diff options
Diffstat (limited to 'client/gui/overlays/popup_message/popup_message.gd')
-rw-r--r-- | client/gui/overlays/popup_message/popup_message.gd | 152 |
1 files changed, 1 insertions, 151 deletions
diff --git a/client/gui/overlays/popup_message/popup_message.gd b/client/gui/overlays/popup_message/popup_message.gd index 74268958..4ea5aa2f 100644 --- a/client/gui/overlays/popup_message/popup_message.gd +++ b/client/gui/overlays/popup_message/popup_message.gd @@ -18,43 +18,15 @@ class_name PopupMessage const SERVER_MESSAGE_SCENE = preload("res://gui/overlays/popup_message/server_message.tscn") -var is_ingame := false -var is_joined := false - var positional_messages = {} @onready var positional_messages_node: Control = $Positional @onready var server_msg = $Static/VBox/ServerMessage -@onready var hint_msg = $Static/VBox/HintMessage - @onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label -@onready var hint_msg_label: Label = $Static/VBox/HintMessage/CenterContainer/Label - -@onready var auto_hint_timers: Node = $Timers/AutoHints -@onready var server_msg_timer: Timer = $Timers/Server -@onready var hint_msg_timer: Timer = $Timers/Hint -@onready var reset_timer = $Timers/Reset -@onready var join_while_running_timer = $Timers/JoinWhileRunning +@onready var server_msg_timer: Timer = $ServerMessage @onready var game: Game = $"../../Game" # TODO -func _ready(): - game.join_state_updated.connect(func(state: Game.JoinState): - is_joined = state == Game.JoinState.JOINED - ) - game.update_tutorial_running.connect( - func a(running: bool): - if running: - stop_game_hints() - else: - update_state() - ) - game.in_lobby_updated.connect( - func a(in_lobby): - is_ingame = not in_lobby - update_state() - ) - func _process(_delta: float): for pos: Vector2 in positional_messages.keys(): var msg: PositionalMessage = positional_messages[pos] @@ -70,15 +42,6 @@ func _process(_delta: float): msg.last_size = msg.node.size msg.node.position = -0.5 * msg.last_size -func update_state(): - if is_ingame and is_joined: - start_game_hints() - elif is_ingame: - stop_game_hints() - join_while_running_timer.start() - else: - stop_game_hints() - func display_server_msg(msg: String, auto_remove := true): server_msg.show() server_msg_label.text = msg @@ -110,119 +73,6 @@ func clear_server_msg(position_ = null): msg.node_2d.queue_free() positional_messages.erase(position_) -func display_hint_msg(msg: String): - hint_msg.show() - hint_msg_label.text = msg - hint_msg_timer.start() - -func _on_hint_timer_timeout(): - hint_msg.hide() - -func start_game_hints(): - for c: Timer in auto_hint_timers.get_children(): - c.start() - -func stop_game_hints(): - _on_hint_timer_timeout() - for c: Timer in auto_hint_timers.get_children(): - c.stop() - reset_timer.stop() - join_while_running_timer.stop() - -func _input(_event): - if Input.is_action_just_pressed("boost"): - Profile.set_hint("has_boosted", true) - if any_action_just_pressed(["forwards", "backwards", "left", "right"]): - Profile.set_hint("has_moved", true) - if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]): - if not Profile.get_hint("has_reset"): - reset_timer.start() - Profile.set_hint("has_rotated", true) - if any_action_just_pressed(["zoom_in", "zoom_out"]): - Profile.set_hint("has_zoomed", true) - if Input.is_action_just_pressed("interact_left") or Input.is_action_just_pressed("interact_right"): - Profile.set_hint("has_interacted", true) - if Input.is_action_just_pressed("reset"): - Profile.set_hint("has_reset", true) - -func _on_boost_timeout(): - if not Profile.get_hint("has_boosted") and not Global.using_touch: - display_hint_msg(tr("c.hint.boost").format([display_keybind("boost")])) - -func _on_move_timeout(): - if not Profile.get_hint("has_moved") and not Global.using_touch: - display_hint_msg(tr("c.hint.movement").format([", ".join( - [ - display_keybind("forwards"), - display_keybind("left"), - display_keybind("backwards"), - display_keybind("right") - ] - )])) - -func _on_interact_timeout(): - if not Profile.get_hint("has_interacted") and not Global.using_touch: - display_hint_msg(tr("c.hint.interact").format([display_keybind("interact")])) - -func _on_reset_timeout(): - if not Profile.get_hint("has_reset") and not Global.using_touch: - display_hint_msg(tr("c.hint.reset_camera").format([display_keybind("reset")])) - -func _on_zoom_timeout(): - if not Profile.get_hint("has_zoomed") and not Global.using_touch: - display_hint_msg(tr("c.hint.zoom_camera").format([", ".join( - [ - display_keybind("zoom_in"), - display_keybind("zoom_out") - ] - )])) - -func display_keybind(action_name: String) -> String: - var events = Settings.read("input.%s" % action_name) - - if events.size() == 0: - # There are no events which match the action - return tr("c.settings.input.unknown_event") - - for event: InputEvent in events: - # Try to find event which matches input method - var type := InputManager.get_event_type(event) - if Global.using_joypad and type != InputManager.EventType.JOYPAD: - continue - if Global.using_touch and type != InputManager.EventType.TOUCH: - continue - return InputManager.display_input_event(event) - - # No matching event found. Just show any event. - return InputManager.display_input_event(events[0]) - -func any_action_just_pressed(actions: Array) -> bool: - for a: String in actions: - if Input.is_action_just_pressed(a): - return true - return false - -func _on_rotate_camera_timeout(): - if not Profile.get_hint("has_rotated") and not Global.using_touch: - display_hint_msg(tr("c.hint.rotate").format([", ".join( - [ - display_keybind("rotate_up"), - display_keybind("rotate_left"), - display_keybind("rotate_down"), - display_keybind("rotate_right") - ] - )])) - -func _on_join_while_running_timeout(): - if not game.join_state == Game.JoinState.JOINED and not Profile.get_hint("has_seen_join_while_running"): - Profile.set_hint("has_seen_join_while_running", true) - display_hint_msg(tr("c.hint.join_while_running").format([display_keybind("menu")])) - -func _on_performance_timeout() -> void: - if not Profile.get_hint("has_seen_performance") and Engine.get_frames_per_second() < DisplayServer.screen_get_refresh_rate() * 0.75: - Profile.set_hint("has_seen_performance", true) - display_hint_msg(tr("c.hint.framerate_low")) - class PositionalMessage: var node: ServerMessage var node_2d: Node2D |