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+# Undercooked - a game about cooking
+# Copyright 2024 nokoe
+# Copyright 2024 metamuffin
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name Game
+extends Node3D
+
+@onready var camera: FollowCamera = $FollowCamera
+@onready var map: Map = $Map
+@onready var marker: Marker = $Marker
+var marker_target = Vector3(0,0,0)
+
+var players := {}
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ await Multiplayer.init
+ if Multiplayer.player_id == -1:
+ push_error("multiplayer has not been initialized")
+ Multiplayer.connect("add_player",
+ func(player: int, player_name: String, pos: Vector2, character: int):
+ var player_instance: Player
+ if player == Multiplayer.player_id:
+ player_instance = ControllablePlayer.new(player, player_name, pos, character, self)
+ camera.target = player_instance
+ else:
+ player_instance = Player.new(player, player_name, pos, character, self)
+ players[player] = player_instance
+ add_child(player_instance)
+ )
+
+ Multiplayer.connect("position",
+ func(player: int, pos: Vector2, rot: float):
+ var player_instance: Player = players[player]
+ player_instance.update_position(pos, rot)
+ )
+
+ Multiplayer.connect("remove_player", func(id: int):
+ var player: Player = players.get(id)
+ if player != null:
+ if player.hand != null:
+ player.hand.queue_free()
+ players.erase(id)
+ player.queue_free()
+ )
+
+ Multiplayer.connect("set_tile_item", func(tile: Vector2i, item: int):
+ var t: Floor = map.tile_by_pos[str(tile)]
+ var i = Item.new(item, t.item_base)
+ add_child(i)
+ i.name = Multiplayer.item_names[item]
+ t.set_item(i)
+ )
+
+ Multiplayer.connect("remove_tile_item", func(tile: Vector2i):
+ var t: Floor = map.tile_by_pos[str(tile)]
+ t.take_item().queue_free()
+ )
+
+ Multiplayer.connect("set_player_item", func(player: int, item: int):
+ var p: Player = players[player]
+ var i = Item.new(item, p.hand_base)
+ add_child(i)
+ i.name = Multiplayer.item_names[item]
+ p.set_item(i)
+ )
+
+ Multiplayer.connect("remove_player_item", func(player: int):
+ var p: Player = players[player]
+ p.remove_item().queue_free()
+ )
+
+ Multiplayer.connect("take_item", func(tile: Vector2i, player: int):
+ var t: Floor = map.tile_by_pos[str(tile)]
+ var p: Player = players[player]
+ p.take_item(t)
+ )
+
+ Multiplayer.connect("put_item", func(tile: Vector2i, player: int):
+ var t: FullTile = map.tile_by_pos[str(tile)]
+ var p: Player = players[player]
+ p.put_item(t)
+ )
+
+ Multiplayer.connect("set_progress", func(tile: Vector2i, progress: float, warn: bool):
+ var t: FullTile = map.tile_by_pos[str(tile)]
+ t.progress(progress, warn)
+ )
+
+ Multiplayer.connect("set_finished", func(tile: Vector2i, warn: bool):
+ var t: FullTile = map.tile_by_pos[str(tile)]
+ t.finish(warn)
+ )
+
+ Multiplayer.send_join("Blub", 1)
+
+
+func _process(delta):
+ marker.position = lerp(marker.position, marker_target, delta * 40.0)