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-rw-r--r--client/menu/settings/input/input_value_node.gd69
1 files changed, 69 insertions, 0 deletions
diff --git a/client/menu/settings/input/input_value_node.gd b/client/menu/settings/input/input_value_node.gd
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+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends VBoxContainer
+class_name InputValueNode
+
+var value: Array[InputEvent] = []
+var listening := false
+
+@onready var actions_container: VBoxContainer = $ActionsContainer
+@onready var add_button: Button = $Add
+@onready var add_text = add_button.text
+
+func _ready():
+ update()
+
+func update(fix_focus: bool = false):
+ for c in actions_container.get_children():
+ c.queue_free()
+
+ for e: InputEvent in value:
+ var description: String
+
+ if e is InputEventKey:
+ description = tr("%s (Keyboard)") % OS.get_keycode_string(e.physical_keycode)
+ elif e is InputEventMouseButton:
+ description = tr("Mouse button %s") % e.button_index
+ elif e is InputEventJoypadButton:
+ description = tr("%s (Joypad)") % e.button_index
+ elif e is InputEventJoypadMotion:
+ description = tr("Joypad axis %s") % [e.axis]
+ else:
+ description = tr("Other event")
+
+ var button := Button.new()
+ button.text = description
+ button.pressed.connect(erase_event.bind(e))
+ actions_container.add_child(button)
+
+ if fix_focus:
+ add_button.grab_focus()
+
+func erase_event(e: InputEvent):
+ value.erase(e)
+ update(true)
+
+func _input(e: InputEvent):
+ if listening:
+ if e is InputEventKey or e is InputEventMouseButton or e is InputEventJoypadButton or e is InputEventJoypadMotion:
+ value.append(e)
+ _on_add_pressed()
+ update()
+
+func _on_add_pressed() -> void:
+ listening = not listening
+
+ add_button.text = tr("Press any key...") if listening else add_text