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-rw-r--r--client/gui/overlays/lobby/lobby.gd204
1 files changed, 204 insertions, 0 deletions
diff --git a/client/gui/overlays/lobby/lobby.gd b/client/gui/overlays/lobby/lobby.gd
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+++ b/client/gui/overlays/lobby/lobby.gd
@@ -0,0 +1,204 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Control
+class_name Lobby
+
+const MAX_BOT_COUNT_PER_TYPE: int = 3
+const PLAYER = preload("res://gui/overlays/lobby/player.tscn")
+
+var map_count
+var selected_map := 0
+var selected_map_name: String
+
+var bots_enabled := false
+var bot_counts := {}
+var bot_reset_buttons := {}
+var bot_inc_buttons := {}
+var bot_dec_buttons := {}
+
+@onready var game: Game = $"../Game"
+@onready var player_container = $PlayerList/VBoxContainer/Players
+
+@onready var map_name_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Name
+@onready var map_player_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Players
+@onready var map_difficulty_label = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/Map/Difficulty
+@onready var map_list_container = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList/VBoxContainer
+@onready var map_list = $Sidebar/Bottom/MarginContainer/VBoxContainer/MapList
+
+@onready var map_selector = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer
+@onready var prev_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer/Left
+@onready var next_map = $Sidebar/Bottom/MarginContainer/VBoxContainer/HBoxContainer/VBoxContainer2/Right
+
+@onready var bots_container = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots
+@onready var bot_settings = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom/BotSettings
+@onready var bot_settings_conainer = $Sidebar/Bottom/MarginContainer/VBoxContainer/Bots/ScrollContainerCustom
+
+@onready var join_spectate = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/JoinSpectate
+@onready var start_button = $Sidebar/Bottom/MarginContainer/VBoxContainer/VBoxContainer/Start
+
+func _ready():
+ game.update_players.connect(update_players)
+ initialize()
+ game.data_updated.connect(initialize)
+ game.join_state_updated.connect(_on_game_join_state_updated)
+ _on_game_join_state_updated(game.join_state)
+ check_for_music()
+
+func initialize():
+ map_count = game.maps.size()
+
+ for c in map_list_container.get_children():
+ c.queue_free()
+ for c in bot_settings.get_children():
+ c.queue_free()
+
+ var i := 0
+ for m in game.maps:
+ var b := Button.new()
+ b.name = m[0]
+ b.text = "%s (%d)" % [m[1]["name"], m[1]["players"]]
+ b.pressed.connect(select_map.bind(i))
+ b.focus_entered.connect(select_map.bind(i))
+ map_list_container.add_child(b)
+ i += 1
+ select_map(0)
+
+ for algo_id: String in game.bot_algos:
+ if algo_id == "customer" or algo_id == "test":
+ continue
+
+ bot_counts[algo_id] = 0
+
+ var h := HBoxContainer.new()
+ h.name = algo_id
+ var add := Button.new()
+ add.text = "+"
+ var reset := Button.new()
+ reset.size_flags_horizontal = SIZE_EXPAND_FILL
+ var remove := Button.new()
+ remove.text = "-"
+ bot_reset_buttons[algo_id] = reset
+ bot_inc_buttons[algo_id] = add
+ bot_dec_buttons[algo_id] = remove
+ update_bot_reset_text(algo_id)
+ add.pressed.connect(increase_bot_count.bind(algo_id))
+ reset.pressed.connect(reset_bot_count.bind(algo_id))
+ remove.pressed.connect(decrease_bot_count.bind(algo_id))
+ h.add_child(remove)
+ h.add_child(reset)
+ h.add_child(add)
+ bot_settings.add_child(h)
+
+func select_map(i: int):
+ if i >= map_count:
+ return
+ selected_map = i
+ var map_data: Dictionary = game.maps[i][1]
+ map_name_label.text = map_data["name"]
+ map_player_label.text = tr("c.map.players_recommended").format([roundi(map_data["players"])])
+ map_difficulty_label.text = tr("c.map.difficulty.%d" % (map_data["difficulty"] - 1))
+ selected_map_name = game.maps[i][0]
+ if not game.menu.covered:
+ map_list_container.get_child(i).grab_focus()
+
+func increase_bot_count(algo_id: String):
+ bot_counts[algo_id] += 1
+ update_bot_reset_text(algo_id)
+
+func decrease_bot_count(algo_id: String):
+ bot_counts[algo_id] -= 1
+ update_bot_reset_text(algo_id)
+
+func reset_bot_count(algo_id: String):
+ bot_counts[algo_id] = 0
+ update_bot_reset_text(algo_id)
+
+func update_bot_reset_text(algo_id: String):
+ var display_name: String = tr("s.bot.%s" % algo_id)
+ bot_reset_buttons[algo_id].text = "%s (%d)" % [display_name, bot_counts[algo_id]]
+ bot_inc_buttons[algo_id].disabled = not bot_counts[algo_id] < MAX_BOT_COUNT_PER_TYPE
+ bot_dec_buttons[algo_id].disabled = not bot_counts[algo_id] > 0
+
+func update_players(player_list: Dictionary):
+ for i in player_container.get_children():
+ i.queue_free()
+
+ for i in player_list.keys():
+ var p: PlayerTag = PLAYER.instantiate()
+ player_container.add_child(p)
+ p.setup(player_list[i].username)
+
+func _input(_event):
+ if not visible:
+ return
+
+ if Input.is_action_just_pressed("previous") and not prev_map.disabled:
+ prev_map.emit_signal("pressed")
+ elif Input.is_action_just_pressed("next") and not next_map.disabled:
+ next_map.emit_signal("pressed")
+
+func _on_left_pressed():
+ selected_map = (selected_map - 1) % map_count
+ select_map(selected_map)
+
+func _on_right_pressed():
+ selected_map = (selected_map + 1) % map_count
+ select_map(selected_map)
+
+func _on_start_pressed():
+ if selected_map_name != null:
+ var start_msg := "/start %s" % selected_map_name
+
+ if bots_enabled:
+ for k in bot_counts.keys():
+ for i in range(bot_counts[k]):
+ start_msg += "\ncreate-bot %s" % k
+
+ game.mp.send_chat(game.my_player_id, start_msg)
+ Sound.play_music("stop") # TODO: Game music enter
+
+func _on_game_join_state_updated(state: Game.JoinState):
+ match state:
+ Game.JoinState.JOINED:
+ map_selector.show()
+ map_list.show()
+ bots_container.show()
+ start_button.disabled = false
+ join_spectate.disabled = false
+ join_spectate.text = tr("c.menu.ingame.spectate")
+ Game.JoinState.SPECTATING:
+ map_selector.hide()
+ map_list.hide()
+ bots_container.hide()
+ start_button.disabled = true
+ join_spectate.disabled = false
+ join_spectate.text = tr("c.menu.ingame.join")
+ Game.JoinState.WAITING:
+ join_spectate.disabled = true
+
+func _on_join_spectate_pressed():
+ game.toggle_join()
+
+func check_for_music():
+ if visible:
+ Sound.play_music("Lobby")
+ else:
+ Sound.play_music("stop") # TODO: Game music enter
+
+func _on_enable_bots_toggled(toggled_on):
+ bots_enabled = toggled_on
+ bot_settings_conainer.visible = toggled_on
+ bots_container.size_flags_vertical = SIZE_EXPAND_FILL if toggled_on else SIZE_FILL