diff options
Diffstat (limited to 'client/scripts/controllable_player.gd')
-rw-r--r-- | client/scripts/controllable_player.gd | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/client/scripts/controllable_player.gd b/client/scripts/controllable_player.gd index d0852846..debb86dd 100644 --- a/client/scripts/controllable_player.gd +++ b/client/scripts/controllable_player.gd @@ -23,7 +23,7 @@ func _process(delta): update(delta, input) position_anim = position_ rotation_anim = rotation_ - mark_interact_target() + interact() super(delta) func update(dt: float, input: Vector2): @@ -68,12 +68,19 @@ func aabb_point_distance(min: Vector2, max: Vector2, p: Vector2) -> float: func update_position(_new_position: Vector2, _new_rotation: float): pass -func mark_interact_target(): +func interact(): var target = Vector2i( int(floor(position.x + sin(rotation.y))), int(floor(position.z + cos(rotation.y))) ) var tile_idx = str(target) + if Input.is_action_just_pressed("interact"): + Multiplayer.send_interact(target, true) + if game.map.tile_by_pos.has(tile_idx): + var t: Floor = game.map.tile_by_pos[tile_idx] + t.interact() + elif Input.is_action_just_released("interact"): + Multiplayer.send_interact(target, false) if game.map.tile_by_pos.has(tile_idx): var t: Floor = game.map.tile_by_pos[tile_idx] game.marker.visible = true |