diff options
Diffstat (limited to 'client/map/tiles/floor.gdshader')
-rw-r--r-- | client/map/tiles/floor.gdshader | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/client/map/tiles/floor.gdshader b/client/map/tiles/floor.gdshader new file mode 100644 index 00000000..2e382c84 --- /dev/null +++ b/client/map/tiles/floor.gdshader @@ -0,0 +1,32 @@ +/* + Hurry Curry! - a game about cooking + Copyright 2024 nokoe + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +*/ +shader_type spatial; + +uniform float eps = .01; +uniform vec3 color : source_color; + +void fragment() { + vec2 uv = UV; + uv = mod(uv, 1.); + uv.x = smoothstep(0.5 - eps, 0.5 + eps, uv.x) * smoothstep(1. + eps, 1. - eps, uv.x) + + smoothstep(0. + eps, 0. - eps, uv.x); + uv.y = smoothstep(0.5 - eps, 0.5 + eps, uv.y) * smoothstep(1. + eps, 1. - eps, uv.y) + + smoothstep(0. + eps, 0. - eps, uv.y); + uv = uv * 2. - 1.; + ALBEDO = max(vec3(uv.x * uv.y), color); +} |