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-rw-r--r--client/game.gd12
1 files changed, 6 insertions, 6 deletions
diff --git a/client/game.gd b/client/game.gd
index 74842768..f3c2f81c 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -62,7 +62,7 @@ func _ready():
)
mp.connect("set_tile_item", func(tile: Vector2i, item: int):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
var i = ItemFactory.produce(mp.item_names[item], t.item_base)
add_child(i)
i.name = mp.item_names[item]
@@ -70,7 +70,7 @@ func _ready():
)
mp.connect("remove_tile_item", func(tile: Vector2i):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
t.take_item().queue_free()
)
@@ -88,24 +88,24 @@ func _ready():
)
mp.connect("take_item", func(tile: Vector2i, player: int):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
var p: Player = players[player]
p.take_item(t)
)
mp.connect("put_item", func(tile: Vector2i, player: int):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
var p: Player = players[player]
p.put_item(t)
)
mp.connect("set_progress", func(tile: Vector2i, progress: float, warn: bool):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
t.progress(progress, warn)
)
mp.connect("set_finished", func(tile: Vector2i, warn: bool):
- var t: Floor = map.tile_by_pos[str(tile)]
+ var t: Tile = map.tile_by_pos[str(tile)]
t.finish(warn)
)