aboutsummaryrefslogtreecommitdiff
path: root/client/map/tiles/active_interact_counter.gd
diff options
context:
space:
mode:
Diffstat (limited to 'client/map/tiles/active_interact_counter.gd')
-rw-r--r--client/map/tiles/active_interact_counter.gd61
1 files changed, 61 insertions, 0 deletions
diff --git a/client/map/tiles/active_interact_counter.gd b/client/map/tiles/active_interact_counter.gd
new file mode 100644
index 00000000..b44c862a
--- /dev/null
+++ b/client/map/tiles/active_interact_counter.gd
@@ -0,0 +1,61 @@
+# Hurry Curry! - a game about cooking
+# Copyright (C) 2026 Hurry Curry! Contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+@abstract
+class_name ActiveInteractCounter
+extends Tile
+
+var interact_sound: AudioStreamPlayer3D = AudioStreamPlayer3D.new()
+var interact_tool: Node3D
+var acting_players: Array[Player] = []
+var play_character_animation: Callable
+
+func _init(ctx: TileFactory.TileCC, station_model_: PackedScene, interact_tool_path: NodePath, play_character_animation_: Callable, audio_stream_: AudioStream):
+ super(ctx)
+ base.add_child(station_model_.instantiate())
+ interact_sound.stream = audio_stream_
+ add_child(interact_sound)
+ interact_tool = base.get_node(interact_tool_path)
+ play_character_animation = play_character_animation_
+
+func progress(position_: float, speed: float, warn: bool, acting_players_: Array[Player]):
+ super(position_, speed, warn, acting_players)
+
+ if speed != 0.:
+ if not interact_sound.playing: interact_sound.play()
+ acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected
+ var players_who_stopped := G.unordered_array_difference(acting_players, acting_players_)
+ for p: Player in players_who_stopped:
+ if p != null: play_character_animation.call(p, false)
+ for p: Player in acting_players_:
+ interact_tool.visible = false
+ play_character_animation.call(p, true)
+ elif speed == 0:
+ interact_sound.stop()
+ interact_tool.visible = true
+ for p: Player in acting_players:
+ play_character_animation.call(p, false)
+ acting_players = acting_players_
+
+func finish():
+ super()
+ acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected
+ for p: Player in acting_players:
+ play_character_animation.call(p, false)
+ interact_tool.visible = true
+ interact_sound.stop()
+
+static func interact_target(): # -> Vector3?
+ return Vector3(0., 0.575, 0.)