diff options
Diffstat (limited to 'client/menu/communicate/popup_message/popup_message.gd')
| -rw-r--r-- | client/menu/communicate/popup_message/popup_message.gd | 230 | 
1 files changed, 0 insertions, 230 deletions
| diff --git a/client/menu/communicate/popup_message/popup_message.gd b/client/menu/communicate/popup_message/popup_message.gd deleted file mode 100644 index 7cefcdd9..00000000 --- a/client/menu/communicate/popup_message/popup_message.gd +++ /dev/null @@ -1,230 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program.  If not, see <https://www.gnu.org/licenses/>. -# -extends Control -class_name PopupMessage - -const SERVER_MESSAGE_SCENE = preload("res://menu/communicate/popup_message/server_message.tscn") - -var is_ingame := false -var is_joined := false - -var positional_messages = {} - -@onready var positional_messages_node: Control = $Positional -@onready var server_msg = $Static/VBox/ServerMessage -@onready var hint_msg = $Static/VBox/HintMessage - -@onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label -@onready var hint_msg_label: Label = $Static/VBox/HintMessage/CenterContainer/Label - -@onready var auto_hint_timers: Node = $Timers/AutoHints -@onready var server_msg_timer: Timer = $Timers/Server -@onready var hint_msg_timer: Timer = $Timers/Hint -@onready var reset_timer = $Timers/Reset -@onready var join_while_running_timer = $Timers/JoinWhileRunning - -@onready var game: Game = $"../Game" - -func _ready(): -	game.join_state_updated.connect(func(state: Game.JoinState): -		is_joined = state == Game.JoinState.JOINED -	) -	game.update_tutorial_running.connect( -		func a(running: bool): -			if running: -				stop_game_hints() -			else: -				update_state() -	) -	game.in_lobby_updated.connect( -		func a(in_lobby): -			is_ingame = not in_lobby -			update_state() -	) - -func _process(_delta: float): -	for pos: Vector2 in positional_messages.keys(): -		var msg: PositionalMessage = positional_messages[pos] -		var pos_3d = Vector3(pos.x + 0.5, 1.5, pos.y + 0.5) -		var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d) -		 -		msg.node_2d.position = pos_2d.clamp( -			Vector2.ZERO + 0.5 * msg.node.size, -			Vector2(get_viewport_rect().size) - 0.5 * msg.node.size -		) -		 -		if msg.node.size != msg.last_size: -			msg.last_size = msg.node.size -			msg.node.position = -0.5 * msg.last_size - -func update_state(): -	if is_ingame and is_joined: -		start_game_hints() -	elif is_ingame: -		stop_game_hints() -		join_while_running_timer.start() -	else: -		stop_game_hints() - -func display_server_msg(msg: String, auto_remove := true): -	server_msg.show() -	server_msg_label.text = msg -	 -	if auto_remove: -		server_msg_timer.start() - -func _on_server_timeout() -> void: -	clear_server_msg() - -func display_server_msg_positional(text: String, pos: Vector2, use_monospace: bool): -	var msg := PositionalMessage.new() -	msg.node = SERVER_MESSAGE_SCENE.instantiate() -	msg.node_2d = Node2D.new() -	positional_messages_node.add_child(msg.node_2d) -	msg.node_2d.add_child(msg.node) -	msg.node.set_text(text, use_monospace) -	msg.node.size = Vector2.ZERO -	msg.position = pos -	positional_messages[pos] = msg - -func clear_server_msg(position_ = null): -	if position_ == null: -		server_msg_timer.stop() -		server_msg.hide() -	else: -		if position_ in positional_messages: -			var msg: PositionalMessage = positional_messages[position_] -			msg.node_2d.queue_free() -			positional_messages.erase(position_) - -func display_hint_msg(msg: String): -	hint_msg.show() -	hint_msg_label.text = msg -	hint_msg_timer.start() - -func _on_hint_timer_timeout(): -	hint_msg.hide() - -func start_game_hints(): -	for c: Timer in auto_hint_timers.get_children(): -		c.start() - -func stop_game_hints(): -	_on_hint_timer_timeout() -	for c: Timer in