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-rw-r--r--client/global.gd26
-rw-r--r--client/menu/settings/input/input_manager.gd (renamed from client/menu/input/input_manager.gd)12
-rw-r--r--client/menu/settings/input/input_setting.gd34
-rw-r--r--client/menu/settings/input/input_value_node.gd69
-rw-r--r--client/menu/settings/input/input_value_node.tscn24
-rw-r--r--client/project.godot4
6 files changed, 154 insertions, 15 deletions
diff --git a/client/global.gd b/client/global.gd
index 942ff3cf..e9bd1954 100644
--- a/client/global.gd
+++ b/client/global.gd
@@ -43,7 +43,7 @@ var languages := language_array()
var using_joypad := false
var using_touch := false
-var default_settings := [
+@onready var default_settings := [
SettingsCategory.new(tr("Gameplay"), "gameplay", {
"touch_controls": DropdownSetting.new(tr("Enable touch screen controls"), 0, [tr("Automatic"), tr("Enabled"), tr("Disabled")]),
"interpolate_camera_rotation": ToggleSetting.new(tr("Smooth camera rotation"), true),
@@ -53,11 +53,6 @@ var default_settings := [
"tutorial_started": ToggleSetting.new(tr("Tutorial started"), false),
"latch_boost": ToggleSetting.new(tr("Always extend boost to maximum duration"), true),
}),
- SettingsCategory.new(tr("User interface"), "ui", {
- "language": DropdownSetting.new(tr("Language"), 0, languages.map(func(e): return e[1])),
- "ui_scale_mode": DropdownSetting.new(tr("UI scale mode"), 0, [tr("Resize"), tr("Disabled")]),
- "ui_scale_factor": RangeSetting.new(tr("UI scale factor"), 1. if not on_mobile() else 1.5, 0.5, 1.5, 3),
- }),
SettingsCategory.new(tr("Graphics"), "graphics", {
"fullscreen": DropdownSetting.new(tr("Fullscreen"), 0, [tr("Keep"), tr("Always"), tr("Never")]),
"aa": DropdownSetting.new(tr("Anti-aliasing"), 2 if on_high_end() else 0, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
@@ -108,6 +103,14 @@ var default_settings := [
"music_volume": RangeSetting.new(tr("Music Volume"), 0, -30, 0),
"sfx_volume": RangeSetting.new(tr("SFX Volume"), 0, -30, 0),
}),
+ SettingsCategory.new(tr("User interface"), "ui", {
+ "language": DropdownSetting.new(tr("Language"), 0, languages.map(func(e): return e[1])),
+ "ui_scale_mode": DropdownSetting.new(tr("UI scale mode"), 0, [tr("Resize"), tr("Disabled")]),
+ "ui_scale_factor": RangeSetting.new(tr("UI scale factor"), 1. if not on_mobile() else 1.5, 0.5, 1.5, 3),
+ }),
+ SettingsCategory.new(tr("Controls"), "input",
+ InputManager.input_map_to_settings_dictionary(InputManager.default_input_map)
+ ),
SettingsCategory.new(tr("Other"), "other", {
"server_binary": TextSetting.new(tr("Server binary (leave empty to search PATH)"), "", tr("Enter path")),
"server_data": TextSetting.new(tr("Server data directory (leave empty to auto-detect)"), "", tr("Enter path")),
@@ -255,7 +258,8 @@ func save_settings():
func save_dict(path: String, dict: Dictionary):
var f = FileAccess.open(path, FileAccess.WRITE)
- f.store_var(dict.duplicate(true))
+ var to_save = dict.duplicate(true)
+ f.store_var(to_save, true)
func load_dict(path: String, default: Dictionary) -> Dictionary:
# TOCTOU here. Godot docs says its fine.
@@ -263,7 +267,7 @@ func load_dict(path: String, default: Dictionary) -> Dictionary:
print("Skip profile load")
return default
var f = FileAccess.open(path, FileAccess.READ)
- var saved_dict = f.get_var()
+ var saved_dict = f.get_var(true)
if saved_dict != null and saved_dict is Dictionary:
add_missing_keys(saved_dict, default)
@@ -271,7 +275,7 @@ func load_dict(path: String, default: Dictionary) -> Dictionary:
return saved_dict
func load_settings(path: String):
- for category: SettingsCategory in default_settings:
+ for category: SettingsCategory in default_settings.duplicate(true):
for k: String in category.settings.keys():
settings[k] = category.settings[k]
@@ -279,8 +283,8 @@ func load_settings(path: String):
print("Skip settings load")
return
var f = FileAccess.open(path, FileAccess.READ)
- var saved_dict = f.get_var()
-
+ var saved_dict = f.get_var(true)
+
if saved_dict != null and saved_dict is Dictionary:
for k in settings.keys():
if saved_dict.has(k) and typeof(settings[k].get_value()) == typeof(saved_dict[k]):
diff --git a/client/menu/input/input_manager.gd b/client/menu/settings/input/input_manager.gd
index 77affb38..14e1b99c 100644
--- a/client/menu/input/input_manager.gd
+++ b/client/menu/settings/input/input_manager.gd
@@ -26,8 +26,16 @@ func get_input_map() -> Dictionary:
var actions = InputMap.get_actions().filter(func isBuiltIn(k: String): return !k.begins_with("ui_"))
var kb = {}
for a in actions:
- kb[a] = InputMap.action_get_events(a).duplicate(true)
- return kb.duplicate(true)
+ var input_events: Array[InputEvent] = InputMap.action_get_events(a).duplicate(true)
+ kb[a] = input_events
+ return kb
+
+func input_map_to_settings_dictionary(map: Dictionary) -> Dictionary:
+ var settings_dict := {}
+ for k in map.keys():
+ var events = map[k]
+ settings_dict[k] = InputSetting.new(k, events)
+ return settings_dict
func change_input_map_action(action_name: String, event: InputEvent, save: bool = true):
if !InputMap.has_action(action_name):
diff --git a/client/menu/settings/input/input_setting.gd b/client/menu/settings/input/input_setting.gd
new file mode 100644
index 00000000..eec68bdc
--- /dev/null
+++ b/client/menu/settings/input/input_setting.gd
@@ -0,0 +1,34 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name InputSetting
+extends GameSetting
+
+const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn")
+
+func _update_row():
+ super()
+ row.value_node = INPUT_VALUE_NODE_SCENE.instantiate()
+ row.value_node.value = _value
+
+func fetch_setting():
+ if row != null:
+ _value = row.value_node.value
+
+func set_value(v):
+ super(v)
+ if row != null:
+ row.value_node.value = _value
+ row.value_node.update()
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
new file mode 100644
index 00000000..4436d97f
--- /dev/null
+++ b/client/menu/settings/input/input_value_node.gd
@@ -0,0 +1,69 @@
+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends VBoxContainer
+class_name InputValueNode
+
+var value: Array[InputEvent] = []
+var listening := false
+
+@onready var actions_container: VBoxContainer = $ActionsContainer
+@onready var add_button: Button = $Add
+@onready var add_text = add_button.text
+
+func _ready():
+ update()
+
+func update(fix_focus: bool = false):
+ for c in actions_container.get_children():
+ c.queue_free()
+
+ for e: InputEvent in value:
+ var description: String
+
+ if e is InputEventKey:
+ description = tr("%s (Keyboard)") % OS.get_keycode_string(e.physical_keycode)
+ elif e is InputEventMouseButton:
+ description = tr("Mouse button %s") % e.button_index
+ elif e is InputEventJoypadButton:
+ description = tr("%s (Joypad)") % e.button_index
