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-rw-r--r--client/scripts/map.gd57
-rw-r--r--client/scripts/map/chair.gd13
-rw-r--r--client/scripts/map/counter.gd61
-rw-r--r--client/scripts/map/counter_base.gd13
-rw-r--r--client/scripts/map/cutting_board.gd1
-rw-r--r--client/scripts/map/floor.gd24
-rw-r--r--client/scripts/map/full_tile.gd13
-rw-r--r--client/scripts/map/table.gd6
-rw-r--r--client/scripts/map/trash.gd6
-rw-r--r--client/scripts/map/wall.gd6
-rw-r--r--client/scripts/map/wall_tile.gd10
-rw-r--r--client/scripts/multiplayer.gd116
12 files changed, 326 insertions, 0 deletions
diff --git a/client/scripts/map.gd b/client/scripts/map.gd
new file mode 100644
index 00000000..64d15723
--- /dev/null
+++ b/client/scripts/map.gd
@@ -0,0 +1,57 @@
+extends Node3D
+
+func _ready():
+ Multiplayer.connect("update_map", update)
+
+func update(pos, tile_name, neighbors):
+ var instance: Floor
+ match tile_name:
+ "trash":
+ instance = Trash.new()
+ "tomato-crate":
+ instance = CounterBase.new()
+ "cuttingboard":
+ instance = CounterBase.new()
+ "counter":
+ instance = CounterBase.new()
+ "flour-crate":
+ instance = CounterBase.new()
+ "oven":
+ instance = CounterBase.new()
+ "raw-steak-crate":
+ instance = CounterBase.new()
+ "pan":
+ instance = CounterBase.new()
+ "watercooler":
+ instance = CounterBase.new()
+ "sink":
+ instance = CounterBase.new()
+ "dirty-plate-crate":
+ instance = CounterBase.new()
+ "wall":
+ instance = Wall.new()
+ "chair":
+ instance = Chair.new()
+ "table":
+ instance = Table.new()
+ "floor":
+ instance = Floor.new()
+ "window":
+ instance = Wall.new()
+ "door":
+ instance = Wall.new()
+ _:
+ instance = Floor.new()
+
+ var node_name = str(pos)
+
+ if has_node(node_name):
+ queue_free_rename(get_node(node_name))
+
+ instance.setup(node_name, neighbors)
+ instance.position = Vector3(pos[0], 0, pos[1])
+ add_child(instance)
+
+func queue_free_rename(node: Node) -> void:
+ node.name += "_queued_free"
+ node.queue_free()
diff --git a/client/scripts/map/chair.gd b/client/scripts/map/chair.gd
new file mode 100644
index 00000000..e51d7864
--- /dev/null
+++ b/client/scripts/map/chair.gd
@@ -0,0 +1,13 @@
+class_name Chair
+extends Floor
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ var chair = load("res://models/prefabs/map/chair_A.tscn").instantiate()
+ var facing = 0;
+ for i in range(4):
+ if tile_name(neighbors[i]) == "table":
+ facing = i
+ break
+ base.add_child(chair)
+ turn_facing(facing)
diff --git a/client/scripts/map/counter.gd b/client/scripts/map/counter.gd
new file mode 100644
index 00000000..686369cf
--- /dev/null
+++ b/client/scripts/map/counter.gd
@@ -0,0 +1,61 @@
+class_name Counter
+extends FullTile
+
+var counters = [
+ "counter",
+ "pan",
+ "sink",
+ "oven",
+]
+
+enum CounterKind {
+ OUTER_CORNER,
+ STRAIGHT,
+ STRAIGHT_BACKSPLASH
+}
+
+var facing: int = 0
+var kind: CounterKind = CounterKind.STRAIGHT
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ var edges = neighbors.duplicate()
+ for i in range(4):
+ var i_name = tile_name(edges[i])
+ if is_counter(i_name):
+ edges[i] = "counter"
+ else:
+ edges[i] = tile_name(edges[i])
+
+ var series: int = 0
+ var last_series: int = 0
+ var adj: Array = []
+
+ for i in range(4):
+ if edges[i] == "floor":
+ last_series += 1
+ adj.append(i)
+ if last_series > series:
+ series = last_series
+ else:
+ last_series = 0
+
+ var count = 4 - adj.size()
+
+ # we can neither find out whether it is an inner corner nor an outer corner
+ # backsplash
+ if series == 1&&count == 3:
+ facing = adj[0] % 4
