diff options
Diffstat (limited to 'client/player')
| -rw-r--r-- | client/player/controllable_player.gd | 6 | ||||
| -rw-r--r-- | client/player/player.gd | 4 | 
2 files changed, 6 insertions, 4 deletions
| diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index deb1f089..ec547c81 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -263,7 +263,7 @@ func update_interact_target_dir():  	)  	var tile = game.map.get_tile_instance(target_tile)  	if tile != null: -		found_interact_target = game.get_tile_interactive(target_tile) +		found_interact_target = game.get_tile_interactive(target_tile, hand)  		target_visual = tile.item_base.global_position  	else:  		found_interact_target = false @@ -276,7 +276,7 @@ func update_interact_target_fps():  	)  	var tile = game.map.get_tile_instance(target_tile)  	if tile != null: -		found_interact_target = game.get_tile_interactive(target_tile) +		found_interact_target = game.get_tile_interactive(target_tile, hand)  		target_visual = tile.item_base.global_position  	else:  		found_interact_target = false @@ -307,7 +307,7 @@ func update_interact_target_dirsnap():  			var offset_cursor := interact_target_i + Vector2(offset_x, offset_y)  			var tile_center := Vector2(offset_cursor) + Vector2(0.5, 0.5) -			if game.get_tile_interactive(offset_cursor): +			if game.get_tile_interactive(offset_cursor, hand):  				var cursor_tile_distance := interact_target.distance_to(tile_center)  				var player_tile_distance := Vector2(  					movement_base.position.x - tile_center.x, diff --git a/client/player/player.gd b/client/player/player.gd index 0ca08742..828a4495 100644 --- a/client/player/player.gd +++ b/client/player/player.gd @@ -46,7 +46,7 @@ var clear_effect_timer: Timer = Timer.new()  var is_despawning: bool = false -var hand = [null, null] +var hand = []  var hand_base  var character_style: Dictionary  var player_class: String @@ -69,6 +69,8 @@ func _init(_id: int, name_: String, pos: Vector2, character_style_: Dictionary,  		name = name_  	username = name_ +	for _x in range(Global.hand_count): hand.append(null) +  	add_child(movement_base)  	movement_base.add_child(character)  	position_ = pos | 
