diff options
Diffstat (limited to 'client/menu/ui_elements/server_list_item.gd')
| -rw-r--r-- | client/menu/ui_elements/server_list_item.gd | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/client/menu/ui_elements/server_list_item.gd b/client/menu/ui_elements/server_list_item.gd deleted file mode 100644 index 18b94b12..00000000 --- a/client/menu/ui_elements/server_list_item.gd +++ /dev/null @@ -1,38 +0,0 @@ -# Hurry Curry! - a game about cooking -# Copyright (C) 2025 Hurry Curry! contributors -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -class_name ServerListItem -extends PanelContainer - -var error_style_focus: StyleBoxFlat = preload("res://menu/theme/style/error_focus_style.tres") -@onready var title: Label = $MarginContainer/VBoxContainer/Title -@onready var info: Label = $MarginContainer/VBoxContainer/Info -@onready var button: Button = $Button - -func setup(name_: String, online_players: int, version: Array): - title.text = name_ - if version[0] != Multiplayer.VERSION_MAJOR or version[1] > Multiplayer.VERSION_MINOR: - button.disabled = true - button.add_theme_stylebox_override("focus", error_style_focus) - info.text = tr("c.menu.play.server_version_mismatch") - info.add_theme_color_override("font_color", Color("ff2222")) - return - info.text = tr("c.menu.play.server_players").format([online_players]) - - # This node is in group not no_click_sound, so sounds won't be automatically connected - # by menu system. Reason: These nodes are deleted and re-created every few seconds - # in server list, and signals are only connected on ready. - button.pressed.connect(Sound.play_click) - button.mouse_entered.connect(Sound.play_hover) |