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-rw-r--r--client/menu/settings/dropdown_setting.gd21
1 files changed, 8 insertions, 13 deletions
diff --git a/client/menu/settings/dropdown_setting.gd b/client/menu/settings/dropdown_setting.gd
index e57fc40f..62162320 100644
--- a/client/menu/settings/dropdown_setting.gd
+++ b/client/menu/settings/dropdown_setting.gd
@@ -18,23 +18,18 @@ extends GameSetting
var options: Array
-func _init(new_description: String, new_preset: int, new_options: Array):
- assert(new_preset < new_options.size())
- super(new_description, new_preset)
+func _init(new_id: String, new_default, new_options: Array):
+ super(new_id, new_default)
options = new_options
func _update_row():
super()
row.value_node = OptionButton.new()
for i in options:
- row.value_node.add_item(i)
- row.value_node.select(_value)
+ row.value_node.add_item(tr(nskey + "." + i))
+ row.value_node.select(options.find(Global.get_setting(key)))
+ if not row.value_node.item_selected.is_connected(from_ui):
+ row.value_node.item_selected.connect(from_ui)
-func fetch_setting():
- if row != null:
- _value = row.value_node.selected
-
-func set_value(v):
- super(v)
- if row != null:
- row.value_node.selected = _value
+func from_ui(index):
+ Global.set_setting(key, options[index])