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-rw-r--r--client/menu/menu_background.gd17
-rw-r--r--client/menu/menu_background.tscn5
2 files changed, 10 insertions, 12 deletions
diff --git a/client/menu/menu_background.gd b/client/menu/menu_background.gd
index 0e8e87e1..62c38baa 100644
--- a/client/menu/menu_background.gd
+++ b/client/menu/menu_background.gd
@@ -1,23 +1,21 @@
# Undercooked - a game about cooking
# Copyright 2024 metamuffin
# Copyright 2024 tpart
-#
+#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, version 3 of the License only.
-#
+#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
-#
+#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
+#
extends Node3D
-@onready var map = $Map
-
const NULLS = [null,null,null,null]
const BUCKETS = [[], ["floor","floor","floor","floor","tomato-crate", "raw-steak-crate"], ["table", "chair", "counter"], ["sink", "stove"]]
@@ -28,5 +26,8 @@ func _ready():
var k = randf() * w
var bucket = BUCKETS[int(floor(k * BUCKETS.size())) % BUCKETS.size()]
if bucket.size() == 0: continue
- var tile = bucket[randi() % bucket.size()]
- map.update([x,y], tile, NULLS)
+ var tile_name = bucket[randi() % bucket.size()]
+ var tile = TileFactory.produce(tile_name, tile_name, NULLS)
+
+ add_child(tile)
+ tile.position = Vector3(x, 0, y)
diff --git a/client/menu/menu_background.tscn b/client/menu/menu_background.tscn
index 88ccf49d..5c29e4ac 100644
--- a/client/menu/menu_background.tscn
+++ b/client/menu/menu_background.tscn
@@ -1,7 +1,6 @@
-[gd_scene load_steps=11 format=3 uid="uid://l4vm07dtda4j"]
+[gd_scene load_steps=10 format=3 uid="uid://l4vm07dtda4j"]
[ext_resource type="Script" path="res://menu/menu_background.gd" id="1_ijsg0"]
-[ext_resource type="PackedScene" uid="uid://cs8gxa22c6joh" path="res://map/map.tscn" id="2_eg8f5"]
[ext_resource type="Shader" path="res://menu/menu_background.gdshader" id="3_5mp8y"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_uw50b"]
@@ -42,8 +41,6 @@ shader_parameter/noise = SubResource("NoiseTexture2D_s4fnp")
[node name="MenuBackground" type="Node3D"]
script = ExtResource("1_ijsg0")
-[node name="Map" parent="." instance=ExtResource("2_eg8f5")]
-
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477852, -9.13611, 4.90356, 1.22532)
projection = 1