auto_hint_timers.get_children(): -		c.stop() -	reset_timer.stop() -	join_while_running_timer.stop() - -func _input(_event): -	if Input.is_action_just_pressed("boost"): -		Global.set_hint("has_boosted", true) -	if any_action_just_pressed(["forwards", "backwards", "left", "right"]): -		Global.set_hint("has_moved", true) -	if any_action_just_pressed(["rotate_left", "rotate_right", "rotate_up", "rotate_down"]): -		if not Global.get_hint("has_reset"): -			reset_timer.start() -		Global.set_hint("has_rotated", true) -	if any_action_just_pressed(["zoom_in", "zoom_out"]): -		Global.set_hint("has_zoomed", true) -	if Input.is_action_just_pressed("interact_left") or Input.is_action_just_pressed("interact_right"): -		Global.set_hint("has_interacted", true) -	if Input.is_action_just_pressed("reset"): -		Global.set_hint("has_reset", true) - -func _on_boost_timeout(): -	if not Global.get_hint("has_boosted") and not Global.using_touch: -		display_hint_msg(tr("c.hint.boost").format([display_keybind("boost")])) - -func _on_move_timeout(): -	if not Global.get_hint("has_moved") and not Global.using_touch: -		display_hint_msg(tr("c.hint.movement").format([", ".join( -			[ -				display_keybind("forwards"), -				display_keybind("left"), -				display_keybind("backwards"), -				display_keybind("right") -			] -		)])) - -func _on_interact_timeout(): -	if not Global.get_hint("has_interacted") and not Global.using_touch: -		display_hint_msg(tr("c.hint.interact").format([display_keybind("interact")])) - -func _on_reset_timeout(): -	if not Global.get_hint("has_reset") and not Global.using_touch: -		display_hint_msg(tr("c.hint.reset_camera").format([display_keybind("reset")])) - -func _on_zoom_timeout(): -	if not Global.get_hint("has_zoomed") and not Global.using_touch: -		display_hint_msg(tr("c.hint.zoom_camera").format([", ".join( -			[ -				display_keybind("zoom_in"), -				display_keybind("zoom_out") -			] -		)])) - -func display_keybind(action_name: String) -> String: -	var events := InputManager.get_events(action_name) -	 -	if events.size() == 0: -		# There are no events which match the action -		return tr("c.settings.input.unknown_event") -	 -	for event: InputEvent in events: -		# Try to find event which matches input method -		var type := InputManager.get_event_type(event) -		if Global.using_joypad and type != InputManager.EventType.JOYPAD: -			continue -		if Global.using_touch and type != InputManager.EventType.TOUCH: -			continue -		return InputManager.display_input_event(event) -	 -	# No matching event found. Just show any event. -	return InputManager.display_input_event(events[0]) - -func any_action_just_pressed(actions: Array) -> bool: -	for a: String in actions: -		if Input.is_action_just_pressed(a): -			return true -	return false - -func _on_rotate_camera_timeout(): -	if not Global.get_hint("has_rotated") and not Global.using_touch: -		display_hint_msg(tr("c.hint.rotate").format([", ".join( -			[ -				display_keybind("rotate_up"), -				display_keybind("rotate_left"), -				display_keybind("rotate_down"), -				display_keybind("rotate_right") -			] -		)])) - -func _on_join_while_running_timeout(): -	if not game.join_state == Game.JoinState.JOINED and not Global.get_hint("has_seen_join_while_running"): -		Global.set_hint("has_seen_join_while_running", true) -		display_hint_msg(tr("c.hint.join_while_running").format([display_keybind("menu")])) - -func _on_performance_timeout() -> void: -	if not Global.get_hint("has_seen_performance") and Engine.get_frames_per_second() < DisplayServer.screen_get_refresh_rate() * 0.75: -		Global.set_hint("has_seen_performance", true) -		display_hint_msg(tr("c.hint.framerate_low")) - -class PositionalMessage: -	var node: ServerMessage -	var node_2d: Node2D -	var position: Vector2 -	var last_size: Vector2 | 
