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-rw-r--r--client/game.gd9
1 files changed, 3 insertions, 6 deletions
diff --git a/client/game.gd b/client/game.gd
index 8fe150e6..401d96bb 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -37,13 +37,11 @@ var is_replay := false
var is_joined := false
var join_sent := false
-var marker_target = Vector3(0,0,0)
var players := {}
@onready var camera: FollowCamera = $FollowCamera
@onready var mp: Multiplayer = $Multiplayer
@onready var map: Map = $Map
-@onready var marker: Marker = $Marker
@onready var environment = $WorldEnvironment
@onready var debug_label = $Debug
@onready var overlay = $Overlay
@@ -93,7 +91,7 @@ func _ready():
var player_instance: Player
if player == player_id:
player_instance = ControllablePlayer.new(player, player_name, pos, character, self)
- camera.target = player_instance
+ camera.target = player_instance.movement_base
player_set_input_enabled.connect(player_instance.set_input_enabled)
is_joined = true
joined.emit()
@@ -248,7 +246,6 @@ func join():
mp.send_join(Global.profile["username"], Global.profile["character"])
func _process(delta):
- marker.position = Global.interpolate(marker.position, marker_target, delta * 30.)
update_center()
if is_replay: mp.send_replay_tick(delta)
@@ -283,9 +280,9 @@ func update_center():
var p: Player = v
if p.character_idx >= 0:
player_sum += 1
- player_center += p.position
+ player_center += p.movement_base.position
sum += 1
- center += p.position
+ center += p.movement_base.position
var new_center: Vector3 = Vector3(0., 0., 0.)
if player_sum > 0: