diff options
Diffstat (limited to 'client/multiplayer.gd')
-rw-r--r-- | client/multiplayer.gd | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/client/multiplayer.gd b/client/multiplayer.gd index b38a9393..a70a5738 100644 --- a/client/multiplayer.gd +++ b/client/multiplayer.gd @@ -85,10 +85,8 @@ func _process(_delta): handle_packet(socket.get_packet()) elif state == WebSocketPeer.STATE_CLOSED: var code = socket.get_close_code() - var reason = socket.get_close_reason() if code == socket.STATE_CLOSED else tr("unavailable", "The reason for the websocket closing is unavailable") - connection_closed.emit( - tr("WebSocket closed with code: %d, reason %s. Clean: %s") % [code, reason, code != -1] - ) + var reason = socket.get_close_reason() if code == socket.STATE_CLOSED else tr("c.error.websocket.unavailable") + connection_closed.emit(tr("c.error.websocket") % [code, reason, code != -1]) self.queue_free() func handle_packet(bytes: PackedByteArray): @@ -108,7 +106,7 @@ func handle_packet(bytes: PackedByteArray): if major != VERSION_MAJOR and minor >= VERSION_MINOR: socket.close() connected = false - connection_closed.emit(tr("Server and client versions do not match. Server: %d.%d, Client: %d.%d.\nAre you sure the game is up to date?") % [major, minor, VERSION_MAJOR, VERSION_MINOR]) + connection_closed.emit(tr("c.error.version_mismatch") % [major, minor, VERSION_MAJOR, VERSION_MINOR]) "data": var item_names = decoded["data"]["item_names"] var tile_names = decoded["data"]["tile_names"] |