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-rw-r--r--client/scripts/controllable_player.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/scripts/controllable_player.gd b/client/scripts/controllable_player.gd
index d27f28e3..59f4c3de 100644
--- a/client/scripts/controllable_player.gd
+++ b/client/scripts/controllable_player.gd
@@ -37,7 +37,7 @@ func collide(dt: float):
for xo in range(-1,2):
for yo in range(-1,2):
var tile = Vector2i(xo, yo) + Vector2i(self.position_);
- if not is_instance_of(game.map.tile_by_pos.get(str(tile)), FullTile): continue
+ if !Multiplayer.get_tile_collision(tile): continue
tile = Vector2(tile)
var d = aabb_point_distance(tile, tile + Vector2.ONE, self.position_);
if d > PLAYER_SIZE: continue