=
c.settings.graphics.aa=
@@ -98,7 +98,7 @@ c.settings.graphics.taa=
c.settings.grass_amount=
c.settings.language=
c.settings.language.system=
-c.settings.low_poly_trees=
+c.settings.graphics.lq_trees=
c.settings.other=
c.settings.preset_high=
c.settings.preset_low=
diff --git a/locale/fr.ini b/locale/fr.ini
index 157c56fa..2934fb14 100644
--- a/locale/fr.ini
+++ b/locale/fr.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=Volume principal
c.settings.audio.music_volume=Volume de la musique
c.settings.audio.sfx_volume=Volume des effets sonores
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=Bouton de menu
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=Bouton de menu
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=Montrer les informations de débogage (Fréquence d’images, etc.)
-c.settings.fullscreen=Plein écran
-c.settings.fullscreen.always=Toujours
-c.settings.fullscreen.keep=Garder
-c.settings.fullscreen.never=Jamais
+c.settings.graphics.fullscreen=Plein écran
+c.settings.graphics.fullscreen.always=Toujours
+c.settings.graphics.fullscreen.keep=Garder
+c.settings.graphics.fullscreen.never=Jamais
c.settings.gameplay=
c.settings.gameplay.extend_boost=Toujours prolonger le boost jusqu’à la durée maximale
-c.settings.gi=Luminosité générale
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=IG Voxel
+c.settings.graphics.gi=Luminosité générale
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=IG Voxel
c.settings.glow=Activer la lueur
c.settings.graphics=Graphismes
c.settings.graphics.aa=Anti crénelage
@@ -98,7 +98,7 @@ c.settings.graphics.taa=Anti crénelage temporel
c.settings.grass_amount=Quantité d’herbe 3D par tuile d’herbe
c.settings.language=Langue
c.settings.language.system=Défaut du système
-c.settings.low_poly_trees=Arbres de quelques polygones
+c.settings.graphics.lq_trees=Arbres de quelques polygones
c.settings.other=
c.settings.preset_high=Élevé
c.settings.preset_low=Faible
diff --git a/locale/he.ini b/locale/he.ini
index 24141707..0feafee9 100644
--- a/locale/he.ini
+++ b/locale/he.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=
c.settings.audio.music_volume=
c.settings.audio.sfx_volume=
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=כפתור התפריט
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=כפתור התפריט
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=
-c.settings.fullscreen=מסך מלא
-c.settings.fullscreen.always=תמיד
-c.settings.fullscreen.keep=שמור
-c.settings.fullscreen.never=אף פעם
+c.settings.graphics.fullscreen=מסך מלא
+c.settings.graphics.fullscreen.always=תמיד
+c.settings.graphics.fullscreen.keep=שמור
+c.settings.graphics.fullscreen.never=אף פעם
c.settings.gameplay=
c.settings.gameplay.extend_boost=תמיד הארך דחיפה לזמן המירבי
-c.settings.gi=תאורה גלובאלית
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=
+c.settings.graphics.gi=תאורה גלובאלית
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=
c.settings.glow=אפשר זוהר
c.settings.graphics=גרפיקה
c.settings.graphics.aa=אנטי אליאסינג
@@ -98,7 +98,7 @@ c.settings.graphics.taa=
c.settings.grass_amount=כמות דשא תלת מימדית לכל אריח דשא
c.settings.language=שפה
c.settings.language.system=ברירת מחדל
-c.settings.low_poly_trees=
+c.settings.graphics.lq_trees=
c.settings.other=
c.settings.preset_high=גבוה
c.settings.preset_low=נמוך
diff --git a/locale/ja.ini b/locale/ja.ini
index 90f4a187..03ad283b 100644
--- a/locale/ja.ini
+++ b/locale/ja.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=音量
c.settings.audio.music_volume=音量
c.settings.audio.sfx_volume=音量
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=メニューボタン
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=メニューボタン
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=デバッグ情報を表示(フレームレートなど)
-c.settings.fullscreen=全画面
-c.settings.fullscreen.always=いつも
-c.settings.fullscreen.keep=保つ
-c.settings.fullscreen.never=決して
+c.settings.graphics.fullscreen=全画面
+c.settings.graphics.fullscreen.always=いつも
+c.settings.graphics.fullscreen.keep=保つ
+c.settings.graphics.fullscreen.never=決して
c.settings.gameplay=
c.settings.gameplay.extend_boost=ブーストを常に最大限に拡張する
-c.settings.gi=グローバルイルミネーション
-c.settings.gi.sdfgi=SDFGI
-c.settings.gi.voxelgi=Voxel GI
+c.settings.graphics.gi=グローバルイルミネーション
+c.settings.graphics.gi.sdfgi=SDFGI
+c.settings.graphics.gi.voxelgi=Voxel GI
c.settings.glow=グローを有効に
c.settings.graphics=グラフィックス
c.settings.graphics.aa=アンチエイリアシング
@@ -98,7 +98,7 @@ c.settings.graphics.taa=テンポラルアンチエイリアシング
c.settings.grass_amount=芝生タイルあたりの3D芝生
c.settings.language=言語
c.settings.language.system=システムのデフォルト
-c.settings.low_poly_trees=ローポリ木
+c.settings.graphics.lq_trees=ローポリ木
c.settings.other=
c.settings.preset_high=高
c.settings.preset_low=悪い
diff --git a/locale/pl.ini b/locale/pl.ini
index a51b29b5..036c595b 100644
--- a/locale/pl.ini
+++ b/locale/pl.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=Głośność główna
c.settings.audio.music_volume=Głośność muzyki
c.settings.audio.sfx_volume=Głośność efektów dźwiękowych
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=przycisk menu
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=przycisk menu
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=Wyświetlaj informacje debugowania (częstość klatek itp.)
