diff options
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/controllable_player.gd | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 79c73246..b05b2103 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -43,7 +43,7 @@ func _ready():  	timer.start()  	timer.connect("timeout", func():  		if game.mp != null: -			game.mp.send_movement(position_, direction, boosting) +			game.mp.send_movement(game.player_id, position_, direction, boosting)  	)  	add_child(onscreen_controls)  	super() @@ -147,7 +147,7 @@ func update_position(_new_position: Vector2, _new_rotation: float, _new_boosting  	pass  func submit_message(text: String): -	game.mp.send_chat(text) +	game.mp.send_chat(game.player_id, text)  func progress(p: float, warn: bool):  	super(p, warn) @@ -169,11 +169,11 @@ func interact():  		marker.visible = true  		marker_target = tile.item_base.global_position  		if Input.is_action_just_pressed("interact"): -			game.mp.send_tile_interact(target, true) +			game.mp.send_tile_interact(game.player_id, target, true)  			tile.interact()  			marker.set_interacting(true)  		elif Input.is_action_just_released("interact"): -			game.mp.send_tile_interact(target, false) +			game.mp.send_tile_interact(game.player_id, target, false)  			marker.set_interacting(false)  	else:  		marker.visible = false | 
