diff options
Diffstat (limited to 'client/player/interact_marker.gdshader')
| -rw-r--r-- | client/player/interact_marker.gdshader | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/client/player/interact_marker.gdshader b/client/player/interact_marker.gdshader deleted file mode 100644 index 3720290f..00000000 --- a/client/player/interact_marker.gdshader +++ /dev/null @@ -1,47 +0,0 @@ -/* - Hurry Curry! - a game about cooking - Copyright 2024 nokoe - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU Affero General Public License as published by - the Free Software Foundation, version 3 of the License only. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU Affero General Public License for more details. - - You should have received a copy of the GNU Affero General Public License - along with this program. If not, see <https://www.gnu.org/licenses/>. - -*/ -shader_type spatial; - -uniform float max_width = .1; -uniform float marker_length = .5; -uniform float pulse_speed = 4.; -uniform bool interactive = false; -uniform bool interacting = false; - -void fragment() { - if (interacting) { - ALBEDO = vec3(0., 0., 15.); - } else if (interactive) { - ALBEDO = vec3(15., 0., 0.); - } else { - ALBEDO = vec3(.1, .1, .1); - } - vec2 uv = abs(2. * UV.xy - 1.); - float m_length = marker_length / max_width; - float anim; - if (interactive || interacting) { - anim = sin(TIME * pulse_speed) * .5 + 1.; - } else { - anim = .5; - } - float alpha = step( - 1. - max_width * anim, max(uv.x, uv.y)) - * step(1. - max_width * m_length, min(uv.x, uv.y) - ); - ALPHA = alpha; -} |