diff options
Diffstat (limited to 'client/map/tiles/active_interact_counter.gd')
| -rw-r--r-- | client/map/tiles/active_interact_counter.gd | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/client/map/tiles/active_interact_counter.gd b/client/map/tiles/active_interact_counter.gd new file mode 100644 index 00000000..b44c862a --- /dev/null +++ b/client/map/tiles/active_interact_counter.gd @@ -0,0 +1,61 @@ +# Hurry Curry! - a game about cooking +# Copyright (C) 2026 Hurry Curry! Contributors +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +@abstract +class_name ActiveInteractCounter +extends Tile + +var interact_sound: AudioStreamPlayer3D = AudioStreamPlayer3D.new() +var interact_tool: Node3D +var acting_players: Array[Player] = [] +var play_character_animation: Callable + +func _init(ctx: TileFactory.TileCC, station_model_: PackedScene, interact_tool_path: NodePath, play_character_animation_: Callable, audio_stream_: AudioStream): + super(ctx) + base.add_child(station_model_.instantiate()) + interact_sound.stream = audio_stream_ + add_child(interact_sound) + interact_tool = base.get_node(interact_tool_path) + play_character_animation = play_character_animation_ + +func progress(position_: float, speed: float, warn: bool, acting_players_: Array[Player]): + super(position_, speed, warn, acting_players) + + if speed != 0.: + if not interact_sound.playing: interact_sound.play() + acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected + var players_who_stopped := G.unordered_array_difference(acting_players, acting_players_) + for p: Player in players_who_stopped: + if p != null: play_character_animation.call(p, false) + for p: Player in acting_players_: + interact_tool.visible = false + play_character_animation.call(p, true) + elif speed == 0: + interact_sound.stop() + interact_tool.visible = true + for p: Player in acting_players: + play_character_animation.call(p, false) + acting_players = acting_players_ + +func finish(): + super() + acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected + for p: Player in acting_players: + play_character_animation.call(p, false) + interact_tool.visible = true + interact_sound.stop() + +static func interact_target(): # -> Vector3? + return Vector3(0., 0.575, 0.) |