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-rw-r--r--client/scripts/controllable_player.gd16
1 files changed, 9 insertions, 7 deletions
diff --git a/client/scripts/controllable_player.gd b/client/scripts/controllable_player.gd
index 12925f60..91b786c5 100644
--- a/client/scripts/controllable_player.gd
+++ b/client/scripts/controllable_player.gd
@@ -7,6 +7,8 @@ const PLAYER_SPEED: float = 25.;
var facing = Vector2(1, 0)
var velocity_ = Vector2(0, 0)
+var target: Vector2i = Vector2i(0, 0)
+
func _ready():
var timer = Timer.new()
timer.one_shot = false
@@ -22,10 +24,14 @@ func _process(delta):
input = input.rotated(-game.camera.angle_target)
position_anim = position_
rotation_anim = rotation_
- if not Input.is_action_pressed("interact")||Input.is_action_just_pressed("interact"):
- interact()
- else:
+ if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
input *= 0
+ else:
+ target = Vector2i(
+ int(floor(position.x + sin(rotation.y))),
+ int(floor(position.z + cos(rotation.y)))
+ )
+ interact()
update(delta, input)
super(delta)
@@ -73,10 +79,6 @@ func update_position(new_position: Vector2, _new_rotation: float):
position_ = new_position
func interact():
- var target = Vector2i(
- int(floor(position.x + sin(rotation.y))),
- int(floor(position.z + cos(rotation.y)))
- )
var tile_idx = str(target)
var t: Floor = game.map.tile_by_pos.get(tile_idx)
if t != null: