diff options
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 04899716..e23bc675 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -30,7 +30,6 @@ var velocity_ := Vector2(0, 0) var direction := Vector2(0, 0) var stamina := 0. var chat_open := false -var enable_input := true var input_rotation = 0 var vibration_timer := Timer.new() @@ -152,7 +151,7 @@ func collide(dt: float): velocity_.y += norm.y * f * dt func is_input_enabled() -> bool: - return not game.menu.covered and enable_input + return not game.menu.covered and not Global.game_paused func update_touch_scrolls(): # TODO: Don't call this function every frame, but only when input menu |