diff options
| -rw-r--r-- | locale/zh_Hans.ini | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/locale/zh_Hans.ini b/locale/zh_Hans.ini index d70a2f32..7b59c0a4 100644 --- a/locale/zh_Hans.ini +++ b/locale/zh_Hans.ini @@ -326,7 +326,7 @@ c.version.godot = Godot 版本 c.version.os = 操作系统 c.menu.about.version = 版本 c.version.arch = 处理器架构 -c.settings.server.allow_external_connections = 允许外部连接 +c.settings.server.allow_external_connections = 允许外部连接 c.settings.server.bind_port = 监听端口 c.settings.server.enable_ipv6 = 启用 IPv6 c.settings.input.menu = 菜单/返回 @@ -336,12 +336,12 @@ c.menu.play.server_version_mismatch = 协议版本不匹配 c.menu.play.server_players = {0} 名玩家 c.settings.ui.hide_overlays = 隐藏游戏内覆盖层(点单信息、计时器等) c.menu.error.title = 错误 -c.menu.customize_chef = 自定义厨师 +c.menu.customize_chef = 自定义厨师 c.settings.gameplay.screenshot_path = 屏幕截图目录 c.settings.input.screenshot = 截取屏幕截图 c.settings.input.sceneshot = 截取场景截图(将游戏场景保存为 glTF 格式) -c.settings.input.toggle_overlay = 切换覆盖层可见性 -c.settings.input.toggle_debug = 切换调试覆盖层 +c.settings.input.toggle_overlay = 切换覆盖层可见性 +c.settings.input.toggle_debug = 切换调试覆盖层 c.settings.input.toggle_first_person = 切换第一人称视角 c.settings.input.fps_mouse_sensitivity = 鼠标灵敏度(FPS) c.system_message.screenshot_saved = 屏幕截图已保存到 {path} @@ -350,7 +350,7 @@ c.controls_explanation.boost = 加速 c.controls_explanation.interact_left = 左手 c.controls_explanation.interact_right = 右手 c.controls_explanation.move = 移动 -c.controls_explanation.two_handed = 您可以在本地图中双手并用 +c.controls_explanation.two_handed = 您可以在本地图中双手并用 c.credits.other = 其他 s.state.paused.all_idle = 游戏已暂停 s.state.paused.any_not_ready = 正在等待 {0} 名玩家… |