diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 2 | ||||
-rw-r--r-- | client/player/follow_camera.gd | 6 | ||||
-rw-r--r-- | client/player/player.gd | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 81315630..142d5f47 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -60,7 +60,7 @@ func _process(delta): func _process_movement(delta): var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO - var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting) + var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting) input = input.rotated( - game.camera.angle_target) if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"): input *= 0 diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 516b1ba1..88b6cad4 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -71,12 +71,12 @@ func reset(): func follow(delta): if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * ( - ROTATE_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) + ROTATE_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1) ) angle = G.interpolate_angle(angle, angle_target, delta * ROTATE_WEIGHT) if not _disable_input: angle_up_target += Input.get_axis("rotate_down", "rotate_up") * ( - ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("invert_camera") else 1) + ROTATE_UP_SPEED * delta * (-1 if Global.get_setting("gameplay.invert_camera") else 1) ) angle_up_target = clamp(angle_up_target, ANGLE_UP_MIN, ANGLE_UP_MAX) angle_up = G.interpolate_angle(angle_up, angle_up_target, delta * ROTATE_UP_WEIGHT) @@ -87,7 +87,7 @@ func follow(delta): new_transform.origin = target.position + offset new_transform = new_transform.looking_at(target.position) - if Global.get_setting("interpolate_camera_rotation"): + if Global.get_setting("gameplay.interpolate_camera_rotation"): transform.basis = Basis.from_euler(Vector3( G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), diff --git a/client/player/player.gd b/client/player/player.gd index d5837d47..bc978209 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -88,7 +88,7 @@ func update_position(new_position: Vector2, new_rotation: float, new_boosting: b func update_username_tag(): var tag: Label3D = character.username_tag tag.text = username - tag.visible = Global.get_setting("usernames") + tag.visible = Global.get_setting("graphics.usernames") func set_item(i: Item): i.owned_by = hand_base |