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-rw-r--r--client/menu/setup.gd25
1 files changed, 16 insertions, 9 deletions
diff --git a/client/menu/setup.gd b/client/menu/setup.gd
index 279c54ff..7a56a14d 100644
--- a/client/menu/setup.gd
+++ b/client/menu/setup.gd
@@ -1,6 +1,7 @@
# Hurry Curry! - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 tpart
+# Copyright 2024 nokoe
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
@@ -22,22 +23,28 @@ var character := -1
@onready var anim: AnimationPlayer = $AnimationPlayer
@onready var username: LineEdit = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/NameEntry/LineEdit
-@onready var character_opts: Container = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform/UniformEntry
-@onready var character_model: Character = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform/HairViewport/Node3D/Character
-@onready var sign: AudioStreamPlayer = $Sign
+@onready var sign_sound: AudioStreamPlayer = $Sign
@onready var sign_button: Button = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/Signatures/EmployeeMargin/Sign/Signature
@onready var scroll: ScrollContainer = $ScrollContainer
+@onready var select_uniform: HBoxContainer = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform
func _ready():
anim.play("paper_slide")
- for i in character_opts.get_children().size():
- var box: CheckBox = character_opts.get_child(i)
- box.pressed.connect(_character_selected.bind(i))
+ var button_group := ButtonGroup.new()
+ for i in range(3):
+ var preview: HairstylePreview = preload("res://menu/hairstyle_preview.tscn").instantiate()
+ select_uniform.add_child(preview)
+ preview.setup(i, button_group)
+ preview.selected.connect(_character_selected)
+ if i < 2:
+ var spacer = Control.new()
+ spacer.size_flags_vertical = Control.SIZE_EXPAND
+ spacer.custom_minimum_size.x = 50
+ select_uniform.add_child(spacer)
super()
func _character_selected(idx: int):
character = idx
- character_model.select_hairstyle(character)
func _process(delta):
var s = Input.get_axis("rotate_up", "rotate_down")
@@ -49,8 +56,8 @@ func _on_sign_pressed():
sign_button.disabled = true
- sign.play()
- await sign.finished
+ sign_sound.play()
+ await sign_sound.finished
anim.play_backwards("paper_slide")
await anim.animation_finished