diff options
-rw-r--r-- | client/game.gd | 4 | ||||
-rw-r--r-- | client/global.gd | 12 | ||||
-rw-r--r-- | client/map/map.gd | 3 |
3 files changed, 15 insertions, 4 deletions
diff --git a/client/game.gd b/client/game.gd index b36b40a0..68016d82 100644 --- a/client/game.gd +++ b/client/game.gd @@ -40,7 +40,9 @@ var players := {} func _ready(): if !Global.on_vulkan(): environment.environment.tonemap_exposure = 0.5 - + + environment.environment.sdfgi_enabled = Global.settings["sdfgi"]["value"] + mp.connection_closed.connect(func(reason: String): Global.error_message = reason; $SceneTransition.instant_to("res://menu/error_menu.tscn") diff --git a/client/global.gd b/client/global.gd index 49b5f72e..f25845a6 100644 --- a/client/global.gd +++ b/client/global.gd @@ -30,11 +30,19 @@ var default_settings := { }, "server_binary": { "value": "", - "description": tr("The path of the server binary (leave empty to search PATH)") + "description": tr("Server binary (leave empty to search PATH)") }, "server_data": { "value": "", - "description": tr("The path of the server data directory (leave empty to auto-detect)") + "description": tr("Server data directory (leave empty to auto-detect)") + }, + "voxel_gi": { + "value": false, + "description": tr("Use VoxelGI (Blocks the game on map update)") + }, + "sdfgi": { + "value": false, + "description": tr("Use SDFGI (Doesn't block the game but is more resource-hungry)") }, } diff --git a/client/map/map.gd b/client/map/map.gd index 32b267d7..ca3069ad 100644 --- a/client/map/map.gd +++ b/client/map/map.gd @@ -34,7 +34,8 @@ func remove_tile_if_exists(pos: Vector2i): func _ready(): if baking: return - voxelgi_timer.connect("timeout", gi_bake) + if Global.settings["voxel_gi"]["value"]: + voxelgi_timer.connect("timeout", gi_bake) func gi_bake(): print("Map: Rebaking VoxelGI") |