+
+ if edges[(adj[0] + 2) % 4] == "wall":
+ kind = CounterKind.STRAIGHT_BACKSPLASH
+ else:
+ kind = CounterKind.STRAIGHT
+ elif series == 2&&count == 2:
+ facing = (adj[0] + 1) % 4
+ kind = CounterKind.OUTER_CORNER
+
+func is_counter(tile_name_t) -> bool:
+ if tile_name_t == null:
+ return false
+ return name.ends_with("crate")||counters.has(name)
diff --git a/client/scripts/map/counter_base.gd b/client/scripts/map/counter_base.gd
new file mode 100644
index 00000000..32f5cc06
--- /dev/null
+++ b/client/scripts/map/counter_base.gd
@@ -0,0 +1,13 @@
+extends Counter
+class_name CounterBase
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ match kind:
+ CounterKind.OUTER_CORNER:
+ base.add_child(load("res://models/prefabs/map/kitchencounter_outercorner.tscn").instantiate())
+ CounterKind.STRAIGHT:
+ base.add_child(load("res://models/prefabs/map/kitchencounter_straight_A.tscn").instantiate())
+ CounterKind.STRAIGHT_BACKSPLASH:
+ base.add_child(load("res://models/prefabs/map/kitchencounter_straight_A_backsplash.tscn").instantiate())
+ turn_facing(facing)
diff --git a/client/scripts/map/cutting_board.gd b/client/scripts/map/cutting_board.gd
new file mode 100644
index 00000000..4be394d0
--- /dev/null
+++ b/client/scripts/map/cutting_board.gd
@@ -0,0 +1 @@
+extends CounterBase
diff --git a/client/scripts/map/floor.gd b/client/scripts/map/floor.gd
new file mode 100644
index 00000000..d4e61c2d
--- /dev/null
+++ b/client/scripts/map/floor.gd
@@ -0,0 +1,24 @@
+class_name Floor
+extends Node3D
+
+var base = Node3D.new()
+
+enum Facing {
+ NEG_Y = 0,
+ NEG_X = 1,
+ Y = 2,
+ X = 3,
+}
+
+func setup(rename: String, _neighbors: Array):
+ add_child(load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate())
+ add_child(base)
+ self.name = rename
+
+func turn_facing(facing: Facing):
+ base.rotate_y(facing * 0.5 * PI + PI)
+
+func tile_name(idx):
+ if idx == null:
+ return null
+ return Multiplayer.tile_names[idx]
diff --git a/client/scripts/map/full_tile.gd b/client/scripts/map/full_tile.gd
new file mode 100644
index 00000000..c05e0457
--- /dev/null
+++ b/client/scripts/map/full_tile.gd
@@ -0,0 +1,13 @@
+class_name FullTile
+extends Floor
+
+var static_body = StaticBody3D.new()
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ var shape = CollisionShape3D.new()
+ var box = BoxShape3D.new()
+ shape.position.y += .5
+ shape.shape = box
+ static_body.add_child(shape)
+ base.add_child(static_body)
diff --git a/client/scripts/map/table.gd b/client/scripts/map/table.gd
new file mode 100644
index 00000000..937ef097
--- /dev/null
+++ b/client/scripts/map/table.gd
@@ -0,0 +1,6 @@
+class_name Table
+extends FullTile
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ base.add_child(load("res://models/prefabs/map/table_round_A_small.tscn").instantiate())
diff --git a/client/scripts/map/trash.gd b/client/scripts/map/trash.gd
new file mode 100644
index 00000000..1ec05e49
--- /dev/null
+++ b/client/scripts/map/trash.gd
@@ -0,0 +1,6 @@
+class_name Trash
+extends FullTile
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ base.add_child(load("res://models/prefabs/map/crate_trash.tscn").instantiate())
diff --git a/client/scripts/map/wall.gd b/client/scripts/map/wall.gd
new file mode 100644
index 00000000..dd6d3495
--- /dev/null
+++ b/client/scripts/map/wall.gd
@@ -0,0 +1,6 @@
+class_name Wall
+extends WallTile
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ base.add_child(load("res://models/prefabs/map/wall.tscn").instantiate())
diff --git a/client/scripts/map/wall_tile.gd b/client/scripts/map/wall_tile.gd
new file mode 100644
index 00000000..d107d73e
--- /dev/null
+++ b/client/scripts/map/wall_tile.gd
@@ -0,0 +1,10 @@
+class_name WallTile
+extends FullTile
+
+func setup(rename: String, neighbors: Array):
+ super.setup(rename, neighbors)
+ var facing = 0
+ for i in range(4):
+ if neighbors[i] != null&&tile_name(neighbors[i]) != "wall":
+ facing = i
+ turn_facing(facing)
diff --git a/client/scripts/multiplayer.gd b/client/scripts/multiplayer.gd
new file mode 100644
index 00000000..bd488900
--- /dev/null
+++ b/client/scripts/multiplayer.gd
@@ -0,0 +1,116 @@
+extends Node
+
+signal update_map
+
+var connected := false
+var socket := WebSocketPeer.new()
+
+var item_names = []
+var tile_names = []
+var player_id = -1
+
+var other_players = {}
+
+func connectClient(url: String):
+ socket.connect_to_url(url)
+ connected = true
+
+func _process(_delta):
+ if connected:
+ socket.poll()
+ var state = socket.get_ready_state()
+ if state == WebSocketPeer.STATE_OPEN:
+ while socket.get_available_packet_count():
+ handle_packet(socket.get_packet())
+ elif state == WebSocketPeer.STATE_CONNECTING:
+ print("connecting")
+ elif state == WebSocketPeer.STATE_CLOSING:
+ # Keep polling to achieve proper close.
+ print("closing")
+ pass
+ elif state == WebSocketPeer.STATE_CLOSED:
+ var code = socket.get_close_code()
+ var reason = socket.get_close_reason()
+ print("WebSocket closed with code: %d, reason %s. Clean: %s" % [code, reason, code != -1])
+
+func handle_packet(bytes: PackedByteArray):
+ var decoded = decode_packet(bytes)
+
+ if decoded == null:
+ return
+
+ var packet_type: String = decoded["type"]
+ match packet_type:
+ "init":
+ player_id = decoded["id"]
+ item_names = decoded["data"]["item_names"]
+ tile_names = decoded["data"]["tile_names"]
+ "add_player":
+ var id = decoded["id"]
+ var player_name = decoded["name"]
+ #var item = decoded["item"]
+ var pos = decoded["position"]
+ var char = decoded["character"]
+ other_players[id] = [player_name, char]
+ "remove_player":
+ var id = decoded["id"]
+ other_players.erase(id)
+ "position":
+ var id = decoded["player"]
+ var pos = decoded["pos"]
+ var rot = decoded["rot"]
+ "take_item":
+ var tile = decoded["tile"]
+ var player_id = decoded["player"]
+ "put_item":
+ var tile = decoded["tile"]
+ var player_id = decoded["player"]
+ "produce_item":
+ var tile = decoded["tile"]
+ var item = decoded["item"]
+ "consume_item":
+ var tile = decoded["tile"]
+ "set_active":
+ var tile = decoded["tile"]
+ var progress = decoded["progress"]
+ "update_map":
+ var tile = decoded["tile"]
+ var pos = decoded["pos"]
+ var neighbors = decoded["neighbors"]
+ emit_signal("update_map", pos, tile_names[tile], neighbors)
+ _:
+ push_error("Unrecognized packet type: %s" % packet_type)
+
+func send_join(player_name: String):
+ send_packet({
+ "type": "join",
+ "name": player_name
+ })
+
+func send_position(pos: Vector2, rotation: float):
+ send_packet({
+ "type": "position",
+ "pos": [pos.x, pos.y],
+ "rot": rotation
+ })
+
+func send_interact(pos: Vector2, edge: bool):
+ send_packet({
+ "type": "interact",
+ "pos": [pos.x, pos.y],
+ "edge": edge
+ })
+
+func send_packet(packet):
+ var json = JSON.stringify(packet)
+ socket.send_text(json)
+
+func decode_packet(bytes: PackedByteArray):
+ var json = JSON.new()
+ var in_str = bytes.get_string_from_utf8()
+ var error = json.parse(in_str)
+ if error == OK:
+ return json.data
+ else:
+ print("Decode of packet failed: %s in %s" % [json.get_error_message(), in_str])
+ return null