-c.settings.fullscreen=Pełny ekran
-c.settings.fullscreen.always=Zawsze
-c.settings.fullscreen.keep=Zachowaj
-c.settings.fullscreen.never=Nigdy
+c.settings.graphics.fullscreen=Pełny ekran
+c.settings.graphics.fullscreen.always=Zawsze
+c.settings.graphics.fullscreen.keep=Zachowaj
+c.settings.graphics.fullscreen.never=Nigdy
c.settings.gameplay=
c.settings.gameplay.extend_boost=Zawsze wydłużaj przyspieszenie do maksymalnego czasu trwania
-c.settings.gi=Globalne oświetlenie
-c.settings.gi.sdfgi=SDF
-c.settings.gi.voxelgi=Oświetlenie wokselowe
+c.settings.graphics.gi=Globalne oświetlenie
+c.settings.graphics.gi.sdfgi=SDF
+c.settings.graphics.gi.voxelgi=Oświetlenie wokselowe
c.settings.glow=Połysk
c.settings.graphics=Ustawienia grafiki
c.settings.graphics.aa=Antyaliasing
@@ -98,7 +98,7 @@ c.settings.graphics.taa=Antyaliasing temporalny
c.settings.grass_amount=Gęstość trawy 3D
c.settings.language=Język
c.settings.language.system=Domyślny systemowy
-c.settings.low_poly_trees=Drzewa low-poly
+c.settings.graphics.lq_trees=Drzewa low-poly
c.settings.other=
c.settings.preset_high=Wysokie
c.settings.preset_low=Niskie
diff --git a/locale/pt.ini b/locale/pt.ini
index 8b8996a8..f89bdb78 100644
--- a/locale/pt.ini
+++ b/locale/pt.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=
c.settings.audio.music_volume=
c.settings.audio.sfx_volume=
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=
-c.settings.fullscreen=
-c.settings.fullscreen.always=
-c.settings.fullscreen.keep=
-c.settings.fullscreen.never=
+c.settings.graphics.fullscreen=
+c.settings.graphics.fullscreen.always=
+c.settings.graphics.fullscreen.keep=
+c.settings.graphics.fullscreen.never=
c.settings.gameplay=
c.settings.gameplay.extend_boost=
-c.settings.gi=
-c.settings.gi.sdfgi=
-c.settings.gi.voxelgi=
+c.settings.graphics.gi=
+c.settings.graphics.gi.sdfgi=
+c.settings.graphics.gi.voxelgi=
c.settings.glow=
c.settings.graphics=
c.settings.graphics.aa=
@@ -98,7 +98,7 @@ c.settings.graphics.taa=
c.settings.grass_amount=
c.settings.language=
c.settings.language.system=
-c.settings.low_poly_trees=
+c.settings.graphics.lq_trees=
c.settings.other=
c.settings.preset_high=
c.settings.preset_low=
diff --git a/locale/tr.ini b/locale/tr.ini
index 8b8996a8..f89bdb78 100644
--- a/locale/tr.ini
+++ b/locale/tr.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=
c.settings.audio.music_volume=
c.settings.audio.sfx_volume=
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=
-c.settings.fullscreen=
-c.settings.fullscreen.always=
-c.settings.fullscreen.keep=
-c.settings.fullscreen.never=
+c.settings.graphics.fullscreen=
+c.settings.graphics.fullscreen.always=
+c.settings.graphics.fullscreen.keep=
+c.settings.graphics.fullscreen.never=
c.settings.gameplay=
c.settings.gameplay.extend_boost=
-c.settings.gi=
-c.settings.gi.sdfgi=
-c.settings.gi.voxelgi=
+c.settings.graphics.gi=
+c.settings.graphics.gi.sdfgi=
+c.settings.graphics.gi.voxelgi=
c.settings.glow=
c.settings.graphics=
c.settings.graphics.aa=
@@ -98,7 +98,7 @@ c.settings.graphics.taa=
c.settings.grass_amount=
c.settings.language=
c.settings.language.system=
-c.settings.low_poly_trees=
+c.settings.graphics.lq_trees=
c.settings.other=
c.settings.preset_high=
c.settings.preset_low=
diff --git a/locale/zh_Hans.ini b/locale/zh_Hans.ini
index 3042b7ec..8ff41d7d 100644
--- a/locale/zh_Hans.ini
