diff options
Diffstat (limited to 'client/menu/theme/shaders/blur_mix.gdshader')
| -rw-r--r-- | client/menu/theme/shaders/blur_mix.gdshader | 34 | 
1 files changed, 34 insertions, 0 deletions
| diff --git a/client/menu/theme/shaders/blur_mix.gdshader b/client/menu/theme/shaders/blur_mix.gdshader new file mode 100644 index 00000000..7e95224d --- /dev/null +++ b/client/menu/theme/shaders/blur_mix.gdshader @@ -0,0 +1,34 @@ +/* +    Hurry Curry! - a game about cooking +    Copyright 2024 tpart + +    This program is free software: you can redistribute it and/or modify +    it under the terms of the GNU Affero General Public License as published by +    the Free Software Foundation, version 3 of the License only. + +    This program is distributed in the hope that it will be useful, +    but WITHOUT ANY WARRANTY; without even the implied warranty of +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +    GNU Affero General Public License for more details. + +    You should have received a copy of the GNU Affero General Public License +    along with this program.  If not, see <https://www.gnu.org/licenses/>. + +*/ +shader_type canvas_item; + +uniform float blur_amount : hint_range(-2.0, 10.0); +uniform float mix_amount : hint_range(0.0, 1.0); +uniform float mix_amount_no_blur : hint_range(0.0, 1.0); +uniform vec4 color_over: source_color; +uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; +uniform bool enable_blur; + +void fragment() { +	if (enable_blur) { +		vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); +    	COLOR = mix(blurred, color_over, mix_amount); +	} else { +		COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur); +	} +}
\ No newline at end of file | 
