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-rw-r--r--client/menu/ui_elements/server_list_item.gd38
1 files changed, 0 insertions, 38 deletions
diff --git a/client/menu/ui_elements/server_list_item.gd b/client/menu/ui_elements/server_list_item.gd
deleted file mode 100644
index 18b94b12..00000000
--- a/client/menu/ui_elements/server_list_item.gd
+++ /dev/null
@@ -1,38 +0,0 @@
-# Hurry Curry! - a game about cooking
-# Copyright (C) 2025 Hurry Curry! contributors
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name ServerListItem
-extends PanelContainer
-
-var error_style_focus: StyleBoxFlat = preload("res://menu/theme/style/error_focus_style.tres")
-@onready var title: Label = $MarginContainer/VBoxContainer/Title
-@onready var info: Label = $MarginContainer/VBoxContainer/Info
-@onready var button: Button = $Button
-
-func setup(name_: String, online_players: int, version: Array):
- title.text = name_
- if version[0] != Multiplayer.VERSION_MAJOR or version[1] > Multiplayer.VERSION_MINOR:
- button.disabled = true
- button.add_theme_stylebox_override("focus", error_style_focus)
- info.text = tr("c.menu.play.server_version_mismatch")
- info.add_theme_color_override("font_color", Color("ff2222"))
- return
- info.text = tr("c.menu.play.server_players").format([online_players])
-
- # This node is in group not no_click_sound, so sounds won't be automatically connected
- # by menu system. Reason: These nodes are deleted and re-created every few seconds
- # in server list, and signals are only connected on ready.
- button.pressed.connect(Sound.play_click)
- button.mouse_entered.connect(Sound.play_hover)