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+# Undercooked - a game about cooking
+# Copyright 2024 nokoe
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name FullTile
+extends Floor
+
+var static_body = StaticBody3D.new()
+var item: Node3D = null
+
+func _init(rename: String, neighbors: Array):
+ super(rename, neighbors)
+ var shape = CollisionShape3D.new()
+ var box = BoxShape3D.new()
+ shape.position.y += .5
+ shape.shape = box
+ shape.name = "Box"
+ static_body.add_child(shape)
+ static_body.name = "Body"
+ base.add_child(static_body)
+
+# defines where items go when interacting
+static func interact_target() -> Vector3:
+ return Vector3(0, 0, 0)
+
+# actions when interacting, e.g. animations
+func interact():
+ pass
+
+func put_item(i: Node3D):
+ if item != null:
+ push_error("already holding an item")
+ item = i
+
+func take_item() -> Node3D:
+ var i = item
+ item = null
+ return i