+ elif e is InputEventJoypadMotion:
+ description = tr("Joypad axis %s") % [e.axis]
+ else:
+ description = tr("Other event")
+
+ var button := Button.new()
+ button.text = description
+ button.pressed.connect(erase_event.bind(e))
+ actions_container.add_child(button)
+
+ if fix_focus:
+ add_button.grab_focus()
+
+func erase_event(e: InputEvent):
+ value.erase(e)
+ update(true)
+
+func _input(e: InputEvent):
+ if listening:
+ if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion:
+ value.append(e)
+ _on_add_pressed()
+ update()
+
+func _on_add_pressed() -> void:
+ listening = not listening
+
+ add_button.text = tr("Press any key...") if listening else add_text
diff --git a/client/menu/settings/input/input_value_node.tscn b/client/menu/settings/input/input_value_node.tscn
new file mode 100644
index 00000000..496bfaa0
--- /dev/null
+++ b/client/menu/settings/input/input_value_node.tscn
@@ -0,0 +1,24 @@
+[gd_scene load_steps=3 format=3 uid="uid://c6r0nv5daq7wc"]
+
+[ext_resource type="Script" path="res://menu/settings/input/input_value_node.gd" id="1_snxax"]
+[ext_resource type="Texture2D" uid="uid://cnfjbowd2i02r" path="res://menu/plus.svg" id="2_3vlvc"]
+
+[node name="InputValueNode" type="VBoxContainer"]
+offset_right = 128.0
+offset_bottom = 31.0
+theme_override_constants/separation = 0
+script = ExtResource("1_snxax")
+
+[node name="ActionsContainer" type="VBoxContainer" parent="."]
+layout_mode = 2
+theme_override_constants/separation = 0
+
+[node name="Add" type="Button" parent="."]
+custom_minimum_size = Vector2(128, 0)
+layout_mode = 2
+size_flags_vertical = 3
+text = "Add new"
+icon = ExtResource("2_3vlvc")
+expand_icon = true
+
+[connection signal="pressed" from="Add" to="." method="_on_add_pressed"]
diff --git a/client/project.godot b/client/project.godot
index d0f35b17..b705eed8 100644
--- a/client/project.godot
+++ b/client/project.godot
@@ -23,7 +23,7 @@ Global="*res://global.gd"
Server="*res://server.gd"
Sound="*res://audio/sound.tscn"
DisableWrongJoypads="*res://disable_wrong_joypads.gd"
-InputManager="*res://menu/input/input_manager.gd"
+InputManager="*res://menu/settings/input/input_manager.gd"
[display]
@@ -196,7 +196,7 @@ scroll_up={
[internationalization]
locale/translations=PackedStringArray("res://po/de.po", "res://po/fr.po", "res://po/es.po", "res://po/ja.po", "res://po/fi.po", "res://po/he.po", "res://po/tr.po", "res://po/ar.po", "res://po/zh_Hant.po", "res://po/zh_Hans.po", "res://po/pl.po", "res://po/pt.po")
-locale/translations_pot_files=PackedStringArray("res://global.gd", "res://menu/overlay.tscn", "res://menu/setup.tscn", "res://menu/character.tscn", "res://menu/error.tscn", "res://menu/ingame.tscn", "res://menu/lobby.tscn", "res://menu/main.tscn", "res://menu/settings.tscn", "res://menu/ingame.gd", "res://menu/lobby.gd", "res://menu/popup_message.gd", "res://multiplayer.gd", "res://menu/hairstyle_preview.gd", "res://menu/credits.tscn", "res://menu/credits.gd", "res://menu/rating/rating.gd", "res://menu/warning_popup.tscn", "res://menu/play.tscn")
+locale/translations_pot_files=PackedStringArray("res://global.gd", "res://menu/overlay.tscn", "res://menu/setup.tscn", "res://menu/character.tscn", "res://menu/error.tscn", "res://menu/ingame.tscn", "res://menu/lobby.tscn", "res://menu/main.tscn", "res://menu/settings.tscn", "res://menu/ingame.gd", "res://menu/lobby.gd", "res://menu/popup_message.gd", "res://multiplayer.gd", "res://menu/hairstyle_preview.gd", "res://menu/credits.tscn", "res://menu/credits.gd", "res://menu/rating/rating.gd", "res://menu/warning_popup.tscn", "res://menu/play.tscn", "res://menu/settings/input/input_value_node.gd", "res://menu/settings/input/input_value_node.tscn")
[rendering]