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-rw-r--r--client/menu/scene_transition.gd66
1 files changed, 0 insertions, 66 deletions
diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd
deleted file mode 100644
index 330d67d6..00000000
--- a/client/menu/scene_transition.gd
+++ /dev/null
@@ -1,66 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name SceneTransition
-extends Control
-
-@onready var black_anim: AnimationPlayer = $black_fader
-@onready var text_anim: AnimationPlayer = $text_fader
-@onready var text: Label = $text_margin/text
-
-var s_current = false
-var s_target = false
-var fading = false
-
-func _ready():
- $black.visible = true
- text.visible = true
- text.text = ""
-
-func set_loading_text(s: String):
- text.text = s
- text_anim.play("fade")
-
-func next():
- while fading: await black_anim.animation_finished
- if s_target == s_current: return
- fading = true
- if s_target:
- if text.text != "":
- text_anim.play_backwards("fade")
- await text_anim.animation_finished
- black_anim.play_backwards("fade")
- await black_anim.animation_finished
- self.mouse_filter = Control.MOUSE_FILTER_IGNORE
- set_loading_text("")
- s_current = true
- else:
- self.mouse_filter = Control.MOUSE_FILTER_STOP
- black_anim.play("fade")
- await black_anim.animation_finished
- await get_tree().process_frame # animation finishes one frame early
- s_current = false
- fading = false
- await next()
-
-func fade_in():
- s_target = true
- await next()
-func fade_out():
- s_target = false
- await next()
-
-func _exit_tree():
- if fading: push_error("SceneTransition destroyed while fading")