aboutsummaryrefslogtreecommitdiff
path: root/client/map/tiles/floor.gdshader
diff options
context:
space:
mode:
Diffstat (limited to 'client/map/tiles/floor.gdshader')
-rw-r--r--client/map/tiles/floor.gdshader32
1 files changed, 32 insertions, 0 deletions
diff --git a/client/map/tiles/floor.gdshader b/client/map/tiles/floor.gdshader
new file mode 100644
index 00000000..2e382c84
--- /dev/null
+++ b/client/map/tiles/floor.gdshader
@@ -0,0 +1,32 @@
+/*
+ Hurry Curry! - a game about cooking
+ Copyright 2024 nokoe
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, version 3 of the License only.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+*/
+shader_type spatial;
+
+uniform float eps = .01;
+uniform vec3 color : source_color;
+
+void fragment() {
+ vec2 uv = UV;
+ uv = mod(uv, 1.);
+ uv.x = smoothstep(0.5 - eps, 0.5 + eps, uv.x) * smoothstep(1. + eps, 1. - eps, uv.x)
+ + smoothstep(0. + eps, 0. - eps, uv.x);
+ uv.y = smoothstep(0.5 - eps, 0.5 + eps, uv.y) * smoothstep(1. + eps, 1. - eps, uv.y)
+ + smoothstep(0. + eps, 0. - eps, uv.y);
+ uv = uv * 2. - 1.;
+ ALBEDO = max(vec3(uv.x * uv.y), color);
+}