+++ b/locale/zh_Hans.ini
@@ -72,24 +72,24 @@ c.settings.audio=音频
c.settings.audio.master_volume=主音量
c.settings.audio.music_volume=音乐音量
c.settings.audio.sfx_volume=音效音量
-c.settings.controls=限定
-c.settings.controls.add=添加新的
-c.settings.controls.joypad=%s(游戏手柄)
-c.settings.controls.joypad_axis=游戏手柄轴 %s
-c.settings.controls.keyboard=%s(键盘)
-c.settings.controls.mouse_button=鼠标按钮 %s
-c.settings.controls.other_event=其他活动
-c.settings.controls.press_any_key=按任意键…
+c.settings.input=限定
+c.settings.input.add=添加新的
+c.settings.input.joypad=%s(游戏手柄)
+c.settings.input.joypad_axis=游戏手柄轴 %s
+c.settings.input.keyboard=%s(键盘)
+c.settings.input.mouse_button=鼠标按钮 %s
+c.settings.input.other_event=其他活动
+c.settings.input.press_any_key=按任意键…
c.settings.debug_info=显示调试信息(帧率等)
-c.settings.fullscreen=全屏
-c.settings.fullscreen.always=始终
-c.settings.fullscreen.keep=保持
-c.settings.fullscreen.never=从不
+c.settings.graphics.fullscreen=全屏
+c.settings.graphics.fullscreen.always=始终
+c.settings.graphics.fullscreen.keep=保持
+c.settings.graphics.fullscreen.never=从不
c.settings.gameplay=游戏玩法
c.settings.gameplay.extend_boost=始终将加速延长至最大持续时间
-c.settings.gi=全局照明
-c.settings.gi.sdfgi=有符号距离场全局照明
-c.settings.gi.voxelgi=体素全局照明
+c.settings.graphics.gi=全局照明
+c.settings.graphics.gi.sdfgi=有符号距离场全局照明
+c.settings.graphics.gi.voxelgi=体素全局照明
c.settings.glow=启用辉光
c.settings.graphics=图形
c.settings.graphics.aa=抗锯齿
@@ -98,7 +98,7 @@ c.settings.graphics.taa=随机采样抗锯齿
c.settings.grass_amount=每块草砖的 3D 草量
c.settings.language=语言
c.settings.language.system=系统默认
-c.settings.low_poly_trees=低多边形树
+c.settings.graphics.lq_trees=低多边形树
c.settings.other=其他
c.settings.preset_high=高
c.settings.preset_low=低
diff --git a/locale/zh_Hant.ini b/locale/zh_Hant.ini
index 167f1bd9..1d6a498b 100644
--- a/locale/zh_Hant.ini
+++ b/locale/zh_Hant.ini
@@ -72,24 +72,24 @@ c.settings.audio=
c.settings.audio.master_volume=主音量
c.settings.audio.music_volume=音樂音量
c.settings.audio.sfx_volume=音效音量
-c.settings.controls=
-c.settings.controls.add=
-c.settings.controls.joypad=
-c.settings.controls.joypad_axis=
-c.settings.controls.keyboard=
-c.settings.controls.mouse_button=選單按鈕
-c.settings.controls.other_event=
-c.settings.controls.press_any_key=
+c.settings.input=
+c.settings.input.add=
+c.settings.input.joypad=
+c.settings.input.joypad_axis=
+c.settings.input.keyboard=
+c.settings.input.mouse_button=選單按鈕
+c.settings.input.other_event=
+c.settings.input.press_any_key=
c.settings.debug_info=顯示偵錯資訊(幀率等)
-c.settings.fullscreen=全螢幕
-c.settings.fullscreen.always=總是
-c.settings.fullscreen.keep=保留
-c.settings.fullscreen.never=永不
+c.settings.graphics.fullscreen=全螢幕
+c.settings.graphics.fullscreen.always=總是
+c.settings.graphics.fullscreen.keep=保留
+c.settings.graphics.fullscreen.never=永不
c.settings.gameplay=
c.settings.gameplay.extend_boost=總是將加速延長至最長持續時間
-c.settings.gi=全域照明
-c.settings.gi.sdfgi=有符號距離場全域照明(SDFGI)
-c.settings.gi.voxelgi=Voxel 全域照明
+c.settings.graphics.gi=全域照明
+c.settings.graphics.gi.sdfgi=有符號距離場全域照明(SDFGI)
+c.settings.graphics.gi.voxelgi=Voxel 全域照明
c.settings.glow=啟用發光
c.settings.graphics=圖形
c.settings.graphics.aa=抗鋸齒
@@ -98,7 +98,7 @@ c.settings.graphics.taa=時間抗鋸齒
c.settings.grass_amount=每個草塊的 3D 草量
c.settings.language=語言
c.settings.language.system=系統預設
-c.settings.low_poly_trees=低多邊形樹
+c.settings.graphics.lq_trees=低多邊形樹
c.settings.other=
c.settings.preset_high=高
c.settings.preset_low=低