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-rw-r--r--client/global.gd5
1 files changed, 3 insertions, 2 deletions
diff --git a/client/global.gd b/client/global.gd
index 50a27c89..db85a603 100644
--- a/client/global.gd
+++ b/client/global.gd
@@ -39,14 +39,15 @@ var languages := [tr("System default"), "en", "de"]
var default_settings := {
"language": DropdownSetting.new(tr("Language"), 0, languages),
- "aa": DropdownSetting.new(tr("Anti-aliasing"), 2, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
- "taa": ToggleSetting.new(tr("Temporal Anti-Aliasing"), false),
"fullscreen": ToggleSetting.new(tr("Fullscreen"), false),
"touch_controls": ToggleSetting.new(tr("Enable touch screen conrols"), DisplayServer.is_touchscreen_available()),
"interpolate_camera_rotation": ToggleSetting.new(tr("Interpolate the camera rotation"), true),
"invert_camera": ToggleSetting.new(tr("Invert camera movement"), false),
"server_binary": TextSetting.new(tr("Server binary (leave empty to search PATH)"), "", "Enter path"),
"server_data": TextSetting.new(tr("Server data directory (leave empty to auto-detect)"), "", "Enter path"),
+ "aa": DropdownSetting.new(tr("Anti-aliasing"), 2, [tr("Disabled"), "FXAA", "MSAA 2x", "MSAA 4x"]),
+ "ssao": ToggleSetting.new(tr("Ambient occlusion"), true),
+ "taa": ToggleSetting.new(tr("Temporal Anti-Aliasing"), false),
"voxel_gi": ToggleSetting.new(tr("Use VoxelGI (Blocks the game on map update but is more accurate)"), false),
"sdfgi": ToggleSetting.new(tr("Use SDFGI (Doesn't block the game but produces more artifacts)"), false),
"debug_info": ToggleSetting.new(tr("Display debug info (Framerate, etc.)"), false),